Xor
Arcane
- Joined
- Jan 21, 2008
- Messages
- 9,345
It's been a while since I dared to read anything from the cesspit of masturbation and insane fanboyism that is the Bioware forums. And people call the Codex an awful forum. At least our crazies are put up on display and ridiculed.
That's not the only reason you don't see encounters like that anymore, of course. The advent of 3D action-oriented gameplay has a lot to do with it too. And combat revolving around twitch reflexes and button mashing is more engaging to the average person than something slower and more strategic. But I do think ease of access to information has a lot to do with why developers don't put very many puzzles that involve thinking into games anymore, when finding the answer is trivial. And because it's not done very often, we have an entire generation of gamers who never dealt with that kind of gameplay, and they get frustrated whenever they come across it, so developers are further discouraged from doing it. Just one more element of the decline.
Also, trolls are a bad example because they tell you how to kill them right in the manual.
One of the reasons you don't see games designed that way anymore is because of availability of information. It used to be that only a minority of users would know enough to check usenet or find some backwater HTML website for detailed information about a game. Does anyone else remember how crap search engines were before Google came along? Nowadays we have people posting walkthroughs on gamefaqs days after a new game is released, with a plethora of internet forums and reddit all easily searchable for any information one might need to overcome a challenge. It's no wonder adventure games are dead when their main gimmick - solving obtuse puzzles - can be overcome with a single search.What has caused this modern with regards to combat is that people have lost site of what it was that made older RPG's combat complex and interesting.
*snip*
That's not the only reason you don't see encounters like that anymore, of course. The advent of 3D action-oriented gameplay has a lot to do with it too. And combat revolving around twitch reflexes and button mashing is more engaging to the average person than something slower and more strategic. But I do think ease of access to information has a lot to do with why developers don't put very many puzzles that involve thinking into games anymore, when finding the answer is trivial. And because it's not done very often, we have an entire generation of gamers who never dealt with that kind of gameplay, and they get frustrated whenever they come across it, so developers are further discouraged from doing it. Just one more element of the decline.
Also, trolls are a bad example because they tell you how to kill them right in the manual.