![Vatnik](/forums/smiles/titles/vatnik.png)
another generic wow clone who wouldve thunk
That inventory looks worse. In the TESO inventory at least items are listed by name as they should be.At least the UI doesn't suffer for a console's sake.
Really?They thought is good idea to reposition the players view when he open the inventory going in to ugly overview?And everything is in rows.All game must look more like this:
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TES VI: Akavirskip tamriel in TES VI![]()
The what? How exactly is it any different from any other point&click MMO?WoW's combat engine
It's really too bad "generic WoW clone" means "nothing like WoW" in the common parlance. A WoW clone that actually managed to achieve WoW's combat engine would be at least a fairly decent game in its own right.
The what? How exactly is it any different from any other point&click MMO?WoW's combat engine
After playing GW2, WoWs combat is simply unpalatable.
So it's shit where you mash all the keys with no consequence. Okay.Responsiveness. In World of Warcraft, whenever you use an ability or do an action, your character does it immediately, regardless of ping or whether or not they're already in an animation,
Like in most (if not all) MMOGs.So it's shit where you mash all the keys with no consequence. Okay.Responsiveness. In World of Warcraft, whenever you use an ability or do an action, your character does it immediately, regardless of ping or whether or not they're already in an animation,
Played GW1 and I do miss the MTG style skillset building, but movement was not one of its better points.
So it's shit where you mash all the keys with no consequence. Okay.Responsiveness. In World of Warcraft, whenever you use an ability or do an action, your character does it immediately, regardless of ping or whether or not they're already in an animation,
But I am pretty sure no one actually wants to discuss the merits of said combat systems since every reply to this so far has just been the equivelant of cognitive surrender ("lolololol mmos lolololol WoW"), so I'll just leave it at that.
So you prefer to be trapped in some cooldown instead?So it's shit where you mash all the keys with no consequence. Okay.Responsiveness. In World of Warcraft, whenever you use an ability or do an action, your character does it immediately, regardless of ping or whether or not they're already in an animation,
In a real-time combat system like all MMOs, the depth of the combat should arise out of the restrictions of the abilities and their relative merits, not whether or not you are trapped in some flashy animation.
So you prefer to be trapped in some cooldown instead?So it's shit where you mash all the keys with no consequence. Okay.Responsiveness. In World of Warcraft, whenever you use an ability or do an action, your character does it immediately, regardless of ping or whether or not they're already in an animation,
In a real-time combat system like all MMOs, the depth of the combat should arise out of the restrictions of the abilities and their relative merits, not whether or not you are trapped in some flashy animation.
So you prefer to be trapped in some cooldown instead?So it's shit where you mash all the keys with no consequence. Okay.Responsiveness. In World of Warcraft, whenever you use an ability or do an action, your character does it immediately, regardless of ping or whether or not they're already in an animation,
In a real-time combat system like all MMOs, the depth of the combat should arise out of the restrictions of the abilities and their relative merits, not whether or not you are trapped in some flashy animation.
Actually, WoW has a global cooldown which is activated by using most abilities so no, button mashing is not an alternative. This was actually the hardest part for me to get used to post-GW2, the fact that abilities aren't queued if you hit the key during the global CD and instead get the "that ability isn't ready" message instead.
So you prefer to be trapped in some cooldown instead?So it's shit where you mash all the keys with no consequence. Okay.Responsiveness. In World of Warcraft, whenever you use an ability or do an action, your character does it immediately, regardless of ping or whether or not they're already in an animation,
In a real-time combat system like all MMOs, the depth of the combat should arise out of the restrictions of the abilities and their relative merits, not whether or not you are trapped in some flashy animation.
Actually, WoW has a global cooldown which is activated by using most abilities so no, button mashing is not an alternative. This was actually the hardest part for me to get used to post-GW2, the fact that abilities aren't queued if you hit the key during the global CD and instead get the "that ability isn't ready" message instead.
WoW also has a resource cost associated with every ability. Something which GW2 does not.