The comparison to DA:O is praise to me. I really liked DA combat. Not nearly as much as BG2 of course, but still a great deal. That's why I gave you the from PST combat (horribru) to BG2 SCS combat (awesome) spectrum. So if they're (DA:O and DA:I) comparable I'm not sure why a combatfag like myself should steer clear
it was just a lot of combat in a game that had acceptable combat.
Honestly, you're setting yourself up for disappointment expecting anything similar to DA:O's combat. The combat here is fundamentally different, and not in a good way. It tries to mix elements of RTwP with real-time reflex-based combat, and the end result is something that's one giant clusterfuck. I can summarize some of the key differences by giving a hypothetical combat scenario in DAI:
- Your party sees a group of 4 enemy soldiers and moves forward to engage
- Unfortunately, there were 4 additional enemies that you need to fight since the new tactical camera does not have enough range or elevation to properly survey the battlefield
- The fight doesn't start as well as expected since the new camera is unable to zoom out as much as the older camera, leading you to observe only half the screen.
- The exaggerated spell effects cover the remaining half of the screen, making you decide to switch back to third person view for the rest of the combat
- You pause the game and try to position your party properly, and then realize that you can only queue move commands in the underwhelming tactical view
- The enemy boss has reached your warrior and is about to unleash an attack that takes away half his health. Unlike in DA:O, this game is more reflex based, and so you are expected to move out of the way when you see the boss winding up his attack
- You attempt to move out of the way of the attack, but unlike in most decent action games, there is no attack cancelling; since the game no longer has auto attack, you were holding down the attack button to make your warrior swing his sword. As a result, your warrior is rooted in space until he finishes his attack, leading him to getting hit by the special attack and dropping to 50% hp
- Not wanting to feel left out, the party's sole mage healer randomly runs forward and is almost 1-shotted by the boss' special attack
- Panicking, you open the character spell screen by mistake, and notice that the warrior, rogue and mage classes actually have active dodge abilities. You begin to wonder if the enemy damage is balanced around active dodging, but you are also confused about how active dodging is supposed to work when you are controlling a party of 4.
- Back in game, you spam the potion key, and notice that there is a hard limit to the number of potions you can carry. You also realize that there is almost zero healing spells but that's alright since the game has made an innovative change by replacing healing spells with spells that give you extra life bars.
- You want to prevent the repeat of your ranged characters running into melee change, and also want to create the powerful spell combos that you could in Origins and DA2. So you open up the tactics screen
- You realize that tactics, as they existed in Origins and DA2, are gone. In their place is a very basic screen with 5 hardcoded situations that you can can't change beyond percentages.
- Back in game, you remember that mages in Origins could turn the tide of a losing battle due to how overpowered (and fun) some of the spells were. In the name of balance, those spells have been toned down significantly, if not outright removed.
- While you were fumbling around on your mage, the rest of the party randomly beat on the enemies for quite a while and victory is yours. It does take quite a while though due to how much hp the enemies have
- You come away from the battle with the conclusion that you were far more in control of the combat in Origins, or even DA2
I'm probably missing other issues, but this should give an idea about what combat is like. Most of these issues are magnified even more, especially the positional problems, on fighting dragons at higher difficulty settings.
It would be decent, and tactical, but really the combat controls suck ass.
I kinda fail to see what was
that horrible with Derp Roads. Yeah, too long, too many trash mobs and kinda boring untill the end. But ~worst encounter design~ award I wouldn't give them. I wonder if anyone who hates Derp Roads ever played NWN2 and remember fucking Orc Caves.
I kinda fail to see what was that horrible with Derp Roads. Yeah, too long, too many trash mobs and kinda boring untill the end. But ~worst encounter design~ award I wouldn't give them. I wonder if anyone who hates Derp Roads ever played NWN2 and remember fucking Orc Caves.
I kinda fail to see what was that horrible with Derp Roads. Yeah, too long, too many trash mobs and kinda boring untill the end. But ~worst encounter design~ award I wouldn't give them. I wonder if anyone who hates Derp Roads ever played NWN2 and remember fucking Orc Caves.
I stopped after I realized 90% of all companions are mandatory and you are forced to take them, plus majority of choices were:There are people that played through the NWN2 campaign that wasn't MOTB? I was so sure 90% of people quit either after finishing the tutorial or reaching the bland as fuck major city.
Stop the lies, please. There was plenty of choice in NWN2:I stopped after I realized 90% of all companions are mandatory and you are forced to take them, plus majority of choices were:There are people that played through the NWN2 campaign that wasn't MOTB? I was so sure 90% of people quit either after finishing the tutorial or reaching the bland as fuck major city.
1. Yes.
2. Sure.
3. Okay.
There wasn't exactly a wealth of RPG's to play. You must have been born after the Decline.I kinda fail to see what was that horrible with Derp Roads. Yeah, too long, too many trash mobs and kinda boring untill the end. But ~worst encounter design~ award I wouldn't give them. I wonder if anyone who hates Derp Roads ever played NWN2 and remember fucking Orc Caves.
There are people that played through the NWN2 campaign that wasn't MOTB? I was so sure 90% of people quit either after finishing the tutorial or reaching the bland as fuck major city.
I'm surprised in this conversation about the deep roads and the orc caves, no one mentioned the entirety of the first NWN, but I will asume that is so terrible that everyone has errased it from their memory.
I kinda fail to see what was that horrible with Derp Roads.
I have allways considered jade Empire as the "so bad is good" from Bioware. For me, it feels like an unnintentional parody of all Bioware tropes. NWN, although plot wise and character wise has a lot of laughs, it's too "banal, shit, boring", as they say here, for my taste.I'm surprised in this conversation about the deep roads and the orc caves, no one mentioned the entirety of the first NWN, but I will asume that is so terrible that everyone has errased it from their memory.
Haha, the first neverwinter nights campaign is in the so bad its good territory for me. Full of spelling errors and retarded plots. I always have a blast playing through that for this reason.
Were there people ever people who completed NWN1 OC? I quit after the first act, wondrous plot twist where clerics are casting red-tinted harm spell doesn't make for compelling mystery, combat was atrocious, and the game looked butt-ugly in comparison to older 2D games. All and all, after Infinity Engine games NWN1 looked like an abomination, and played as such. I even could finally get into mods only after 8 or so years have passed since I tried the OC, it was that bad.Stop the lies, please. There was plenty of choice in NWN2:I stopped after I realized 90% of all companions are mandatory and you are forced to take them, plus majority of choices were:There are people that played through the NWN2 campaign that wasn't MOTB? I was so sure 90% of people quit either after finishing the tutorial or reaching the bland as fuck major city.
1. Yes.
2. Sure.
3. Okay.
1- Yes
2- Yes, for a price
3- yes, for a price, and kind of angry.
Roleplaying masterpiece, that game (actually, I like it quite a bit, but it was flawed as hell)
I'm surprised in this conversation about the deep roads and the orc caves, no one mentioned the entirety of the first NWN, but I will asume that is so terrible that everyone has errased it from their memory.
Sure, I did. It was kind of boring, but not boring enough to make me quit. It just felt like a big letdown after the games that went before. The expansions were better.Were there people ever people who completed NWN1 OC?
Stainless Veteran said:Were there people ever people who completed NWN1 OC
Sure, I did. It was kind of boring, but not boring enough to make me quit. It just felt like a big letdown after the games that went before. The expansions were better.Were there people ever people who completed NWN1 OC?
I quit DA:O though. At one point, I had simply seen enough darkspawn and could not bring myself to fight against more of them.
Stainless Veteran said:Were there people ever people who completed NWN1 OC
Yep. I did. At the time I played all games I started to completion almost no matter what.