What's the problem, BG3 is a proper RPG, with party- and turn-based combat, isn't that the only thing that matters? Isn't that the kind of game Old-skool 'dexers love?Larian losers will find a way to defend even this.
Makes sense, since they are going for former-Bioware-audience crowd and greatly succeeding in getting their money.Yeah, it is more Dragon Age: Origins 3 than Baldur's Gate 3 in style.It's such an incredible mistake to pursue this 'cinematic' direction for an iso RPG. So many resources directed to what will ultimately be a sad uncanny valley pastiche that people will only remember for the memes. Even in a tightly controlled sample like the current EA version, and from the very first moments of the game, I was struggling not to laugh at all the tryharding ridiculous cutscenes.
It's a shame because the game's underlying systems seem to be solid - they just won't matter at all, because the development priorities must be so skewed. I guess Larian went full retard and are entirely committed to chasing that Bioware audience off the fucking cliff.
What's the problem, BG3 is a proper RPG, with party- and turn-based combat, isn't that the only thing that matters? Isn't that the kind of game Old-skool 'dexers love?Larian losers will find a way to defend even this.
They were never mandatory in the first games, who implemented this shit?- mandatory annoying companions (decline)
Isn't BG3 supposed to be sort of open world exploration like D:OS 2?- overall linearity (decline)
The "Dark Age" or "Wasteland Era" of CRPGs ended in 2012 with the glorious incline wrought by Legend of Grimrock and Dragon's Dogma.Well mate, blame the Dark Age of RPGs (2004-2012)It's such an incredible mistake to pursue this 'cinematic' direction for an iso RPG. So many resources directed
Larian will most likely release the game's ninth patch featuring the long-awaited Paladin class
9th patch sounds great at first
Then you realize it's been 2 years of EA and the game is still in Act 1 with lvl 4 cap
Have a feeling there wont be much optional contentwhat they've shown of BG3 so far in the intro makes me never want to play the rest of the game
Minsc being revived is a 5E abomination, not a Larian one.Larian losers will find a way to defend even this.
Never got far into D:OS 2, but it's more like a hybrid of open world and BG2. There's a world map, but a lot of areas can be explored into as well.Isn't BG3 supposed to be sort of open world exploration like D:OS 2?
Case in pointMinsc being revived is a 5E abomination, not a Larian one.Larian losers will find a way to defend even this.
Incorrect. Even the MQ has two branches currently and secondary quests show very high degree of interactivity and non-linear approach. By the way, we can chalk it up on trying to appeal to the BioWare crowd too.- overall linearity (decline)
They aren't mandatory. You're free to kill them and move on.- mandatory annoying companions (decline)
The EA build is just that: the EA buld. Meant to fuel the initial sales/test stuff. What's so hard to grasp about that? We aren't aware of the actual dev progress.- EA development hell (decline)
She's gone gray. It's over 120 years since BG2. Minsc is unchanged because he spent most of that time petrified as a statue.That's supposed to be Jaheira? Looks more like Aerie. Man-face Aerie, but still. Did they forgot Jaheira is a brunette? Well I guess the BG2 portrait made her look more blonde, but she still had brown hair on the character, so... but man, she really looks ugly as fuck there, they really DA:I'd her up.
The idea of making her look super old is silly, half elves live to 180~. Minsc being unchanged, so obviously not much time has elapsed. Okay, I've just now put more thought into it than Larian/WOTC did, obviously.
No way.She's gone gray
Jaheira is all about respecting nature. She gets mad if you even bring up the possibility of resurrecting Khalid.No way.
Luscious half-elf milf STAYS that way.
It's Forgotten Realms. You are telling me they don't have anti aging spells and magical effects? Magic is really common in this setting.
True.Jaheira is all about respecting nature. She gets mad if you even bring up the possibility of resurrecting Khalid.No way.
Luscious half-elf milf STAYS that way.
It's Forgotten Realms. You are telling me they don't have anti aging spells and magical effects? Magic is really common in this setting.
Incorrect. Even the MQ has two branches currently and secondary quests show very high degree of interactivity and non-linear approach. By the way, we can chalk it up on trying to appeal to the BioWare crowd too.- overall linearity (decline)
They aren't mandatory. You're free to kill them and move on.- mandatory annoying companions (decline)
The EA build is just that: the EA buld. Meant to fuel the initial sales/test stuff. What's so hard to grasp about that? We aren't aware of the actual dev progress.- EA development hell (decline)
The possible lack of content as a complain - I don't really see it. I mean, how much hours for one playthrough do you want, 100+? However, personally I'm annoyed by the fact that much of delivered content will be spent on "origin" characters. That's fucked up priority for sure.I believe you
but I doubt there will be much optional content/quests
There never is in voice acted cinematic RPGs
Yep. Kill, sell for slavery, for bounty, whatever. They've promised "mercenaries" anyway if I'm not mixing things up.Great, I'm going to kill them all
This is obvious to anyone who've seen how they managed things with D:OS1/2 (D:OS2 EA contained Fort Joy only which is like 10-15% of the game content wise). Besides, this is a massive project, of course there're multiple builds either way. And they don't have incentive to update the EA one beyond marketing purposes. To think of it, I'm not even sure about testing.You really think so?
If there was a separate *real* build, don't you think they'd spice up the EA which is like 1 act and 4 levels (and I dont know how many classes)
I'm annoyed by the fact that much of delivered content will be spent on "origin" characters.
Faggot's Dogma isn't an RPG.The "Dark Age" or "Wasteland Era" of CRPGs ended in 2012 with the glorious incline wrought by Legend of Grimrock and Dragon's Dogma.Well mate, blame the Dark Age of RPGs (2004-2012)It's such an incredible mistake to pursue this 'cinematic' direction for an iso RPG. So many resources directed