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Elder Scrolls The Elder Scrolls VI - officially announced but you'll have to wait

Guess the Province/Location

  • Hammerfell

  • High Rock

  • Valenwood

  • Elsweyr

  • Black Marsh

  • Summerset Isle

  • Daggerfall

  • Akavir (kingcomrade)


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cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
18,074
Location
Kingdom of Bohemia
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What was memorable from Skyrim?

Only one thing comes to mind - when I discovered Blackreach. I didn't see it coming at all, it was a total surprise and I remember walking around pretty wowed and wide-eyed. Also the music still remains one of the best videogame OSTs ever. Apart from that I thought it was a buggy, humdrum mess with barely acceptable combat and terrible writing, voiceacting and itemization. The world itself was ok but in 2011 it was nothing special anymore, the world in Gothic 3 was much more epic and even prettier in most places (and that game was 3 years older).
 
Self-Ejected

RNGsus

Self-Ejected
Joined
Apr 29, 2011
Messages
8,106
Sovngarde suffered a lot when Alduin turns out to be the same, damn dragon as the rest, but it had good music and looks. I do remember meeting Ulfrik for the first time and thinking, this war is going to be interesting.

Casting a starter light spell to enter the College of Winterhold was memorable.:hahano:
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
9,428
Location
Grand Chien
Fantastic stuff from the bastion of game journalism that is Kotaku:

Some of my favorite moments with [Fallout 76] so far have simply been exploring a dilapidated house or factory building alone, picking through containers while the game’s soundtrack of beautiful forlorn violins hum softly in the background. At times Fallout 76 has the emotional resonance and narrative slow burn of a walking simulator, in which environmental storytelling through found objects and audio recordings do the bulk of the heavy lifting.

I eagerly await the emotional resonance, narrative slow burn, and picking through containers that I'm sure will be a big part of Elder Scrolls 6. I only mourn the fact that ES6 will surely contain actual NPCs to deliver quests, rather than relying on shitty audiotapes lying around the place.
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
7,523
Fantastic stuff from the bastion of game journalism that is Kotaku:

Some of my favorite moments with [Fallout 76] so far have simply been exploring a dilapidated house or factory building alone, picking through containers while the game’s soundtrack of beautiful forlorn violins hum softly in the background. At times Fallout 76 has the emotional resonance and narrative slow burn of a walking simulator, in which environmental storytelling through found objects and audio recordings do the bulk of the heavy lifting.

I eagerly await the emotional resonance, narrative slow burn, and picking through containers that I'm sure will be a big part of Elder Scrolls 6. I only mourn the fact that ES6 will surely contain actual NPCs to deliver quests, rather than relying on shitty audiotapes lying around the place.
But with any luck, ES6 might be always online multiplayer.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
9,428
Location
Grand Chien
Fantastic stuff from the bastion of game journalism that is Kotaku:

Some of my favorite moments with [Fallout 76] so far have simply been exploring a dilapidated house or factory building alone, picking through containers while the game’s soundtrack of beautiful forlorn violins hum softly in the background. At times Fallout 76 has the emotional resonance and narrative slow burn of a walking simulator, in which environmental storytelling through found objects and audio recordings do the bulk of the heavy lifting.

I eagerly await the emotional resonance, narrative slow burn, and picking through containers that I'm sure will be a big part of Elder Scrolls 6. I only mourn the fact that ES6 will surely contain actual NPCs to deliver quests, rather than relying on shitty audiotapes lying around the place.
But with any luck, ES6 might be always online multiplayer.
Ah, this is obviously some strange usage of the word 'luck' that I wasn't previously aware of.
 

Squid

Arbiter
Joined
May 31, 2018
Messages
536
Ah, this is obviously some strange usage of the word 'luck' that I wasn't previously aware of.
It's easier to accept that you shouldn't get the game at all even if you loved something about the series when a major part of the series is undermined. How many people that hate how Fallout is being made bought 4 but won't buy 76? That's how I see it. They slap that always online multiplayer aspect onto it and people have an easier time saying no to it.
 

Nifft Batuff

Prophet
Joined
Nov 14, 2018
Messages
3,169
Modders already started to work to add the singleplayer game.

Chance are however that it will be a platforming multiplayer game running only on smartphones.
 

M. AQVILA

Arcane
Joined
Jan 6, 2016
Messages
3,717
Location
Galicia–North Portugal Euroregion
Sovngarde suffered a lot when Alduin turns out to be the same, damn dragon as the rest, but it had good music and looks. I do remember meeting Ulfrik for the first time and thinking, this war is going to be interesting.

Casting a starter light spell to enter the College of Winterhold was memorable.:hahano:

Yeah the game always falls short in some way or another, but it has memorable moments. It wasn't a complete failure. Now can you imagine if Skyrim wasn't dumbed down and had good gameplay? If they stuck to their amazing lore instead of walking over it? Such wasted potential should be criminal.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
The main quests in most TES games are forgettable. The fun is in piddling around the world and exploring. Bethesderp still does a decent job of that if you can tolerate derpy writing.
 

msxyz

Augur
Joined
Jun 5, 2011
Messages
296
How many key people from the Daggerfall/Morrowind days still work at Bethesda?

Ah, this is obviously some strange usage of the word 'luck' that I wasn't previously aware of.

Well, at least you could share your schadenfreude moments with other people, instead that with only NPCs :lol:
 

msxyz

Augur
Joined
Jun 5, 2011
Messages
296
...I meant, aside from Todd. The only name I know is that of Ken Rolston; he left Bethesda after Oblivion. There must be however a core group of old timers who still work there because you don't hear often of devs/producers joining other studios and citing Bethesda as past employer.
 

Epsilon

Cipher
Joined
Jul 11, 2009
Messages
428
̶T̶h̶e̶ ̶s̶m̶i̶l̶i̶n̶g̶ ̶m̶a̶n̶ Jeff Gardner works there as well. He was also there during the development of Morrowind. He presented Fallout 76, at Quakecon together with Todd.
 

Generic-Giant-Spider

Guest
The best part about Skyrim for me was in that Barrow Den, whatever the fuck that throwaway place you get sent to after the tutorial was called, anyways, you go in there and eventually you're faced with fighting a proper generic giant spider. It drops in from the ceiling and if you looked up you see it in the arachnid equivalent of a "T pose" all the way to when it hits the ground and then animates as intended. It was the goofiest shit I've ever seen and broke out in such cacophonous, high pitched laughter, my neighbor the apartment over probably thought I was fucking a dedicated Harley Quinn cosplayer or something.
 

Sentinel

Arcane
Joined
Nov 18, 2015
Messages
6,633
Location
Ommadawn
imagine The Elder Scrolls in the hands of a competent developer that doesn't retcon all the coolest parts of the world with every new entry.
 
Joined
Oct 15, 2018
Messages
862
Location
Ali Ghaylān
imagine The Elder Scrolls in the hands of a competent developer that doesn't retcon all the coolest parts of the world with every new entry.
Do you think Todd will now hire Chris Avellone, since he's a freelancer, to write two lines of dialogue and credit TES6 to be written by him? :positive:
 

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