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Self-Ejected
That has nothing to do with being simplified.
Eh, was that you? Just how many codexers contribute to RPS's comments?No it was Square Enix with their moronic decisions to develop breach and stuff it with microtransactions and shitty preorder DLCs that did it, but the point stands - those microtransactions did not affect the game itself in any way. And if someone wants more DX games (even compromised ones from Eidos) but refuses to buy them, well then tough shit, not gonna happen.
Eh, was that you? Just how many codexers contribute to RPS's comments?No it was Square Enix with their moronic decisions to develop breach and stuff it with microtransactions and shitty preorder DLCs that did it, but the point stands - those microtransactions did not affect the game itself in any way. And if someone wants more DX games (even compromised ones from Eidos) but refuses to buy them, well then tough shit, not gonna happen.
I'm not sure I agree with the sentiment. If someone wants more Deus Ex games, but doesn't like the way they're being handled by Eidos, buying the new ones won't really help their situation. Squeenix will just see good sales, and mark it off as a successfull formula.
Maybe it's an unfair comparison, but here goes: If I want a game like the first couple Fallouts, buying the newest titles in the franchise isn't going to bring them back. Quite the opposite, more likely.
Sure, low sales may kill a game franchise. However, if it's moved on in a directon that part of the fanbase doesn't like, I won't get on their case just to keep the corpse on life support.
That has nothing to do with being simplified.
That's true but, if you remember the year before it came out, Skyrim did a great job with the hype machine. They managed to sweep quietly under the rug the initial boastful marketing bullshit (dynamic snow, dynamic economy, radiant crap anc reactivity, when in fact the game is less "innovative" than Fallout 3) while keeping the expectations high and the customers hypnotized. They basically created a cult before the game come out by pushing the brand in the mainstream consciousness as hard as possible.Beggars can't be choosers. What others non-Bethesda, open world, sandbox style RPG did the consoles have back then?
Bethesda carved itself a nice niche nearly all to themselves, but I don't believe anyone expected it to get as large as it did. Additionally, attempts to move into that niche by other devs haven't been as successful. Assuming a smooth launch, Kingdom Come: Deliverance will certainly have its fans, but a Bethesda-level success is extremely unlikely.
Back when we still used to talk, Brother None would sometimes talk to me about how Bethesda were the gaming industry's UNPARALLELED MASTERS OF MARKETING. Never bought it. I think they basically just got lucky. Occupied the right niche at the right time (and with the right technology to make their games on the cheap).
Back when we still used to talk, Brother None would sometimes talk to me about how Bethesda were the gaming industry's UNPARALLELED MASTERS OF MARKETING. Never bought it. I think they basically just got lucky. Occupied the right niche at the right time (and with the right technology to make their games on the cheap).
Yeah, a studio so insecure that it blacklists fan sites over critical reviews (that Star Trek board, us) and sends C&Ds to small devs over trademark disputes doesn't come across to me as "masters of marketing."
Then there was their relatively-recent disaster with the Fallout 4 launch party, where they invited a bunch of non-game playing LA trash who were openly disgusted with the decor, much to the discomfort of the actual game developers who were also attending.
https://www.google.com/search?q=fal...f-8&oe=utf-8#q=fallout+4+launch+party&tbm=vidIs there a video of this?
It's probably too late for that.
People have gotten used to "improving" graphical quality. If any AAA studio tries it, they will be drowned into screams of "OMG it's 2007 again" from certain and loud portion of consumers.
Lots of kids nowadays only play one game, a MOBA and they do it all day, because of the social aspect. They could care less about immersive sims.
That is complete bullshit. There is only one game what development budget was 147 million dollars and that was gta 5, Witcher 3 :46 million, modern warfare 2: 50 million, final fantasy VII: 45 million, Heavy Rain 23 million.Related discussion on Reddit:
This guy's posts are pretty depressing: https://www.reddit.com/user/epeternally
You either have to accept games that appeal to mainstream tastes, which means accessibility is paramount, or you have to accept games with smaller scopes, lower production values, and less polish (and be willing to pay more for them). Those are the only options. Contrary to your remark about CEO's going to the Bahamas, AAA games are an extremely high risk business. With 150 million dollar budgets and a fairly fixed base of extremely fickle customers, big companies can't afford to take risks.
We created this market by demanding bigger games with better graphics, by begging for a Mirror's Edge sequel and then letting it bomb, by elevating trivial issues like the facial animations in Mass Effect to comically out of proportion levels. If we want these companies to feel comfortable taking more risks, we need to dramatically change our behavior as consumers to make that viable. We need to accept less and be willing to pay more for it or we won't get niche games. Massive photorealistic open world games shouldn't be $60 when Chrono Trigger launched for $100 (which is $160 in today's money).
Games are just simply too expensive and if they would cost less they would sell way more. Rocket league costs only 20 euros and it is small budget game, yet it sold 30+ million. 30 million*20 dollar= 500 000 000 dollars. So half billion. Even it is just simple game, but because of lower price it sells. Same way DayZ dominated steam as most sold games list for more than half year, because it had low price, it was less than 20 euros and moment they increased price, their sales dropped completely and they are never in top 10 anymore.
Global offensive is cheap and it is continuously top 10 and so on...
If system shock ripoff prey would cost 20 euros, it would sell like hot cakes and sequel would be confirmed already, but no..why anyone would buy it for 60 euros except retards? Even 30 euro was bit too much for me. Thank god for cdkeys site. Only game that i am ready to buy at full price is cp2077 and that is drm free gog version.
Bollocks.
Didn't you notice that all those games you listed were multiplayer only games that spread socially rather than through direct marketing? It's a completely different kettle of fish from big single player focused releases that have a short shelf life and rely on traditional marketing to get themselves in front of consumer eyes.
What pain?
A lot of these games had problems outside the gameplay.
Hitman: episodic DLC-type drip-drip content? Go fuck yourself.
Deux Ex: DLC out the ass. Go fakk urself. Also a sequel.
Dishonoured 2: Gltiches on release. G'fkurslf. Also a sequel.
Some post mentioned Mirror's Edge 2: sequel. Not even a full-priced level of game to begin with unless you're really into doing timed runs or something. Which if you are, gfy.
Sequels are dangerous material, whether for indies or AAA's.
Anyway, Prey is fucking amazing. Best FPS I've played in many years.
Those are really cheap prices and in movie budgets those would be counted as b-movies, except gta 5 what has similar budget that big movies like frozen(150 million).
Yet, you can buy those movies blu-ray movie at 10 euros. So movies has bigger budgets, yet 6 times cheaper prices and they do not cut content to dlc like games do.
Games are just simply too expensive and if they would cost less they would sell way more. Rocket league costs only 20 euros and it is small budget game, yet it sold 30+ million.
https://www.google.com/search?q=fal...f-8&oe=utf-8#q=fallout+4+launch+party&tbm=vidIs there a video of this?
I doubt the true comedy was preserved for posterity though.
Is this happening with every Bethesduh release or what? I remember a similar thing for Fallout 3 with some guy posting stuff like this to the point that I'm thinking this is edited to say Fallout 4 instead of 3.
Bethesda is throwing a radiation-hot launch party for Fallout 3 next Saturday in Los Angeles, complete with even more Vault Boy retro graphics. The party features headline music by the Foo Fighters, and it's hosted by Courtney Cox, David Arquette, Odette Yustman, Ben Harper, and it's being co-hosted by the Bethesda / Zenimax board of directors, which includes bigwig producer Jerry Bruckheimer, bigwig CBS president Les Moonves, bigwig MGM president Harry Sloan and and bigwig baseballer Cal Ripken, Jr.