Average Manatee
Arcane
- Joined
- Jan 7, 2012
- Messages
- 15,271
It must be extra aggravating to have your necro mourn the death of his useless minion.
But yeah...it's really poor design to have a 5-point trait that only benefits a specific build.
And you should change your avatar, the wyrm taint is stinking up the place.
The necro's minions are kind of useless to begin with since they often just run around aggroing stuff without attacking effectively but that one's really aggravating indeed. I understand that in guild wars 1 that it was overpowered but there's a limit to overnerfing. At least there's a few apparently useful traits that are not build/weapon specific.
I figured that the stink would be welcomed here
I doubt it was even nerfed because of that. Notice how shitty the servers are now. Imagine if every necromancer came with 11 or 12 other allies following them. OK, so that won't change much. First imagine necromancer in GW2 is a useful and interesting class that people want to play, then imagine jacking up the numbers to 11x/12x.
Early on in GW1 before the expansions it was possible to have an unlimited number of minions (note for those who didn't play GW1: Minions could only be raised from corpses and their health decayed constantly without effective ways to heal them, so it wasn't that easy). 100+ minion armies was awesome. Expansions added/changed skills that made healing and keeping large minion armies alive too easy though, so sadly the cap had to be added in for balance purposes.