Changelog - Last Orders Patch
Quality of Life:
- Reworked pseudo-random to avoid consecutive critical failures.
Critical failures are still bound to happen, but the dreadful "all my characters crit failed this round" is gone.
- Added mouse wheel camera rotation
- Added warning at the end of chapters 5, 7, 9 and 10 saying that you won't be able to come back if you proceed.
- Changed default option for the random seed. It won't be saved by default anymore.
- Added indications on the orientation of the demonic statues on the map when you possess the Demonomicon.
- Added indication on the map for which bookshelf holds which collection
- Added icons for dialogs starting secondary quest and advancing main quest
Balancing:
Balancing was reworked with two main objectives in mind:
- reduce the difficulty spikes in the early game (most notably at the end of chapters 3 and 4)
- bring more challenge in the later half of the game (most notably in the chapter 5, 6 and 7)
Randomia:
- In Story mode, the Randomia gauge is filled faster
Skills:
- Some skills are largely ignored in the game. We did adjust and/or rework some to make them a viable option when choosing where to spend your skill points.
The Ranger:
Tactic: Tortoise Formation
- Protection 2 -> 4
- Dodge/Parry 10 -> 12
Destabilizing Shot (and upgrades)
- Cannot be parried or dodged
The Elf:
Stabilization I
- Precision 15 -> 20
- Damage increase 10% -> 30%
- Critical chances 5% -> 15%
Stabilization II
- Precision 15 -> 30
- Damage increase 10% -> 50%
- Critical chances 5% -> 25%
The Cheer of the Wild
- Buff duration 2 -> 3
The Wizardess:
Wazaa's Whirlwind A (left upgrade)
- Now also applies a movement penalty of -1 for 2 rounds
Globe of Thorns I
- Damage reflection 15% -> 20%
Globe of Thorns II
- Damage reflection 25% -> 35%
Globe of Thorns III
- Damage reflection 40% -> 50%
Major Fireball A (left upgrade)
- Damage 200% -> 250%
Major Fireball B (right upgrade)
- Damage 80% -> 130%
Pronfyo's Swap B (right upgrade)
- Can target an ally
The Dwarf:
Dwarf Insult A (left upgrade)
- Taunt value was drastically improved
- Range 8 -> 10
- Precision debuff -20 -> -25
Dwarf Insult B (middle upgrade)
- Taunt value was drastically improved
- Range 8 -> 10
- Now reduces Dodge/Parry by -25
- Do not reduces Protection anymore
Dwarf Insult C (right upgrade)
- Taunt value was drastically improved
- Range 8 -> 10
For-Profit Defensive Maneuver
- Damage redirected 50% -> 75%
- Heals the Dwarf for 30 Health Points
For-Profit Defensive Maneuver A (left upgrade)
- Damage redirected 75% -> 100%
- Heals the Dwarf for 50 Health Points
For-Profit Defensive Maneuver B (right upgrade)
- Damage redirected 33% -> 50%
- Heals the Dwarf for 50 Health Points
Stone Stance I
- The Dwarf regains 50% of his Stamina on activation
- Parry 10 -> 15
Stone Stance II
- The Dwarf regains 100% of his Stamina on activation
- Parry 10 -> 30
- Protection given to adjacent allies 5 -> 10
The Ogre:
Swobok
- Taunt value was improved
Zougla Doulo
- Now also applies Fear to the target
Ploinkploink
- Precision -15 -> -25
- Increased range
Ploinkploink A (left upgrade)
- Precision -15 -> -25
- Increased range
- Damage 20-35 -> 40%
Ploinkploink B (right upgrade)
- Precision -15 -> -25
- Increased range
Regenerative Digestion
- Health Points per turn 2 -> 10
The Thief / Agent X:
Nervous Burst B (right upgrade)
- If all attacks hit, the Thief / Agent X now gains 50 Dodge for one turn
- Precision per attack -5 -> -20
The Barbarian:
Unable to read the requests to improve his skills, the Barbarian didn't change a thing.
The Paladin:
Jud'juddy's Succour I
- Cures the Frozen and Burning status effects
- Protection 2 -> 3
Jud'juddy's Succour II
- Cures the Frozen and Burning status effects
- Protection 4 -> 5
- Area of Effect 3x3 -> 5x5
- Buff duration 2 -> 3
Jud'juddy's Succour III
- Cures the Frozen and Burning status effects
- Protection 6 -> 7
- Area of Effect 3x3 -> 5x5
- Buff duration 2 -> 3
Divine Aroma
- Now grants a Damage increase of 15% to the Paladin
- Buff duration 2 -> 3
Divine Aroma A (left upgrade)
- Now grants a Damage increase of 25% to the Paladin
- Buff duration 2 -> 3
Divine Aroma B (right upgrade)
- Now grants a Damage increase of 25% to the target
- Buff duration 2 -> 3
Strength of the Righteous I
- Damage increase 10% -> 15%
- Now also grants 5% Critical chances
Strength of the Righteous II
- Damage increase 20% -> 25%
- Now also grants 7% Critical chances
Strength of the Righteous III
- Damage increase 50% -> 40%
- Now also grants 10% Critical chances
- Buff duration 1 -> 2
Sword of Justice
- No longer ignores Protection
Sword of Justice A (left upgrade)
- The Paladin regains one action point if the target dies
- The Paladin no longer regains stamina if the target dies
Steak Pals:
- Now grants 5 Protection to the Paladin when adjacent to the Ogre
- No longer grants 8 Support to the Paladin when adjacent to the Ogre
I got my eyes on you!
- Now grants 10% Critical chances to the Paladin when adjacent to the Thief / Agent X
- No longer grants 8 Precision to the Paladin when adjacent to the Thief / Agent X
Divine Fortitude I
- Renamed Divine Vigor I
Divine Fortitude II
- Renamed Divine Vigor II
Divine Aura I
- Renamed Divine Fortitude I
- Grants +2 Sprint
Divine Aura II
- Renamed Divine Fortitude II
- Grants +1 Movement and +2 Sprint
The Priestess:
Youclidh's Inner Peace I
- Buff duration 2 -> 3
Youclidh's Inner Peace II
- Buff duration 2 -> 3
- Range 5 -> 7
- Now grants +12 Health Points per turn
Youclidh's Inner Peace III
- Buff duration 2 -> 3
- Range 5 -> 10
- Now grants +24 Health Points per turn
Youclidh Slap
- Cooldown 4 -> 2
Youclidh Slap A (left upgrade)
- Cooldown 3 -> 2
- Damage 120% -> 130%
- Protection Debuff -5 -> -8
Youclidh Slap B (right upgrade)
- Cooldown 3 -> 2
- Damage 80% -> 90%
- No longer needs to be centered on a target
Youclidh's Protection
- Self heal when activated 25 -> 50%
Youclidh's Greater Glow
- No longer taunts the target
- Standard attack Range 5 -> 10
The Mintrel:
Refrain of Supreme Puzzlement
- Debuff duration 1 -> 2
- Now also applies a -10 Physical and Magical resistance
Disharmonious Ballad B (right upgrade)
- Protection Debuff 4 -> 5
- Now also applies a -10 Physical and Magical resistance
Bard Academy Survivor I
- Charisma 1 -> 2
Bard Academy Survivor II
- Charisma 2 -> 4
Debug :
- Fixed case that allowed you to destroy your main weapon
- Fixed weapon related stats (e.g.: +10 precision with a bow) not displaying correctly
- Fixed damage over time triggering after charged attacks
- Fixed Fear being able to put a hero on a stealth enemy
- [Ruins of Limis] Fixed being able to explore the necromancers camp before choosing a side. Doing so would lead to the quest not being able to progress if you sided with the vampires.
- [Back to the Futon] Fixed crash when some enemies were charmed
- [Steam Deck] Fixed icons not properly displaying
- Fixed other minor bugs