Sigourn
uooh afficionado
- Joined
- Feb 6, 2016
- Messages
- 5,665
I've had the intention to make this nomination thread for a while already.
The rules are pretty simple. The games nominated in this thread, to be polled at a later date, must fulfill the following conditions:
COMBAT
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NOMINATED SO FAR
The rules are pretty simple. The games nominated in this thread, to be polled at a later date, must fulfill the following conditions:
COMBAT
- It has to use some form of turns. It can be turn-based, real-time with pause, or anything resembling turns.
- The combat has to be decided by character stats. Player reflexes should be limited to hitting the Pause button when they they want like to change their strategy or go to the bathroom.
- You must be able to move around in the battlefield, beyond basic "front row/back row" movement popularized by games like Final Fantasy VI. Moreover, in the case of party-based RPGs, said party must not behave like a blob: every character should be free to move wherever they want, without any imposed limitations.
- It can be either scripted (i.e. happens during certain events) or not (can happen anytime), in a limited space (like a chess board) or not (like in Fallout).
- It has to happen in an overhead perspective, allowing a clear view of the battleground. Rule of thumb is: if it doesn't look like Fallout or Baldur's Gate, don't nominate it.
- You must be able to create your own character or group of characters. This means attributes, skills, feats, pretty much anything, regardless of whether you are assigned a given name or not. What's important is that you are given a degree of freedom when creating your character, regarding your attributes/skills/feats/perks/etc.
- You must be able to engage in dialogue, scripted or not.
- You must be presented with dialogue options, whether this happens often or not. "Fake" dialogue options that lead to But thou must! situations do not count; your decisions during dialogue should be able to affect how the game plays out, either in a massive scale (completely changing the game's storyline) or in a very minor way (i.e. unlocking a path through a quest, prompting an enemy to attack you, or having an NPC gift you some gold). It's paramount that dialogue is not on rails and doesn't consist of a simple list of items to check off. Dialogue shouldn't reinforce the status quo either.
- Fallout
- Fallout 2
- Arcanum
- Baldur's Gate
- Baldur's Gate II
- Icewind Dale
- Icewind Dale II
- Planescape: Torment
- The Age of Decadence
- Underrail
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NOMINATED SO FAR
Avadon: The Black Fortress
Avadon 2: The Corruption
Avadon 3: The Warborn
Avernum
Avernum 2
Avernum 3
Avernum 4
Avernum 5
Avernum 6
Dark Sun: Shattered Lands
Dark Sun: Wake of the Ravager
Drakensang: The Dark Eye
Drakensang: The River of Time
Expeditions: Conquistador
Expeditions: Viking
Geneforge
Geneforge 2
Geneforge 3
Geneforge 4: Rebellion
Geneforge 5: Overthrow
Neverwinter Nights
Neverwinter Nights: Hordes of the Underdark
Neverwinter Nights: Kingmaker
Neverwinter Nights: Shadows of Undrentide
Pathfinder: Kingmaker
Pool of Radiance: Ruins of Myth Drannor
Prelude to Darkness
Serpent in the Staglands
Space Rangers 2
Temple of Elemental Evil
UFO Aftermath
UFO Aftershock
UFO Afterlight
Avadon 2: The Corruption
Avadon 3: The Warborn
Avernum
Avernum 2
Avernum 3
Avernum 4
Avernum 5
Avernum 6
Dark Sun: Shattered Lands
Dark Sun: Wake of the Ravager
Drakensang: The Dark Eye
Drakensang: The River of Time
Expeditions: Conquistador
Expeditions: Viking
Geneforge
Geneforge 2
Geneforge 3
Geneforge 4: Rebellion
Geneforge 5: Overthrow
Neverwinter Nights
Neverwinter Nights: Hordes of the Underdark
Neverwinter Nights: Kingmaker
Neverwinter Nights: Shadows of Undrentide
Pathfinder: Kingmaker
Pool of Radiance: Ruins of Myth Drannor
Prelude to Darkness
Serpent in the Staglands
Space Rangers 2
Temple of Elemental Evil
UFO Aftermath
UFO Aftershock
UFO Afterlight
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