At BioWare, we’re always looking for new ways to empower our players. Whether in person or online, we firmly believe in collecting feedback and working with our community to ensure we’re addressing issues important to both new and experienced players.
For Dragon Age: Inquisition, we’ve developed a faster and more compressed patch schedule than any prior BioWare game. However, due to the nature of the certification process, it can often still take weeks after developing a fix to release it on different platforms. Because of this, we continue to explore new ways to foster better communication between our players and developers.
Enter the Patch 5 beta program.
We want to open up our upcoming Patch 5 to a select group of PC players via signup in a closed, developer-like environment. This not only allows us to more quickly identify and respond to future issues, but gives our developers a great, new way to work directly with our players.
Patch 5 will be the biggest patch we’ve released to date, and it addresses a number of key concerns for our community.
As part of the beta, participants will have access to the Black Emporium, a mysterious underground shop run by an immortal proprietor. There, Inquisitors can find powerful artifacts and tools to aid their cause, purchase epic weapons, powerful accessories, new crafting materials and schematics, and even change their voice and facial appearance using the Mirror of Transformation.
In efforts to support different playstyles, we’ve also included an auto-attack key for single player. We’re also including the option to adjust the size of subtitles, and added a shader quality setting to the graphics options, giving players more versatility when running Inquisition.
In Skyhold, we’re adding party storage to the Undercroft—a new feature that many players asked for and we’re happy to finally add. And for those looking to spice up their look, we’ve added an item tinter that lets players use crafting materials to change the color of armor.
There are a number of other changes and improvements in the patch, and we’ll provide our beta community with a full list so they can better understand what’s going on in their game.
You’ll be able to sign up for the beta program through the Keep in the near future, so stay tuned for more information.
Please note that due to the nature of our patch infrastructure, the beta program is currently open to selected PC users only. Unfortunately we don’t have any information on this or other upcoming patches to our broader PC player community or other platforms at this time.
Thank you for your patience and we look forward to sharing these improvements with you in the near future.
Note: A previous version of this post incorrectly stated that rebinding mouse buttons would be available in the patch 5 beta. Unfortunately we were not able to get this feature into the beta, but are working on it for the future. We’re sorry for any confusion this may have caused
1. You are making the mistake of "the Codex" says. There is no hivemind. When people on the codex mock "button --> awesome", that's those people. Most of which never expected Daatoo to be good and many who never bothered trying it. Those were not the people who were outraged when they got to play it. Which brings us to point 2.Almost the entire game reviewing industry is corrupt or under immense pressure from big publishers like EA.Am I missing something? Are these reviewers under some sort of spell? EA must have payed for some of them but I doubt their intention was to pay off some random Ukranian or Polish websites for GOTY awards.
I dunno guys, that's all a little too easy. One of the biggest mysteries to me is why DA:I hasn't been met by nearly the same degree of kicking and screaming that met DA:2. If it was just EA's magical dollars bamboozling journos then surely the gaming public would still be furious, right? And while the reaction has been mixed, you're certainly not seeing the outrage that met Mass Effect 3 or Dragon Age 2 (or even The Old Republic).
The thing that really does my head in is that when the guy made the stupid "push a button, something awesome happens!" comment, everybody ripped into him. When Jennifer Hepler complained that the tactical combat just got in the way of really mattered, which was the story, people ripped into her.
But then Bioware went and did exactly that - releasing a game in which the combat has been reduced to awesome button fluff so that it doesn't get in the way of what really matters, which is the story. They did precisely the thing that everybody got so mad about, and apart from the Chans and the Codex there's nothing approaching the disgust that met Dragon Age 2 (I'd even argue that Dragon Age 2 was a better game and certainly a better RPG).
I genuinely don't get it. And I don't mean that as a rhetorical device, I mean that I'm seriously at a loss to explain this.
In efforts to support different playstyles, we’ve also included an auto-attack key for single player.
In efforts to support different playstyles, we’ve also included an auto-attack key for single player. We’re also including the option to adjust the size of subtitles, and added a shader quality setting to the graphics options, giving players more versatility when running Inquisition.
In Skyhold, we’re adding party storage to the Undercroft—a new feature that many players asked for and we’re happy to finally add.
On the codex, sure. But as I understood it, Daatoo was massively criticised on metacritic and other more mainstream outlets. And if I understand correctly, this is not happening (to the same degree) with Daaeye. Which was the point, no? *shrug*Shannow I also believe that the DA2 hate was severely inflated by alot of people who just wanted to jump on the lets hate DA2 bandwagon.
Biodrones are shitting themselves, literally can't even, because it's not a paid DLC. *FFS*
Got -25 on Reddit when I pointed out autoattack should've been in on release, tinting is bullshit nobody should care about and that I hope performance issues from patch 1 will be fixed with this.
Derp.
Retint hats... Piece of cake. Rebind mouse buttons... Too complex, won't make it this patch
I'm dissappointed. They should charge money for this in a form of a DLC, instead of including in a pach. Or charge money for the patch.Newest and biggest patch will introduce new critical features such as
tinting your hat
Uh, I didn't know auto-attack was a playstyle... Ah, got it. They wanted to copy TES so badly, but someone forgot to tell them that TES games are first-person. So they just blindly went with "TES doesn't have this feature, we must drop it too." Mariana Trench of decline.In efforts to support different playstyles, we’ve also included an auto-attack key for single player.
Biodrones are shitting themselves, literally can't even, because it's not a paid DLC. *FFS*
Got -25 on Reddit when I pointed out autoattack should've been in on release, tinting is bullshit nobody should care about and that I hope performance issues from patch 1 will be fixed with this.
Derp.
Now I can tint my armored horse hat?
Uh, I didn't know auto-attack was a playstyle... Ah, got it. They wanted to copy TES so badly, but someone forgot to tell them that TES games are first-person. So they just blindly went with "TES doesn't have this feature, we must drop it too." Mariana Trench of decline.In efforts to support different playstyles, we’ve also included an auto-attack key for single player.
And now instead of saying "we're deeply sorry for releasing this unsalvageable piece of shovelware" they're mumbling about different playstyles. I'd say it's typical EAWare but the truth is it's typical of any large corporation.
I'm 45 hours into this shit, and I am convinced there is no reason to bother with DAI.
Each time I do, I'll be sure to inform you.I'm 45 hours into this shit, and I am convinced there is no reason to bother with DAI.
Yea, you will fit here alright.
Don't forget to replay it 7 times.
If you call a prostitute and she turns out to be butt ugly, do you pay and send her away or you fuck her?
Uh, I didn't know auto-attack was a playstyle...
I cruise around the areas watching sights, laugh at the ridiculous writing and I've turned the difficulty down so I get through the so called combat as fast as possible.
A developer usually aims to make his combat fun so that people wouldn't avoid it, but for Bioware wanting to avoid their shitty mechanics constitutes a playstyle :D How politically correct of them.Uh, I didn't know auto-attack was a playstyle...
They probably mean this:
I cruise around the areas watching sights, laugh at the ridiculous writing and I've turned the difficulty down so I get through the so called combat as fast as possible.
His motives are different, but a portion of their fanbase is very vocal about "just wanting the story". If you're gonna play on Very Easy mode, might as well make it convenient.