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The Dungeon of Naheulbeuk - parodic fantasy tactical RPG - now with Back to the Futon DLC

Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
can't imagine using a spinning rust plate in 2022
 

Nortar

Arcane
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Joined
Sep 5, 2017
Messages
1,510
Pathfinder: Wrath
Now Solasta's load times, that's another story

But there's hardly ever need to reload in Solasta, especially past level 5.
I see you finished the game in one sitting.

Of course not, I reloaded twice(!!) at least.
But even though Solasta has harsher reload requirements (a single death is all it takes) I still find Solasta's Apocalypse to be more forgiving to tactical mistakes than Naheulbeuk's Nightmare.
 

Grunker

RPG Codex Ghost
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Copenhagen
Now Solasta's load times, that's another story
basically nothing compared to release pillows or kangmaker

I'd say
worst: pillows
still bad but nowhere near pillows: solasta
almost as bad as solasta: kingmaker

it's just that you reload or area transition way more in kingmaker so it feels worse

Now Solasta's load times, that's another story

But there's hardly ever need to reload in Solasta, especially past level 5.

i know, it's sad isn't it

however you do have to load on area transitions which are very, very frequent in the dlc
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
6,895
Kangmaker is practically unplayable without an SSD. I tried, and literally spent more time watching loading screens than playing
 

Antigoon

Augur
Joined
Dec 18, 2013
Messages
366
Black Geysir is even worse, if that counts. Not only the length of individual loading screens, but also the sheer number of pointless area transitions are outrageous.
Loading times with Naheulbeuk were never that bad, only performance issue I had were these freaking micro delays before each chars turn. But they are pretty much patched out now.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
unity games with shit loading times are because they rely on unity's scene management for loading/unloading "levels"
atom rpg & deadfire both skirted around this by having their own serializers/deserializers for all the scene shit other than static geometry, but it's just another obvious flaw unity has that they seem to have no interest in fixing because it doesn't really affect mobile games and they don't give two shits about desktop/consoles
 

Pink Eye

Monk
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Joined
Oct 10, 2019
Messages
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Location
Space Refrigerator
I'm very into cock and ball torture
Holy crap! What a rush this encounter against that demon dude Losax was. Dudes, I had to like, use my brains and stuff. It took me so many hours to figure out how to deal with his initial guards, and the ones he spawns. I kept getting confused about those heavy armor fighters. For some reason my brain thought it was a good idea to bunch up. Form a line. protect backline then slowly advance forward and crash into the enemy's ranks; but that didn't work cause all it did for me was spread damage. I needed things to die fast so I can encircle Losax, or, at the very least, have someone engage on him and do bits of damage in order to not lag in damage - dude has like lots of health, and immunities to boot!

Anyways, there's a heavy fighter man that would constantly try to flank me from sides. Essentially leaving him vulnerable; that was their weak link. So I quaffed up on those murderhobo potions which I bought earlier in case I'd stumble on a hard encounter, like this. Got Barbarian, Ogre, and Dwarf into position. Had Priestess use buff to improve their courage so they can act faster than enemy. Then I had them rush that idiot and massacre him! They got so much health and can buff their allies and on top of also acting as buffers for Losax. I had to kill them as quickly as I can. Oh yeah. They also had a human mage guy. That dude was super easy to kill with my Wizard and Elf. Once I managed to clean up the field as best as I could. I grabbed my Ranger - he has perk where he can stun full health enemies - and used shield ability to play popamole with the clones Losax would summon. Wizardess would clean up the dudes I stun while Ogre and main damage dealers will chase Losax.

It took FOREVER to whittle Losax down, but god DAMN I felt a nice sense of satisfactions once I killed him. Look:
wnbug9r.jpg
:salute: :salute:

5nnk2PG.jpg
 

Erebus

Arcane
Joined
Jul 12, 2008
Messages
4,862
The first time I played the game, it took me at least 5 or 6 tries before I managed to win the fight against Losax (and I wasn't even playing on Nightmare difficulty then). His special abilities and the protection buff he gets from one of his servants drove me close to despair.

The fight is easier (though certainly not easy) once you figure out what works and what doesn't. Losax is immune to all the effects that could prevent him from acting, but he can be immobilized, which prevents him from creating a clone when he moves. He can also take damage over time from poisoned and flaming attack, which is very useful (such damage ignores protection and is proportional to the target's hit points).

There's no good way to defend against his spell that inflicts damage over time, except by making sure that your heroes don't remain too close to each other. The Priestess can dispel its effect on a character, but her spell's cooldown means that she won't be able to do so very often.
 
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Pink Eye

Monk
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I'm very into cock and ball torture
the protection buff he gets from one of his servants drove me close to despair.
Me too. It took me many tries to figure out best way to eliminate the dudes who buff super fast.
Losax is immune to all the effects that could prevent him from acting, but he can be immobilized, which prevents him from creating a clone when he moves.
Argh! I didn't know. I just assumed since he's immune to frozen state he'd also be immune to stun. I should have tested Thief's caltrops just to be sure. To add to the pain and humiliation you can also prevent from creating clone!
https://rpgcodex.net/forums/styles/dark/ratings/rating_negativeman.png


All this time. I didn't have to play popamole with his clones.. Though. It was kind of fun.
He can also take damage over time from poisoned and flaming attack, which is very useful (such damage ignores protection and is proportional to the target's hit points).
Again. I just assumed that'd he be immune to all special effects since he wasn't affected by frozen or stun status. Joke's on me, lol.

Thank you so much for the tips, by the way!
https://rpgcodex.net/forums/styles/dark/ratings/rating_brofist.png
 

Pink Eye

Monk
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Joined
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Messages
6,278
Location
Space Refrigerator
I'm very into cock and ball torture
Alright. I am VERY curious on how the rest of you dealt with this demon fuck (Gargalor) without wanting to smash face on keyboard. I busted my ass all night trying to figure out the "secret" to this fight - haven't even slept at all. Until I said fuck it I'm going to buy as much time as I can whilst running world's first special olympics marathon of who can DPS race the bestest without having a sudden stroke and choking out. I used Ranger to stun incoming skeleton mages, and if they didn't get stunned I'd use mage plus extra randomia turn to kill them before the lousy jerks can act. As it's imperative to take those assholes down. Otherwise they heal demon fucker for SEVEN HUNDRED or even MORE hps. As if the fucker needed MORE hps. The whole thing was a stress inducing nail biting DPS race, with some shitposting on Codex to improve morale, all the while hoping I get critical rolls on the right people. Such as Barbarian, Mage, and Elf's one shot ranged skill - she can sometimes, if her critical chance is buffed with rings, do massive damage with that skill. Also did I mention the dumb move where demon can slam floor for BIG damage obliterating every one in vicinity? Did I also mention he CAN'T be pushed or be cancelled? FUCK! Anyways good fight. Would like to hear how you folks handled this encounter. Love reading your tips!

Some screenies of demon fuck eating dirt like the big jerk he is!
I almost fainted when I finally got him so low. Was afraid something stupid would happen and I'd choke.
N6UgupL.jpg

UUkiqUf.jpg
 
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Grunker

RPG Codex Ghost
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Copenhagen
Unfortunately I don’t have much to say about Garbalor because as I think I mention in the review, I found him weirdly easy. Maybe he was buffed since?
 

Pink Eye

Monk
Patron
Joined
Oct 10, 2019
Messages
6,278
Location
Space Refrigerator
I'm very into cock and ball torture
Unfortunately I don’t have much to say about Garbalor because as I think I mention in the review, I found him weirdly easy. Maybe he was buffed since?
I dunno. It's my first time fighting him. He was super hard for me on hardest difficulty. Dude is immune to everything, unless I didn't test all status effects, except for caltrops or backstab perk that prevents him from moving.
 

Nortar

Arcane
Patron
Joined
Sep 5, 2017
Messages
1,510
Pathfinder: Wrath
Unfortunately I don’t have much to say about Garbalor because as I think I mention in the review, I found him weirdly easy. Maybe he was buffed since?
I dunno. It's my first time fighting him. He was super hard for me on hardest difficulty. Dude is immune to everything, unless I didn't test all status effects, except for caltrops or backstab perk that prevents him from moving.

Is it the "secret" boss?
It's been a while, since I beat him.
Back in the day, I posted my impressions of that encounter, maybe it could be of some use to you.

"Yeah, it's a fun encounter.
I failed on my first attempt and thought about changing specs for a bit of extra damage too.
But I got him next try, when I almost completely ignored the adds (the only one I killed was the skeleton-wizard in the first wave) and focused on burning the boss down.
I placed him near the left middle-column, which provided some cover against all adds waves.
And I had to sacrifice all my melee guys by leaving them within the 2nd huge-ass AOE just so they could deal an extra turn worth of damage.

The things this game made me do for victory, - my Dwarf gave his life so the Elf could get a kill shot."
 

Grunker

RPG Codex Ghost
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Joined
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Messages
27,843
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Copenhagen
Sooo is there a new dlc or something ? Why is this thread so active this few days ?What is the last dlc ?

Just active because a couple of new dexers are playing it. New DLC (follow-up to the mediocre Ruins of Limis) will be out soon tho.
 

Pink Eye

Monk
Patron
Joined
Oct 10, 2019
Messages
6,278
Location
Space Refrigerator
I'm very into cock and ball torture
"Yeah, it's a fun encounter.
I failed on my first attempt and thought about changing specs for a bit of extra damage too.
But I got him next try, when I almost completely ignored the adds (the only one I killed was the skeleton-wizard in the first wave) and focused on burning the boss down.
I placed him near the left middle-column, which provided some cover against all adds waves.
And I had to sacrifice all my melee guys by leaving them within the 2nd huge-ass AOE just so they could deal an extra turn worth of damage.

The things this game made me do for victory, - my Dwarf gave his life so the Elf could get a kill shot."
Thank you! That was fun to read. Didn't know you could cheese AoEs with pillar.

Anyways. I beat it. I think. Got black screen after it said end then it got stuck at said black screen. So I'm not sure if there's an epilogue or anything like that. I hope I didn't miss any bonus dialogue. Love the dialogue. Dwarf yelling soocccks was super funny:
MWpxM2U.png
Overall it took me about a good hundred hours to complete everything, do all riddles, figure out the stupid riddle book for secret boss, all on hardest difficulty.
6zjAXhJ.png
I gots nitpicks. Difficulty flat lined once you reached mid game. Early game was super fun and challenging. Had some memorable encounters that I very much enjoyed (spinning wheel at start, dark elf rock band, second spinning wheel, all of the encounters against priests of chaos, epic orc fight at chaos dwarf bridge). I also had to conserve every gold piece, count how many consumables I needed to buy for next fight, and most importantly choose which armor/weapon pieces to purchase and for whom. Since monies was tight at early game I'd always prioritize Barbarian, Mage, Dwarf; these three were instrumental to my success. Barbarian did all of the melee damages with his three hit combo of death! Mage is mage, though I tended to respec her spells based on the encounters with which I struggled on. For instance, I'd always save one potion of oblivion exclusively for her, and use it to modify her list for either ice spells for frozen effect or fire spell to burst down annoying enemies. A good ice spell tended to make hard encounters doable thanks to frozen effect. Dwarf on the other hand didn't do crazy damage or burst enemies down or throw crazy spells. He instead did the grunt work of keeping enemies occupied. With taunt ability plus charge plus ogre throw. Dwarf is consistent at getting to where you need him to be in order to hold enemy at bay while giving party some breathing room.

However, as I mentioned, once you get past to mid game point. Things get easy. Too easy. Encounters stop being challenging. You have lots of gold to buy everyone everything. No longer having to make sacrifices. It's easy to stock up with as many consumables as you want. No more using maths to figure out costs of how much you need. Also every one easily reaches high levels which kind of impacted difficulty since you have all the tools to answer whatever challenge the game throws at you. It all works to trivialize that multi-layer of complexity which I found so stimulating to my brains to be made redundant. I didn't find that fun at all. Yet, just when I was starting to get bored. The game started to pick up again with awesome Losax encounter, then secret demon boss fight, all culminating in the final encounter against the Dungeon Master; what made it so interesting is that you had to play puzzle game with music instruments, whilst being careful not to deplete immunity shield too early; so you had to position party carefully while also clearing out incoming reinforcements. Funny enough I thought this was going to be another infinite spawns of doom like demon, but turned out to be only three waves then your safe to focus on Dungeon Master.

All in all. I had a genuine good time! Lastly. If anyone is interested. Here's what my final party stats looked like at end game (I actually had no idea what I was doing to be honest. I spent so much gold at respecs. I don't even know):
xfG2mmL.png

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MYhdSQF.png

wWGIz8h.png

Cy7Aflj.png

SxospQq.png

d5AOfKV.png

IyGJJzr.png

VaQ7pUH.png

JWuZQVC.png

ivmejqq.png

uXrhojN.png

C7QQJud.png

1hBzVZq.png

SxUYSE5.png

lXXH6i9.png
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
6,895
Went for a replay (first time I played was without any DLCs) and just got past the wheel at Gzor's Nightmare (the highest difficulty). For those who are having trouble, this is how I did it:

There's a lot of people advising to beeline it for Splat, but that's never ever worked for me; I always get demolished just trying – Splat has a high HP pool and high dodge, and is immune to stun and knock down, meaning that even if he's alone, you'll need solid 5 or 6 turn just to take him out (unless you get very lucky and he doesn't dodge half your attacks, like he usually does). That many turns while surrounded by enemies tends to equal death.

Instead, my tactic is to turtle up on the right side of map (where there's just two goblins at the start) and let the enemy come to me. First priority is to take out Splat's assistant, Vana – she deals very high damage with her sword and has a nasty ability to charm one of your party members for one turn, something that can prove absolutely devastating really fast. Luckily, while her resistance are high, you can stun or knock her over eventually, at which point you should just dogpile her and finish her off. Second priority is that troll berserker – he just deals far too much damage to be ignored. Luckily, while his HP pool is large, he goes down fairly fast if you concentrate on him.

By then, you'll be swimming with orcs – there's those on the left side of map, and those coming in as reinforcements (there's only one wave of reinforcements, so don't worry about the fight taking too long) – and some wizard apprentices and assorted small fries. Those can be more or less ignored, to be destroyed by AoE attacks or the occassional normal attack when it seems advantageous. Their damage tends to be relatively low and they don't pack much in the way of skills. The sole exception is the orc chieftain. You'd do well to slow him down as he approaches by chickens and oil or whatever, for he is massively armored, packs a real punch, buffs his pals, and has a high attack. Same approach as with Vana – knock him down and dogpile him. After he's done, you're basically in clear waters – clean up all the small fry until it's just Jaypack left, then surround and destroy him.

All throughout, you will have to deal with the wheel of misfortune and Splat's constant AoE spam. The wheel gives buffs and debuffs, but they're kinda weak, so fuck it. Splat's AoEs are very annoying, but aside from the axe one, don't deal all that much damage (one poisons you but whatever, just tank it). It's important to economy your heals to the best of your ability as your party will constantly be going down, to be healed up again. Manage your stamina and cooldowns and pack your belts with healing items, they'll come in handly. Starting the fight with a full Randomia meter also helps.
 

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