Firebomb hollows after first bonfire in Undead Burg/room where three mobs at the same time attack you.
Bullshit. Two trash hollows yhat you can kill in one, max two fast hits and one dude with shield that enters the room from other door oon the other side. Their attacks are also slow and obvious, I haven't heard of anyone that would have problem with place.
Bomb throwers are useless as they cant hit you once you enter. I think the only reason they are here is to interrupt player in trying to jump to lower balcon from hole in the wall. How can you compare this to DS2 mobs that most of the time go at you in 4-5 packs from both sides? I don't remember if that was the same in basic DS2, but in Forest of Giants you have location in which you are ambushed by 5 hard to kill Iron Turtles + invaded by NPC. All of that in tight spot.
Undead parish, the part where you stab the boar in its ass, lots of the same enemies at once. Undead parish, a literal mob of hollows plus the channeller.
You mean that place where you can just walk few steps right to be able to fight those 2 hollows and be safe from Boar as it can't reach you there? You are either trolling or delusional. Trash mobs that die in one hit, that you face in a corridor from the start, with free space behind so you can go back as far as you like. Also, the caster doesn't respawn. Without him there would be no challenge there.
Torch wielding mob of hollows right before the butcher at the depths. Lots of rats or basilisks attacking you at once in the sewers.
I actually played this moment few hours ago. You are on stairs and you deal with torches one after one, they also charge at blindly which leaves them open to attack. They die after one hit from 95% of weapons. Literally trash mob that's supposed to punish you fi you reckless. Bassiliks are a joke, they only difficulty is to not get baited into killing them while standing in death fog that casting takes them few seconds. Only with rats I can somehow agree, but they are in gropus beceause they are trash mobs and alone they are useless, mostly they come in groups 3-4. Back to you beceause they are eating some shit.
The skeleton wheels, actually the catacombs in general are full of this.
"Full"? By what definiton? They are only in two areas of the game, first on the road to pinweheel, 4-5 wheels that are difficult only if you ignore them and try to rush it to the boss, from my experience spawn is delayed so you have problem only if you didn't manage to kill them before others spawn and if fighting in open space. They actually require you to think and stand next to a wall so they stop after they miss you, they are memorable beceause they are unique and require diffrent approach. In DS2 you run around like clown 24/7 beceause enemies come from all directions. Second appearnce of wheels is in Painted world, but there they are used differently beceause instead of open space you fighting in tight corridors in mini labirynth, which feels more like playing bomberman and avoiding the bombs than fighting them. Just as if someone, you know,
designed those encounters instead of spawning few of them in the same place and labeling it "difficult".
Demon Ruins/Izalith, no words even needed
Izalith is by most people considered the worst part of DS1 and it indeed is overcrowded with enemies. But still it's not on the level of DS2 spam.
Anor Londo right in front of the painting, literally dozens of the same painting guardians
You fight them one by one, max two beceause of their aggro range and how far way from themselves they are placed. This is also only such place in the game and guardians exist only to protect the painting, as is explained in lore. Walking above them is much more difficult. Ariamis is middle-endgame location and at that point in which you can access the painting they are trash. I think you don't even need to fight them, just skip them by going right or left, they stand at the center.
Once again lots of hollows, rats and particulary wheel skeletons in the painted world.
Nope, about wheel skeletons undergorund stronghold I wrote above, the only enemy that can be considered spammy is Phalanga ripped almost 1:1 from Demon's Souls and indeed it's shit enemy in my opinion. You encounter it only there.
Forest has two dozen samey treepeople.
What do you mean by that? You are having hard time only if you rush ahead and ignore everything around you (considering your arguments you must've done a lot of that), so you don't notice when pop out. You can also spot them if you look at the ground and kill them before they have time to react.
New Londo ganks you with ghost mobs.
Yes, and it's irrtaiting, but they are supposed to suprise you by going through walls. Only last room where you up with ladder may be considered spam beceause they placed too many of them there, but they die in one hit and have long attack animations so they aren't that challenging. In similiar situation in DS2 when you try to open the door leading to crossroads in a forest you are jumped by 6-7 shreks who need 2 or more hits to die, all that in small room.
Dark Souls 1 low points are DS2 ordinary.
Yes, beceause so far you are just making a fool of yourself. Try harder.
If you dont see any of the same encounters turned up to eleven in DS3 you might actually be retarded or have rose tinted glasses. It's at times much 'worse' than DS2.
I didn't play DS3 so I don't claim anything about it.
As I said previously, I don't consider DS2 a bad game, I think it could be great but was fucked up and is visibly inferior, even if it's still good in overall.