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- Sep 25, 2012
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Pfft, it's a wizard, the ?dude? probably has -8 to step on it in the first place.
I always wondered what Gulliver's Voyage to Lilliput RPG would look like. Careful, wizard, don't step on that castle!
Pfft, it's a wizard, the ?dude? probably has -8 to step on it in the first place.
I always wondered what Gulliver's Voyage to Lilliput RPG would look like. Careful, wizard, don't step on that castle!
You were able to teleport beyond that to the next city?
Got teleported to a place out of bound. So I recorded a video to show the problem. I played in fullscreen but switched to this mode only to record as I could't record in fullscreen.,
BRought the game. Good but how I can open a door with a lever in a dungeon? I literally pressed every single button in my keyboard, tried to click in lever and ... Nothing.
Hmm, that chain of events shouldn't happen.. I mean, the game should end "gracefully" with a congratulation message and transfer the control on title screen.
I updated the game in the last version to transfer control, based on the build you're playing i.e. the "Prelude" or the "full release".
The specific events you've seen (the wizard in the end and the teleport) are belonging to "full release" or the "development" builds.
You basically teleported to a place that wasn't baked on the current content..
However, it might be that you already visited the "Tomb of the Dreamer" on previous version and then updated the game, then used the same save?
Hmm, that chain of events shouldn't happen.. I mean, the game should end "gracefully" with a congratulation message and transfer the control on title screen.
I updated the game in the last version to transfer control, based on the build you're playing i.e. the "Prelude" or the "full release".
The specific events you've seen (the wizard in the end and the teleport) are belonging to "full release" or the "development" builds.
You basically teleported to a place that wasn't baked on the current content..
However, it might be that you already visited the "Tomb of the Dreamer" on previous version and then updated the game, then used the same save?
Nope. I played everything in a single sitting as an non lifer and reached that tomb in my first run. IDK why the bug. Any way to fix it?
Loving the look of this game. The 2D backgrounds for adventure screens are awesome too. This normal mature artstyle is so rare nowadays, everything is hyper infantilised. I mean just look at the stuff posted on the front page.
I am also kinda stubborn and really sticking to my initial premise, vision and details
game's folder zipped
vlzvl could you share some sort of a roadmap for 2024 for your game?
Just fired up my Linux Mint and it seems it was found under /home/vlzvl/.local/share/Steam/steamapps/common/The Darkness Belowgame's folder zipped
Where is the save location in Linux?
Came here to say just this, it's been a long time since I've seen a game which has drawn me in on graphics alone so much. The tone of this game is fucking lush.Loving the look of this game. The 2D backgrounds for adventure screens are awesome too. This normal mature artstyle is so rare nowadays, everything is hyper infantilised. I mean just look at the stuff posted on the front page.
Came here to say just this, it's been a long time since I've seen a game which has drawn me in on graphics alone so much. The tone of this game is fucking lush.Loving the look of this game. The 2D backgrounds for adventure screens are awesome too. This normal mature artstyle is so rare nowadays, everything is hyper infantilised. I mean just look at the stuff posted on the front page.
I'm not an Early Access player myself, I prefer to absorb a game in full, but you've definitely got my interest in it. Keep at it, and hopefully we'll have a genuinely great RPG to get our teeth into, something which is all too rare nowadays.Came here to say just this, it's been a long time since I've seen a game which has drawn me in on graphics alone so much. The tone of this game is fucking lush.Loving the look of this game. The 2D backgrounds for adventure screens are awesome too. This normal mature artstyle is so rare nowadays, everything is hyper infantilised. I mean just look at the stuff posted on the front page.
hey thanks
that's quite the compliment.
I don't really pay attention to what dev people are using these days to make graphics, interfaces and stuff, but it always helps having your own engine, deeper inspirations, respecting your initial vision and premise and sticking to the basicsI am all about traditional cRPGs so that also helped immensely, not ashamed to admit that I don't care about innovations in my lovely genre
.
However, I am always trying to balance graphics with gameplay, mechanics and content though, so it wont end up as a "looking good" only title with clunky gameplay.
The game still has rough edges (imbalancing, bugs, mechanics, patterns) but I am all over them these days, there have been a very rich reporting on my steam forum.
An update will come on the steam shortly, addressing a number of issues.
Hopefully, I'll manage more reviews in the end, the reception of the game is already pretty good, although the game was basically entered EA about ~1 month ago only.
https://store.steampowered.com/app/2814790/The_Darkness_Below
Thanks!
Did you tweak skills progression?
Mostly magic skills progression?
Either this or you plan to make the game gigantic if we're supposed to ever max it out.