Gurkog
Erudite
meh, can't blame me for trying. I just really want kick ass tactics game.
meh, can't blame me for trying. I just really want kick ass tactics game.
meh, can't blame me for trying. I just really want kick ass tactics game.
Then play Gladius.
Yesterday (or two days ago now) I was disgusted to see no one played it. It's got some flaws, but it's a great tRPG.
Gungnir is pretty good.Final Fantasy Tactics. Make a combat system in that style (tiles with a varying elevation map and turn based, powerful attacks take extra time/turns to execute), but expand upon it and make it more in-depth. That is what I meant.
The best JRPGs, imo, are the ones where you don't spend a lot of time in combat, or can avoid it. Suikoden was a real pleasant one, didn't have encounters every 10 steps. So was Lunar Silver Star Story Complete, for the most part, until the last castle. Some of the Final Fantasies were irritating in this regard, and Phantasy Star was one of the worst IIRC.
The best JRPGs, imo, are the ones where you don't spend a lot of time in combat, or can avoid it. Suikoden was a real pleasant one, didn't have encounters every 10 steps. So was Lunar Silver Star Story Complete, for the most part, until the last castle. Some of the Final Fantasies were irritating in this regard, and Phantasy Star was one of the worst IIRC.
meh, can't blame me for trying. I just really want kick ass tactics game.
Then play Gladius.
Yesterday (or two days ago now) I was disgusted to see no one played it. It's got some flaws, but it's a great tRPG.
Lets be honest guys, the decline of Jrpg's starts and ends with the FF series. A brand name that massively popularized the genre leading other companies to attempt copying the $$$ formula. Final fantasy itself was slowly dumbed down into an action rpg series with cutesy cutscenes and completely forgettable characters. Who always work through their "tragic" past to some inner revelation and become super heroes. The only thing carrying their entire brand is the FF tag, their games have nothing in common with real Jrpg's anymore.
I think that FF7 was like "Symphony of the Night" for the Castlevania series; great but something else, that many old fans meet with mixed feelings. Plus, both of these games started the decline (vide all the next FF/CV games).
This is true, you can reduce the story or gameplay of any game into a couple of derivative sentences. The point is that in FF7 the execution is also terrible and repetitive, the story such a ridiculous rehash that you can't help but feel it hit you over the head.I believe you can do the same with many, many games. For me it's always the execution that matters the most, not the silly scheme you can reduce the story to. There's obviously more to FF7 plot than this.
A rehash of what?The point is that in FF7 the execution is also terrible and repetitive, the story such a ridiculous rehash that you can't help but feel it hit you over the head.
It was the world map actually. The world itself was just as bland as any other Square game back in the day (beside Chrono Cross, which had some really awesome variety and design of locations). You should check what's behind the chocobo farms before passing a sentence. IMO there are many interesting places to visit.The outside world was bland as shit.
Post-FF7, I didn't play a lot of console games, but that's in part because the ones I did play all seemed to fall into the same vein: portentous, pretentious half-baked philosophy and spiritualism, long-windedly expounded by a bunch of ephebes. (FF8, Vandal Hearts, Xenogears, and even FFT -- which were the most well-regarded games of that era -- all fall into that type.)