Xorazm
Cipher
- Joined
- Jan 22, 2015
- Messages
- 209
Well, that's just depressing. By all appearances this game might actually brought some new ideas to the table - hell, might have even been good. Somewhere locked within Bioware are a few people with some genuinely decent gameplay ideas, clawing and scratching at the windows to be set free (although it's interesting to note that one of the ideas which was evidently too radical for Inquisition is one of the first things you do in Divinity Original Sin). The keep strength timer might have helped with one of those most retarded aspects of Inquisition by putting some actual stakes into your questing, whereas in the shipped product the war has absolutely no urgency. What's that? The sky is falling apart and our army is on its last legs? Time for our most valuable asset and de facto leader to go flower picking.
Now the question becomes whether these innovative elements were cut for time-constraint reasons, or if an memo came down from EA with the headline CUT EVERYTHING THAT CAN'T BE FACEROLLED VIA SWORD-SPINS and all the intriguing environmental interaction ideas were the first on the chopping block. I also wonder if there wasn't kicking and screaming from people who worried that the keep-strength timer might interfere with the OCD gamers' ability to do absolutely every last thing in every single map.
I doubt we'll ever know.
Now the question becomes whether these innovative elements were cut for time-constraint reasons, or if an memo came down from EA with the headline CUT EVERYTHING THAT CAN'T BE FACEROLLED VIA SWORD-SPINS and all the intriguing environmental interaction ideas were the first on the chopping block. I also wonder if there wasn't kicking and screaming from people who worried that the keep-strength timer might interfere with the OCD gamers' ability to do absolutely every last thing in every single map.
I doubt we'll ever know.