I am truly worried that DA:I spells the death of the CRPG.
Bioware is the custodian of a line of wonderful CRPGs that began with Pool of Radiance in 1998, continued through all of the TSR Goldbox Games, the Baldur's Gate Series, the Neverwinter Nights series and DA:O and DA:II. I played them all and loved them all (to varying degrees of course).
Sadly, with DA:I the line is broken.
DA:1 is a visually stunning and vast landscape of collectibles and boredom. Welcome to the MMOfication of the CRPG.
There is nothing heroic about collecting weeds and spending dozens of hours exploring beautiful but irrelevant environments to "claim" landmarks. There should be a pressing evil demanding the hero's full attention! The game has all the hallmarks of modern video games, which are designed as time sinks (collectibles, crafting, "power" levels to go to the next quest) and none of the things that made its predecessors so good (including a a linear plot line capable of being enjoyed without committing dozens of hours to irrelevant run and find quests).
This may be a great game for those who like that sort of thing, but it is a far cry from its lineage. Please make it an aberrant blip in the Bioware genealogy and don't let it mark the end of the CRPG.