VATS in elder scrolls would be an improvement you nerdI've a feeling they will add "bullet time" like in Fallout, also in Elder's Scrolls. Why? Because it's KEWL MAN
The Archery skill had a bullet time perk. So you could (depending on perks) use your Stamina to sprint, bullet time, roll, power attack and shield bash.Wasn't there a bullet time skill already in Skyrim? I could swear a certain shield skill allowed slow motion. Though not 100% sure, because it could also have been my slow computer back then.
The Archery skill had a bullet time perk. So you could (depending on perks) use your Stamina to sprint, bullet time, roll, power attack and shield bash.Wasn't there a bullet time skill already in Skyrim? I could swear a certain shield skill allowed slow motion. Though not 100% sure, because it could also have been my slow computer back then.
There's hardly an action RPG involving shooting that doesn't profit from a bullet time mechanic. Deus Ex: Mankind Divided added it as well, which alongside several new offensive augmentations helped make the combat less boring than its predecessor.
I've recently begun playing Prey (2017), it's very RPG-ish (all it's missing is romances) and I've seen a bullet time ability in the skill trees.Also celerity (VTMB)
I love how Bethesda keeps scaling down cities in their game. They don't even bother to add filler NPCs (e.g. just "Villager" or "Citizen" with generic topics to talk about) just to add the density to the place so it won't be so fucking dead. Man, can't wait to see a garrison of 3 men, a city mayor, a merchant and 1 quest giver - all in one-building town called Faggetfall.
Looks like Khorinis from Gothic 2 is still one of the best towns in RPGs.
I love how Bethesda keeps scaling down cities in their game. They don't even bother to add filler NPCs (e.g. just "Villager" or "Citizen" with generic topics to talk about) just to add the density to the place so it won't be so fucking dead. Man, can't wait to see a garrison of 3 men, a city mayor, a merchant and 1 quest giver - all in one-building town called Faggetfall.
Looks like Khorinis from Gothic 2 is still one of the best towns in RPGs.
Khorinis came at the cost of being the only true "town" in the game, with some more (fire mage place, bandit farm, that place in the expansion) or less (that inn, the old camp) populated places that contained a few points of interest. Not that this couldn't work with TES VI if Bethesda chose their setting right. With say... Esroniet you could have a grand city of Black Harbor (The Elder Scrolls VI: Black Harbor does have a nice ring to it), large enough to contain several quests (and as the city is a recent conquest, it could plausibly hold secrets most of the population doesn't know about) with some scattered native villages and Tamrielian farms.
Not that Bethesda is that smart.
Incidentally I've always dreamed of playing an RPG set entirely in a realistically sized medieval or medieval-like city
Incidentally I've always dreamed of playing an RPG set entirely in a realistically sized medieval or medieval-like city, GTA with swords and (optionally) magic you could say. Only BG2 and PST kind of went that route I think.*
Bethesda npcs have all those ai packages attached. If they didn't they could probably manage something like Beuclair..
Not epic enough setting, for an AAA open world fantasy rpg.