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The Elder Scrolls Online

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
If the PC version flops this fast I'm sure they'll cancel the console version. Even for an MMO this was poorly designed from the start.
 
Joined
Nov 8, 2007
Messages
6,207
Location
The island of misfit mascots
Mzulft in Skyrim

In this case I'll take TESO design any day. Mzulft in Skyrim was one fucking long, dull corridor, one of the worst dungeon I have ever seen in any game (only some MM VI abominations gave me more trauma).

About that info about 70% repetitive dungeons, these Public dungeons are meant as fast run to the skyshard mini-boss fight. Things which every player visits once and forgets. So it's no that big tragedy but still ridiculus that for such an expensive game they did not payed $100 to the intern 'half promised the intern a minimum wage job in 3 years time, not with them of course, but you know, experience is good and someone else might hire him so it's a great opportunity' to make some alterations to the corridors...

Fixed.

What's the damn point of unpaid internships if you can't even exploit them to fix your shitty corridor design.:)
 

Kane

I have many names
Patron
Vatnik
Joined
Nov 1, 2008
Messages
22,478
Location
Drug addicted, mentally ill gays HQ
PC RPG Website of the Year, 2015
36G14Bk.gif
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
Hm, their patch notes must be p.mature since they want me to put in my birth date.

Also holy fuck that rap track or whatever it is was obnoxious.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,502
Major content update indeed, VR10 stuff ! People arent there yet cause the VR content is especially slow , dull and boring. You feel weak and theres no feeling of progression, its rather the other way around you feel weaker and weaker . Also yesterday , amongst a few nerfs , they double mobs xp in veteran levels, thats cool but they also doubled their damage output and hp. So the game was completely unplayable. They hotfixed it but its not good still. I finally unsuscribed, i am done with this shit , i throw the towel, enough is enough.
 
Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
Also yesterday , amongst a few nerfs , they double mobs xp in veteran levels, thats cool but they also doubled their damage output and hp. So the game was completely unplayable. They hotfixed it but its not good still.

Actually, the hotfix turned out to be badly bugged itself and will get another hotfix soon. You might want to give the game another chance then.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,502
Also yesterday , amongst a few nerfs , they double mobs xp in veteran levels, thats cool but they also doubled their damage output and hp. So the game was completely unplayable. They hotfixed it but its not good still.

Actually, the hotfix turned out to be badly bugged itself and will get another hotfix soon. You might want to give the game another chance then.

we got a patch to fix bugs and add content , that was hotfixed twice ? Do they deserves a chance really ?
 
Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
Actually, it will soon be hotfixed a third time to remove the caltrops exploit that makes you invulnerable in PvP. At least they're fixing things.
 
Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
This bug probably also needs some sort of fix:

Five days ago, on May 19th, I was enjoying myself while running through some quests and exploring the Veteran Greenshade zone when suddenly my weapons started glitching, and my skill bars greyed out. I opened up my inventory to find all of my equipment and inventory had vanished. All that remained were a few stacks of crafting materials from my bank that had mysteriously teleported into my inventory.

I immediately opened up the customer support window and sent in a ticket. Shortly after, I came to find that I had also lost all of my spent skill points (none of my trees had any skills bought, and I had 0 points to spend), my two horses, and almost all of the items inside my bank - Somehow a few stacks of items were moved to my inventory, and a couple more remained inside my bank, but 90% of what was in there had vanished.
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
80% (or more) of WoW dungeons consist of a couple of corridors. Probably 100% if you exclude vanilla.

It's been years since I played, but I seem to recall some maps with different paths you could tackle in the order you desired or optional wings.

In BC/WotLK there's: Uldaman, Kharazan (I think), Zul'gurub, The Nexus, Halls of Stone, Naxxramas, and Ulduar. Icecrown Citadel had some brances I think as well, but that was after my time. I'm not familiar with Cataclysm/Pandaclysm instances. I think Siege of Orgrimmar is supposed to have a bunch of branches as well.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,299
Starting with diremaul the WoW dungeons had fairly simple layouts. Well they had simple layouts before but some were decently complex, after dire maul everything was simple.
Going from some vanilla dungeons to tbc ones it's like going from old school shooter to the next gen "arena -> corridor -> arena" layouts. You can check the maps here: http://www.wowhead.com/zones=instances.

Raids have always had fairly simple layouts, naxxramas included. Wailing Caverns, Uldaman, Maraudon, original Blackrock Spire, Blackrock Depths. Those are the ones with a bit of complexity. Naxxramas, Karazhan or Icecrown are just big, nothing complex about them. Karazhan especially could have been so much better according to the lore...

They are fairly skilled so the "props" alleviate the issue and the instances aren't supposed to flesh out a world which is one of the main fails of this layout type in modern shooters.
 
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Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,973
Yeah, and some of the old maps were changed. Dead Mines was drastically trimmed at one point to remove all the side passages and shortcuts. They did similar things to a lot of old maps.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,299
Thing is though, you can't just go "wow dungeons have simple layouts so it's fine" unless you are ready to at least match everything else. Balancing and pacing are really hard to pull off on a new mmo so you better be compensating somewhere else.
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
Wasn't the original complaint that open-world caves and such were all repetitive, though? In which case - most MMOs have extremely repetitive caves and open-world dungeons. WoW started to move away from that eventually, but in Vanilla, I can recount ~7 caves that looked exactly the same off the top of my head, and that map was even reused in one or two caves in BC.

Instanced dungeons have more variety, at least until Cataclysm, when the devs decided that the old dungeons are too complex and so let's assrape them completely. Even though I freely admit hating dungeons like Sunken Temple, what Blizz did to them in Pandalands is a complete disgrace, and the sad thing is that I think you can't even do the real thing anymore. It's all been cut into several completely linear pieces that can be completed in about 5 minutes. Wow, so adventure.

BRD is a totally sad experience in the LFG tool nowadays, 1st part is generally completed in like 3 minutes with a mad dash towards the "endboss".
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
Yeah, I loved those too. Post-nerf was alright as well, if you mean the vanilla nerfs, that is.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,299
Those dungeons had the only fault of being fun for only a niche audience. I loved them, but I discovered them with a group of friends. Spending hours in one of those places when you didn't know anything about it was great. Doubt large majority of players had a similar experience with mine though.
I remember being at a friend and watching him try to do uldaman with a pick up group, he quit after 5 hours and didn't get to see half the instance.
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
Well, I used to have a group of friends/guildies that couldn't tackle such content either, and do be fair, I never knew I was missing anything. Then my social circles changed a bit, we had a steady group that could do any dungeon, that was pretty awesome. Until then, though, I still ran some dungeons, either easier ones, or an occasional pug, and eh - I didn't mind not being able to get to those other places. I guess this might be that mythical player entitlement thing going on - why should people have 100% access to game content without an equal investment, though? I recall getting a group of friends (4 paladins and a warrior, all underlevelled ha) and going to Mara, only to have our ass handed to us repeatedly for 3 hours. We quit, of course - but none of us went to the forum to cry about how it's too hard and that it should be nerfed so our limp asses could do it while tabbing out to browse porn. Instead, we levelled up a bit, got better gear and learned to play some more and then came back to kill shit and take names. So yeah, "casual gamers" should either stick to casual content or grow a pair.

Anyhoo, this isn't really about ESO, so, whatevs.
 

Crispy

I feel... young!
Patron
Staff Member
Joined
Feb 16, 2008
Messages
1,877,274
Location
Future Wasteland
Strap Yourselves In
2GB+ patch to download. Is this new content? Anyone know?

I haven't played in several days. It almost seems like it's going through a complete reinstallation.
 
Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
New bug: in PvP you can hire mercenary NPCs to attack enemy keeps. The rebalance patch has made some of these mercs invulnerable and impossible to target, so you can hire a single NPC to kill a full raid of players. PvP has never been more fun, though the amount of whining is getting very annoying.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,502
New bug: in PvP you can hire mercenary NPCs to attack enemy keeps. The rebalance patch has made some of these mercs invulnerable and impossible to target, so you can hire a single NPC to kill a full raid of players. PvP has never been more fun, though the amount of whining is getting very annoying.

Each day ESO brings us a new wonder .
 
Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
There's also an unspecified "exploit" that lets groups complete the two Trials in less than 12 minutes each. Since Trials are the only endgame PvE content in the game, and the main reason to do them is to compete on a global leaderboard for the fastest clear speed (which yields the greatest gear rewards), this is also a problem.

The leaderboards also hint at class and weapon balance issues:

2NiPBMy.png


Hexspawn: Resto/Resto DPS [Sorc]
Tripwyr Manawrath: Resto/Resto DPS [Sorc]
Niwilav: Resto/Destro DPS [Sorc]
Montiquilla Resto/Destro DPS [Sorc]

Ninjuka: Healer [Sorc]
Dyvith Manawrath: Healer [Sorc]

Metal Dimmu: Main Tank/multipurpose [Templar]

Permared: Destro DPS [DK]
Reese Withoutherspoon: Destro DPS [DK]
Luvboard: Destro DPS [DK]
Casuale: Destro DPS [DK]
Fire Shot: Destro DPS [DK]
 
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Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
Today's undocumented hotfix nerfed the most popular xp grinding spots by systematically breaking their boss spawns, so a bunch of endgame quests are currently broken. The two PvP invulnerability hotfixes have been pushed back.
 

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