Avellion
Erudite
I am glad Todd acknowledges that the PC scene is bigger that he thought it was. Hopefully the next Bethesda game wont feel like a console game awkwardly ported to the PC then. But of course this is just wishful thinking, I am sure they will just say "Why bother? The Modding community will fix it in a week anyways and the reviewers will give it 9s and 10s out of 10s regardless of a gimped UI".
But really I do not see any justifiable excuse not to support more indepth modding for modern consoles. Technological limitations is not a good excuse, the PSP and Wii had a modding scene for some of their games leading to mods like Project M. And there is clearly an interest for moddability on consoles too.
Considering that that Unreal Tournament on the PS3 supported mods (skins, but something is better than nothing). It would make a lot of sense, hopefully if they do implement modding for gen 8 consoles they are a bit more indepth than what the PS3 version of UT3 supported.Getting mods onto consoles is the obvious next step, preferably repackaged as DLC or some sort of subscription service. Give the modders a small cut of the income like Valve does with their TF2 item shop, and everyone's happy.Todd is most likely thinking of new ways to exploit the modding community. Perhaps the next Elder Scrolls will be a Garry's Mod sort of thing.
But really I do not see any justifiable excuse not to support more indepth modding for modern consoles. Technological limitations is not a good excuse, the PSP and Wii had a modding scene for some of their games leading to mods like Project M. And there is clearly an interest for moddability on consoles too.
Last edited: