Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

The Dungeon of Naheulbeuk - parodic fantasy tactical RPG - now with Back to the Futon DLC

Nortar

Arcane
Patron
Joined
Sep 5, 2017
Messages
1,510
Pathfinder: Wrath
ERYFKRAD

Lfeg9sf.png
 

Antigoon

Augur
Joined
Dec 18, 2013
Messages
366
If anyone is approaching the final boss, maybe don't bother for now. I went back, and its def. bugged. First time his shield wasn't really regenerating only twice (maybe 3 times, forgot). So it still took me 20+ rounds to beat him, second time it was bugged every single round but the first. Confirmed by the devs as an actual bug, but they plan to fix it this week.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,972
Insert Title Here Pathfinder: Wrath
Haven't tried Minstrel myself, but from what I gather, he's too high-maintenance and annoying to use well.
Minstrel's great, especially once you get his good Instrument. Have to make sure you've got the Healing the Priestess brings on Ranger/Elf but it's doable. Always felt lacking on Offense with Priestess.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,535
Haven't tried Minstrel myself, but from what I gather, he's too high-maintenance and annoying to use well.
Minstrel's great, especially once you get his good Instrument. Have to make sure you've got the Healing the Priestess brings on Ranger/Elf but it's doable. Always felt lacking on Offense with Priestess.

Priestess chain lightning is pretty brutal.
 

Cadmus

Arcane
Joined
Dec 28, 2013
Messages
4,287
Guys is this game good? I just finished Expeditions: Rome and want some more laid back RPG TB fighting.
 

Erebus

Arcane
Joined
Jul 12, 2008
Messages
4,862
If anyone is approaching the final boss, maybe don't bother for now.

Just to make sure :

I'm done with the four hourglasses, I've come back to the present and I'm currently facing the head of the cult of Dlul, the very guy who hired me to get the statuette. He's not the final boss, is he ?
 

Antigoon

Augur
Joined
Dec 18, 2013
Messages
366
Just to make sure :

I'm done with the four hourglasses, I've come back to the present and I'm currently facing the head of the cult of Dlul, the very guy who hired me to get the statuette. He's not the final boss, is he ?
No, after you beat him you go straight to the real boss. So don't forget to heal yourself up.
 

Erebus

Arcane
Joined
Jul 12, 2008
Messages
4,862
Just got my very first loss... during the very last battle of the DLC. It's a real test of endurance and healing is even more important than usual. Once my potions were exhausted and the priestess was out of the fight, it was all over. The boss had less than 20% of his health left, but it was more than enough to survive the few characters who were still standing.

Now that I know what to expect, the rematch should be somewhat easier.
 

Nortar

Arcane
Patron
Joined
Sep 5, 2017
Messages
1,510
Pathfinder: Wrath
Just got my very first loss... during the very last battle of the DLC. It's a real test of endurance and healing is even more important than usual.
Speaking about endurance test, did you manage to stop the reinforcements in the 4th hourglass fight?
I just brute-forced through all the waves, but I'm curious if I missed a more elegant solution.
 

Erebus

Arcane
Joined
Jul 12, 2008
Messages
4,862
My second attempt was successful. It's always easier when you know what to expect ! The fight still took me 18 rounds.

Speaking about endurance test, did you manage to stop the reinforcements in the 4th hourglass fight?

I never figured out how to do that. I thought that maybe you had to wipe out all the enemies in the combat area (something that usually puts an immediate end to the battle, even if reinforcements are about to arrive), but when I managed to do that, the fight just kept going until all the waves were exhausted.
 
Last edited:

Nortar

Arcane
Patron
Joined
Sep 5, 2017
Messages
1,510
Pathfinder: Wrath
Just finished it on Nightmare difficulty with the final boss being finally fixed.

Some random thoughts.

The game is still the same tactical goodness as before, one of the best around.
All the encounters feel different and require different approaches.
Surprisingly the story makes sense throughout the whole game and ties up some ends nicely.
There is even a touch of C&C, - I sided with vampires back in Ruins of Limis, and now my Ranger kept sayig how the vamps were hot, and the Elf whined that sucking blood is gross.

There is a couple of new mechanics, but all in all DLC-3 is easier then DLC-1.
With increased levels in DLC-3 you get access to very powerful abilites that significanlty debuff enemy resistances (the bane of DLC-1) or provide very good buffs.
For example, the Priestess ability to heal 3 wounds is way overpowered with upgrade that gives 500 protection.
I think they should have made it impossible to use on characters without wounds, because used pro-actively it acts nearly as a round long damage-immunity.

Most memorable fights:
- The gardener girl (Petrolia?) - the first of the two battles I had to replay, as I got beaten by the timer.
- The ogre fight. The ogres kept disengaging to run off and heal up by breaking cages and devouring chicken.
- The first Dlul cultist fight which introduced Sleep mechanic. The way it works had me to adjust on the fly as I used to throw the Dwarf and jump the Barbarian behind the enemy line for solo forays.
- The 4 drows fight. There were 4 drows and waves of allied dwarves, the drows kept charming dwarves, turing the whole thing into a literal tug-of-war.
- The split-party fight in the dwarven storeroom. It was unexpected, but I think I would have managed to pull it off even with the initial composition.
- The 4th hourglass fight. If there is a way to stop the reinforcements, I did not find it, and the way the adds keep coming led to a nice "are they for real?!" moment.
- The final boss, the second battle I had to replay. It does seem overwhelming at first, but learning the flow of it makes all the difference.

A bonus picture, Lilura on leaving the Codex:
VO8FcpP.png
 

Erebus

Arcane
Joined
Jul 12, 2008
Messages
4,862
It's clearly the best of the three DLCs. The length is substantial, the plot is entertaining, the fights are enjoyable and several new elements are introduced to keep things fresh.

In hindsight, the less satisfying of the three DLCs was the second one. Its fights are less creative than in DLC 1 and 3, which is kind of a problem for a DLC purely focused on fighting.
 

Erebus

Arcane
Joined
Jul 12, 2008
Messages
4,862
Currently giving the DLC a try with the Paladin. Several of her active skills were kinda weak in the basic game, but her new ones are pretty decent. Her meteorites can inflict a fair bit of damage (though the fact that they require her to stand far from the other heroes means that they have zero synergy with her aura of protection).

She remains a bit boring in combat because she doesn't really add anything special to the party, but she's not bad. The Priestess remains better, but the difference is not as big as it used to be (when your tanks can have more than 800 HP and ordinary attacks can inflict 100 points of damage, healing spells that can restore 150-180 HP become less impressive than they used to be).

Speaking of HP, I spend a lot more point on increasing the Endurance of close-combat characters than before. It makes the Paladin, the Barbarian and the Ranger quite durable, and turns the Ogre and the Dwarf into damage sponges.


EDIT : Finished the DLC with the Paladin. Using Potions of Serenity at the beginning of the last fight is a huge help : they heal 50 HP per round, which makes a big difference in a fight that is likely to last for close to 20 rounds.
 
Last edited:

Bara

Arcane
Joined
Apr 2, 2018
Messages
1,335
Just finished DLC 3, do not play the game with original cast of characters only.

At first I though it made the fights a lot more fun and difficult throughout the game on normal and would save picking up one of the other three optional characters for when I some day play the game again on hard.

Oh god did I regret that on the last fight I was so close to beating the boss multiple times but kept getting only a few hundred HP away from victory. I only one because one of the archers crit failed and shot the boss for me.

Which is a fitting and memorable way to end the game I'll admit but yeah I'm not ever doing that again. The action economy gets cruel some times.
 

Dwarvophile

Prophet
Joined
Dec 1, 2015
Messages
1,611
Just finished DLC 3, do not play the game with original cast of characters only.

At first I though it made the fights a lot more fun and difficult throughout the game on normal and would save picking up one of the other three optional characters for when I some day play the game again on hard.

Oh god did I regret that on the last fight I was so close to beating the boss multiple times but kept getting only a few hundred HP away from victory. I only one because one of the archers crit failed and shot the boss for me.

Which is a fitting and memorable way to end the game I'll admit but yeah I'm not ever doing that again. The action economy gets cruel some times.
This is something I really enjoy in this game : the wins hanging on a string, fumbles changing the tide of battle, the enemy assassin failing his backstab and slipping in a pool of beer, gives me that bloodbowl vibe but less infuriating.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,535
DLC1 seems short but is very good, DLC3 also promising - varied fights with different mechanics, like beginning of base game.
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
6,106
Pathfinder: Wrath
DLC 1 gets real tedious real hard because there is basically 0 progression and you fight the same like 3 major enemies thorughout. It's nice that you get to play around with Level 20 ML 10 I guess but having no level progression + no meaningful item progression is kinda boring. The game basically just put everything in the shop and with gazzilions of gold you have everything is frontloaded. The DLC gives some nifty item like Attributes +10 for all physical/mental stuffs but overall it's pretty eh. Some nice item from beating the sekrit boss, but thats like last 10% of the game by that point.

Not to mention the enemy are all: 1. Immune to mind affecting 2. Will 100% pre buffed with freedom of movement this means it's just a massive brawl.
 

Erebus

Arcane
Joined
Jul 12, 2008
Messages
4,862
It's nice that you get to play around with Level 20 ML 10 I guess but having no level progression + no meaningful item progression is kinda boring.

While it's true that the one level you'll get in "Ruins of Limis" isn't going to make a significant difference (since you don't get access to new skills), there are quite a few interesting items you can get in that DLC. Many of them give their bearer the ability to use pseudo-skills : paralyze one enemy, use a flaming area attack, summon an undead troll, etc.
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
6,106
Pathfinder: Wrath
I am retarded. I was opening up WotR thread at the same time and got confused.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom