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The Dungeon of Naheulbeuk - parodic fantasy tactical RPG - now with Back to the Futon DLC

Erebus

Arcane
Joined
Jul 12, 2008
Messages
4,862
Splat's AoE attacks have always made me reluctant to turtle during that battle. Other than that, I largely agree. I put most of my party on the right, focus on the assistant until she's dead, then on the troll, and ignore Splat until much later.

The effects of the Wheel are more or less annoying depending on the circumstances. In the first turn, for instance, having your characters take damage whenever they move is a pain in the ass (unless you do decide to turtle), but having your enemies get a healing buff isn't much of a problem.

The worst effect, in my opinion, is the one that increases the saving throws of the enemies. Crowd control is very important in that battle, so whatever makes it harder is bad news.
 

Arryosha

Scholar
Joined
Dec 16, 2019
Messages
150
I've been enjoying this game but also frustrated by inconsistent difficulty pacing. I'm playing on epic gest difficulty and most fights in the second half of the game have bordered on too easy (never having to restart let alone savescum). Now I can't even get close to beating Losax even after breaking down and savescumming. Hopefully expansions address this issue.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,843
Location
Copenhagen
I've been enjoying this game but also frustrated by inconsistent difficulty pacing. I'm playing on epic gest difficulty and most fights in the second half of the game have bordered on too easy (never having to restart let alone savescum). Now I can't even get close to beating Losax even after breaking down and savescumming. Hopefully expansions address this issue.

Firstly, you should play on Nightmare, secondly, Losax is the hardest fight of the game tied with or maybe even harder than Wheel of Fortune (so don't worry too much about it feeling like a total bitch - it is), thirdly, the expansions are mostly garbage and not worth your money, and fourthly, the difficulty curve is just that screwy (so much so that I dedicated an entire portion of my review just to talk about that):

Codex Review said:
That being said, the difficulty curve is a strange one. The game places your party in a tower – the titular Dungeon of Naheulbeuk – and the first couple of fights are manageable and fairly basic. Once the game thinks you have a handle on things it cranks hard on the vice it has your nuts placed in. The old RPG formula applies here: low levels mean your characters have fewer options. This coupled with a combat system that places great importance on accuracy and good positioning (the latter of which you don’t have many tools to ensure yet) means margins for error are small and gameplay is punishing.

This also means that the hardest (but also best!) fight of the entire game will face you very early on, while another early fight sadistically takes you from one fight directly into the next – which can be a very frustrating experience if you survived the first of these two fights by the skin of your teeth and are low on healing potions.



As the game moves on however and your party attains a level around 4, the game becomes more manageable and something approaching a “healthy” difficulty sets in. Then around level 7, things start to become too easy, and the game completes the traditional difficulty curve of an RPG: hard beginning with a fresh party, piss easy final part as you stomp the world with your overpowered gear and abilities.

But here, Dungeon of Naheulbeuk becomes a bit weird. After the initial ease of the later levels, difficulty starts going all over the place. Some fights are very easy, some somewhere in between, and some are almost as hard as the game’s first act (for instance, this is the case for one of the game's last bosses, whose mechanics are more trying and have much better design than the final boss himself). This odd rupture of the difficulty curve isn't a bad experience, though, because unlike the previous three points on the curve, at least it makes fights more unpredictable.
https://rpgcodex.net/content.php?id=11827
 

Erebus

Arcane
Joined
Jul 12, 2008
Messages
4,862
10 bucks is definitely expensive for "Ruins of Limis", considering that it's the equivalent of a single chapter (the base game has nine). Still, it has some pretty creative and challenging fights ; siding with the vampires leads to a final battle that's every bit as tense as the Wheel of Misfortune. I think this expansion would be worth buying on sale.

"Splat Jaypack's Arenas" is completely focused on fighting. It offers a lot of flexibility when it comes to party composition, equipment and so on, but there are only 15 fights and not all of them are very original compared to what you can find in the base game and the first expansion. You could buy it when it's on sale, but I think it's less interesting than Limis.

The third and last expansion should be about half as long as the base game, which sounds promising.
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
6,894
Just beat Losax on hardest difficulty. It was easy, tbh. Just keep killing his minions and clones so that you don't get overwhelmed, and you win. Maybe my build was too strong or something.
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
6,894
I'm going to laugh my ass off if you don't have any problems with demon cockroach either, lol.
Just beat him. What an absolute pushover... To be fair though, I definitely have just too good a build. I literally out-damaged the encounter. Here's how it went:
Round 1: avoid his ult
Round 2: everyone surround him and hit him with all I got
Round 3: skeletons arrive. Ignore them and keep hitting the cockroach
Round 4: more skeletons arrive. Ignore them and keep hitting!
Round 5: skeletons are damaging me far, far more than the cockroach ever could, but whatever, I got heals to spare. Concentrate fire!
Round 6: Running out of heals. Whatever. Keep hitting him (also I think even more skeletons arrived or something? Idk, I ignored everything that wasn't the cockroach)
Round 7: He's preparing his ult but is almost dead. Skeletons are finally cutting down party members. But things are chill. He dies before the round is over

So yeah, I just dealt damage faster than he could cope with. Aside from that, though, his skillset was total shit. The skeletons were a massively higher threat than him, he was just a big sponge with immunities to all the status effects.
 

Shaki

Arbiter
Joined
Dec 22, 2018
Messages
1,732
Location
Hyperborea
Does the game ever become harder? I'm playing on highest difficulty, n the middle of floor 5 right now, and while I'm having fun and humor turned out to not be cringy and I even laughed a couple of times, so far the game was super easy. Actually the hardest fight was the first one after the tutorial, I had to reload it twice and actually thought "damn, this is going to be a challenging game", but since then the only time I ever had to reload again was the stalker fight in the caves, still beat it on 2nd try though, and I'm pretty sure it's only hard because I was very underleveled and probably went there far earlier than I should. Other than that everything was a breeze. Healing seems OP as hell, enemies will often nuke some of my characters from 100-0 super quickly, but it's irrelevant when I can resurrect and put them back to 100 with just 1 spell (and like 4 characters have healing, priest has multiple heals even) or potion.

The only "difficulty" I had was trying to figure out if the thief can be viable as anything else than ice bomb throwing bot. Had no success so far. His kit really seems dogshit aside from that one passive. Too squishy to do anything in melee, and not even doing high dmg - like his backstab requires putting yourself in vulnerable position, and deals as much dmg as barb does on a normal hit, lol. Stealth seems just like a waste of action point, despite multiple tries never managed to do anything useful with it. His ranged attacks are weak and have low range. Caltrops to immobilize melees are sometimes cool I guess, but nothing special.

If it wasn't for his bomb-throwing insanity, I could probably remove him from my party and not even notice. Which is kinda weird since kits of other characters synergize well together and all seem to play an important role, but he's just kinda sitting there doing nothing. I guess it's perfectly accurate from the lore standpoint tho, lol.
 

Erebus

Arcane
Joined
Jul 12, 2008
Messages
4,862
The only "difficulty" I had was trying to figure out if the thief can be viable as anything else than ice bomb throwing bot. Had no success so far. His kit really seems dogshit aside from that one passive. Too squishy to do anything in melee, and not even doing high dmg - like his backstab requires putting yourself in vulnerable position, and deals as much dmg as barb does on a normal hit, lol. Stealth seems just like a waste of action point, despite multiple tries never managed to do anything useful with it. His ranged attacks are weak and have low range. Caltrops to immobilize melees are sometimes cool I guess, but nothing special.

Putting aside his bomb-related skill, the Thief definitely isn't one of the strongest characters. He can deal a fair amount of damage with critical hits, but it depends on how lucky you are.

Most of his active skills are kind of forgettable. I've never managed to find a use for Stealth either. Caltrops are nice, especially with poison. The high-level skill that allows him to make four attacks can be pretty strong (it's unlikely that you won't get at least one critical hit). The rest is nothing great.

In "Ruins of Limis", he gets a few special bonuses that are decent, but they're purely defensive.
 
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Pink Eye

Monk
Patron
Joined
Oct 10, 2019
Messages
6,277
Location
Space Refrigerator
I'm very into cock and ball torture
I'm going to laugh my ass off if you don't have any problems with demon cockroach either, lol.
Just beat him. What an absolute pushover... To be fair though, I definitely have just too good a build. I literally out-damaged the encounter. Here's how it went:
Round 1: avoid his ult
Round 2: everyone surround him and hit him with all I got
Round 3: skeletons arrive. Ignore them and keep hitting the cockroach
Round 4: more skeletons arrive. Ignore them and keep hitting!
Round 5: skeletons are damaging me far, far more than the cockroach ever could, but whatever, I got heals to spare. Concentrate fire!
Round 6: Running out of heals. Whatever. Keep hitting him (also I think even more skeletons arrived or something? Idk, I ignored everything that wasn't the cockroach)
Round 7: He's preparing his ult but is almost dead. Skeletons are finally cutting down party members. But things are chill. He dies before the round is over

So yeah, I just dealt damage faster than he could cope with. Aside from that, though, his skillset was total shit. The skeletons were a massively higher threat than him, he was just a big sponge with immunities to all the status effects.
Nice, well, at least you pushed that cockroach fucker around silly for all of us that struggled. Thanks!
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,382
the best character is obvious the priestess waifu
Also the best representation of Lilura in any CRPG:

Naheulbeuk-Priestess2.jpg
 

Antigoon

Augur
Joined
Dec 18, 2013
Messages
366
Played a bit, 4 fights done. 2nd floor.

I didn't import my saves, because I don't really want to carry that Minstrel around now doing Nightmare difficulty. You start with 8 Oblivion potions, can chose your companion, that's all OK. But damn, your starting equipment is weak af. Tons of grey starter items, almost empty inventory, little gold. I just checked, if you import, you keep your entire inventory. That should be a massive advantage. You can find Oblivion potions, if you don't already have them anyway, before the first fight for like 40 gold. So unless you really, really want to change your companion, its probably the better way to import and respec if needed.

Of course on the flip side, that DLC might have been balanced with a new party in mind. Sure, I am only 4 fights in but so far nothing too difficult. I had to restart one fight, but that's it. With all the imported gear and gold, its likely way easier.

Two pretty noticeable changes so far, are (1) the amount of random loot (30+ health potions on one floor, 2-3 new legendary items before even the first fight etc.) and (2) More consumables, potions and bombs. Some even seem usable, the thief might end up throwing something else but Ice Bombs. (Agent X is a cc of the Thief)
 

Antigoon

Augur
Joined
Dec 18, 2013
Messages
366
Alright, what's going on here. Is that only for Nightmare, is it a bug, or do I misremember? I am pretty sure when one of your chars is going down you have 3 full rounds to revive. Now you get a "round" substracted every time the char receives damage, including a couple HP from some weak AOE bomb. Took my Ranger out in 1 round. Other than that, lots of new cool toys to play with. Auras, bombs etc.
 

Antigoon

Augur
Joined
Dec 18, 2013
Messages
366
And about that weak starting gear: You got so much gear from fights & exploring, it probably doesn't matter all that much.
 
Joined
Apr 2, 2012
Messages
183
Location
The Doomed Dominion
Two pretty noticeable changes so far, are (1) the amount of random loot (30+ health potions on one floor, 2-3 new legendary items before even the first fight etc.) and (2) More consumables, potions and bombs. Some even seem usable, the thief might end up throwing something else but Ice Bombs. (Agent X is a cc of the Thief)
I just checked, if you import, you keep your entire inventory. That should be a massive advantage. You can find Oblivion potions, if you don't already have them anyway, before the first fight for like 40 gold. So unless you really, really want to change your companion, its probably the better way to import and respec if needed.
Of course on the flip side, that DLC might have been balanced with a new party in mind. Sure, I am only 4 fights in but so far nothing too difficult. I had to restart one fight, but that's it. With all the imported gear and gold, its likely way easier.
That should be a massive advantage. You can find Oblivion potions, if you don't already have them anyway, before the first fight for like 40 gold. So unless you really, really want to change your companion, its probably the better way to import and respec if needed.
Two pretty noticeable changes so far, are (1) the amount of random loot (30+ health potions on one floor, 2-3 new legendary items before even the first fight etc.) and (2) More consumables, potions and bombs. Some even seem usable, the thief might end up throwing something else but Ice Bombs. (Agent X is a cc of the Thief)
I didn't import my saves, because I don't really want to carry that Minstrel around now doing Nightmare difficulty. You start with 8 Oblivion potions, can chose your companion, that's all OK. But damn, your starting equipment is weak af. Tons of grey starter items, almost empty inventory, little gold. I just checked, if you import, you keep your entire inventory.
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
6,894
Alright, what's going on here. Is that only for Nightmare, is it a bug, or do I misremember? I am pretty sure when one of your chars is going down you have 3 full rounds to revive. Now you get a "round" substracted every time the char receives damage, including a couple HP from some weak AOE bomb. Took my Ranger out in 1 round. Other than that, lots of new cool toys to play with. Auras, bombs etc.
That was always a thing
 

Antigoon

Augur
Joined
Dec 18, 2013
Messages
366
Wow, I was almost sure its a bug. Don't really remember ever having issues reviving anyone.
 

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