christ, there are so many things to criticize about the game, but you loathsome spergs insist on attacking the most boring shit.
I read many people talking about awesome reactivity in exploration zones.
In fact, paragraphs and paragraphs were dedicated in singing of how reactive it was to have a fortress taken down, and an Inquisition Banner was raised becoming your new center of operations.
Yet everything is resolved with the same old method of killing.
Yes, killing is normal in RPG. It's normal to have players killing hordes of bandits. In fact, this is how many people approach Assassin Creed. When the game tossed so many combat at you, it's inevitable you want some other ways to resolve conflicts. You want that Keep taken? Fine. How do you do this in DA:I?
1. Kill them all with One handed weapon.
2. Kill them all with Two handed weapon.
3. Kill them all with Magic.
4. Kill them all with Ranged weapon.
People even elevate this further as some kind form of C&C, saying 'Oh, so and so faction mob will stop respawning once you've slaughtered and broken their center of operations. It's pretty amazing to watch how you transform a zone after completing multiple quest lines in that area.'
So, what you're saying is no different than:
Just think about that for one moment and let me tell you what I did in the first village I entered in Arcanum.
There's a guy blocking the bridge with two burly ogres as his bodyguards, what are my options?
I can outright try to slaughter them with magic, guns, grenades.
Or I can work for him by destroying the town's supplies.
Or I can convince him to let me pass.
Or I can pay the toll.
If this example isn't enough to explain to you the shallowness of DA:I's definition of C&C and reactivity then I guess that's that.
Let's recap:
You're amazed at this fact:
To that I say:
To hell with your illusions of grandeur, I have a reality to deal with: I need to make more people die so I can save the Empress of Orlais whose Grand Ball will not start until I have gathered an arbitrary measure of power by claiming landmarks and other places in the wonderful exploratory world that has no real meaning except 'quest unlock tokens.'