A short review I wrote on my outfit's website:
The art style is good. Swords look like swords, armor looks like armor. No goofy crystal swords or bug armor. The player characters look refreshingly normal.
Sound is alright, plodding through shallow water and running through the forest sounds like it should. Music is good, sounds nearly identical to Skyrim.
Movement feels exactly like Skyrim, which is to say it feels more like an action game than an MMO. As a Dragonknight I basically mashed my left click to deal piss-poor "white" damage while moving around at full speed, with the occasional special ability thrown in for actual damage. Every so often enemies would charge up a power attack, and when I blocked it they would stun themselves.
The real smell of shit occurs when you look at your actionbar. You have a total of 5 abilities and one "Ultimate". While I hate how some modern MMOs require 30+ keybinds to be competitive, the other end of the spectrum is shit as well. And this was not done to simplify or improve the game, it's a pathetic compromise from porting to a console. You only have 5 abilities because a controller can only handle 5, loltrash. When your MMORPG limits you to 5 abilities, an amount seen in fucking MOBAs, you have sacrificed WAY too much.
The ultra-minimalistic UI is copy/pasted from Skyrim. I don't like the Command Centers of many MMOs, but I could do with a little more information.
The world is not seamless. I have never liked instancing, and every door leads into another instance, which cheapens the feeling of being in a world. I would expect this kind of loading from a game made in ~2001, but not today.
What kills any chance the game might have had is obviously the console compromises, and from what I understand the game was actually shaping up to be a somewhat decent PC game until some faggot crunched the numbers and forced them to cater to console trash.