Hey,
some time has passed since my last post and just wanted to share what i'm doing with this RPG =)
First, i'm sorry that my images in the opening post aren't shown anymore. I made a grave mistake of using the image link from Patreon and can't edit the post
Anyway, here's a lot of new dungeon crawling imagery:
Crawling the sewers and encountering a Goblin!
Notice my new GUI and new navgation pad, which i believe fits well with background:
The goblin yelled his bigger friend (a Goblin Warrior with higher level, HP and weapon).
Notice the yellow border on first character; that means its his turn to act while everyone else can't use their items.
The first character strikes a blow with his long sword,
doing 17 points of damage, which is just a test; 17 a rather big amount, i gave him a Power of 50
.
Notice the flashing of monster when it hits, which is kind of similar to Eye of the Beholder)
Alexander belongs to the Priest profession and he can cast spells like Wizard,
although mostly he does the healing rather damaging. In this situation, he casts the spell
Jetfire from his Wand and 7 charges are left. Notice the little flame graphic in the center; it's actually animated and has around 8 frames. I'm still working and plan to make it fully 3D i.e. to be driven out from caster towards its target but it requires some additional work.
Some other wall set that reminds me Eye of the Beholder starting level.
Notice on the minimap that changing a wall set is not global i.e. it's applied to specific quads rather the entire level.
Another wall set, more evil looking,
perhaps the Crypt of a mighty Lich =) Scenario and world building is still on papers.
Here is my very ugly, yet perfectly usable editor that i build levels, floor, ceiling, walls, trees and more.
You can clearly see the dungeon in 2D and also a dynamic 3D preview of the dungeon being built (similar to Legend of Grimrock level editor). I can move freely the dungeon while i'm building it, which is great help and minimizes working time and reduces bugs. Still, very ugly and uninspiring =) but it will get better.
In my original post i wrote about a "rulebook" that im planning to publish, along with my game.
Free and CC0 (public domain) license and it's just the game mechanics of the game, detailed to the last bit. It can be served both as manual and as a guide to game mechanics in general. The language in it depends on the topic, as it's targetting both players and game developers. There's even some coding examples in it to achieve some mechanics. Currently it has around 30 pages and covers around 60-70% of game mechanics.
Notice that the final version will come as PDF and will be vastly different and much better in quality.
A random page, describing some weapons in the rulebook, in alphabetical order.
Only the weapon list takes about 3 pages =) There are lots of items and these are only the base items. What a "base" item is? it's something you can use to craft a final version of an item i.e. a "Longsword +1" is a base item but a "Longsword of Flaming +1" is a derived weapon which has some enhancement that causes fire damage.
I dare not to visualize myself the total number of final items in the end, but it will be vast.
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As you can see from images, my main focus the last 2 weeks was the turn-based battle system.
A quick note here:
As you see, i like to post imagery rather some videos. It's not that i can't or won't like doing a video footage, it's that my laptop is not that strong to record a video.
I'm using a Celeron laptop with 2GB to develop this game and believe me, even if i record a game footage with 10 fps, the result is choppy and i don't like see such
a footage. Someday, i will upload some version for public show but only when i stabilize my file organization for the game. Unless i find / acquiring a stronger computer,
i can't do any footage or upload anything to youtube in that time. However, you can be sure that the game will be ridiculously optimized =)
OK, that's all for now.
There are many staff i have to work, here are some of them:
- Events and triggers
- Spell effects and animations
- Monsters
- Itemization placement on world
- Settings
- Resting
- Weather effects
- Game mechanics
- Scenario, world building etc.
That's a massive work waiting for me =)
I hope you like what i see and i would be glad to see some replies =)