Whisky
The Solution
We've had about a million topics about the decline of CRPGS, subjects such as when it happened and what caused it. It's only fair that we talk a little about the general decline of JRPGS.
So, what are your thoughts on it? Cite specific games, generations, companies, or whatever you think caused the decline. Or maybe you think it hasn't declined?
Personally, I think the beginning of the decline was the previous generation. Do not get me wrong, there were a fuckload of amazing JRPGS for the PS2, but it was the period that began numerous features that I would consider to be decline incarnate.
1. Loss of world maps and exploration. Final Fantasy X doing away with the world map and making the entire world a series of corridors was the beginning of the end for the world map (Though FFX wasn't that bad for linearity, compared to FFXIII). A lot of people have different opinions on world maps in JRPGS, but personally I love them. I love having areas to explore and I love gradually obtaining new methods of transportation to reach different areas. Getting an airship was one of those milestones in old FF games that always felt awesome each time and if you didn't pay attention to online maps (or in-game world maps) you would spend a bit of time exploring just to find all the areas you visited before and where they are in relation to the world. With games like FFX, your airship just gives you a list of places to teleport to. It's not that I hate all JRPGS without world maps, there were lots of great ones that had none, but it's something that I personally like to have.
2. Over-reliance on anime artstyle. This one should be self-explanatory. It's not that it doesn't have its place, it's just overused far too often. I don't even know if this is entirely last generation's fault, as it was the first generation that could easily translate anime design to character models. If the PS1 had the PS2's power, I think we might have seen this earlier.
3. Character and plot tropes became far too homogenous. Some people seem to think that angsty teenagers and thinly-veiled evil religious organizations were the norm for the entire history of JRPGS. That is completely untrue. Even with FF7, the character of Cloud, who is pretty much the poster boy of whiny emo-kid, never actually acted the part until the numerous spin-offs. Starting from the PS2 era, more games started to actively follow these tropes, which started to retard creativity and made games feel like a bullet point list.
4. They just don't make much JRPGS anymore and we don't get most of them.
So, what are your thoughts on it? Cite specific games, generations, companies, or whatever you think caused the decline. Or maybe you think it hasn't declined?
Personally, I think the beginning of the decline was the previous generation. Do not get me wrong, there were a fuckload of amazing JRPGS for the PS2, but it was the period that began numerous features that I would consider to be decline incarnate.
1. Loss of world maps and exploration. Final Fantasy X doing away with the world map and making the entire world a series of corridors was the beginning of the end for the world map (Though FFX wasn't that bad for linearity, compared to FFXIII). A lot of people have different opinions on world maps in JRPGS, but personally I love them. I love having areas to explore and I love gradually obtaining new methods of transportation to reach different areas. Getting an airship was one of those milestones in old FF games that always felt awesome each time and if you didn't pay attention to online maps (or in-game world maps) you would spend a bit of time exploring just to find all the areas you visited before and where they are in relation to the world. With games like FFX, your airship just gives you a list of places to teleport to. It's not that I hate all JRPGS without world maps, there were lots of great ones that had none, but it's something that I personally like to have.
2. Over-reliance on anime artstyle. This one should be self-explanatory. It's not that it doesn't have its place, it's just overused far too often. I don't even know if this is entirely last generation's fault, as it was the first generation that could easily translate anime design to character models. If the PS1 had the PS2's power, I think we might have seen this earlier.
3. Character and plot tropes became far too homogenous. Some people seem to think that angsty teenagers and thinly-veiled evil religious organizations were the norm for the entire history of JRPGS. That is completely untrue. Even with FF7, the character of Cloud, who is pretty much the poster boy of whiny emo-kid, never actually acted the part until the numerous spin-offs. Starting from the PS2 era, more games started to actively follow these tropes, which started to retard creativity and made games feel like a bullet point list.
4. They just don't make much JRPGS anymore and we don't get most of them.