Animation, feedback, timing, analog movement speed, analog movement direction, etc., etc., etc. Seriously, go play a platformer and come back to this bullshit.We need an auto jump button, you click it and you end at end chest to pick your reward hassle free!
Ok right, camera could use improvement when next to walls, I don't get the problem with controls though, forward ... jump ... land... what's the complication in that??.
Interestingly enough, the most fun I had while I played GW2 were the platformer dungeons and secrets.Animation, feedback, timing, analog movement speed, analog movement direction, etc., etc., etc. Seriously, go play a platformer and come back to this bullshit.We need an auto jump button, you click it and you end at end chest to pick your reward hassle free!
Ok right, camera could use improvement when next to walls, I don't get the problem with controls though, forward ... jump ... land... what's the complication in that??.
SWTOR is just as bad. The point I'm making is that you don't take stock MMORPG movements and animations - made for tab targeting combat with no practical reason for jumping - and shove them into a platforming, jumping environment.
Given that your preference in MMOs is severely biased towards settings or themes that you fanboy over outside of gaming, your opinion is not very solid.Interestingly enough, the most fun I had while I played GW2 were the platformer dungeons and secrets.Animation, feedback, timing, analog movement speed, analog movement direction, etc., etc., etc. Seriously, go play a platformer and come back to this bullshit.We need an auto jump button, you click it and you end at end chest to pick your reward hassle free!
Ok right, camera could use improvement when next to walls, I don't get the problem with controls though, forward ... jump ... land... what's the complication in that??.
SWTOR is just as bad. The point I'm making is that you don't take stock MMORPG movements and animations - made for tab targeting combat with no practical reason for jumping - and shove them into a platforming, jumping environment.
Incorrect analogy. Last time it checked it didn't even let me revisit my character's sliders. That's not expansive dress up dool tool!there is simply nothing there in GW2. just a huge expansive dress up doll tool.
It'd be nice to run an in-character playthrough of Resistance, Demonflame or Aftershock with the Codex sometime.In fact, I rather just jump on my Green Lantern powers in DCUO next month just to have a little quick fun and drop it again.
I agree with basic premise that everywhere you go it's the same timer-based shit, that events are absolutely meaningless and maybe some sense of direction would be nice but what he fails to realize is that story isn't "the goal" at all. In reality, it's just another source of XP, nothing more. And since he didn't level past 15, he didn't see more abominable content that is dungeons.
Also, no word on downscaling and being unable to meaningfully damage monsters who are 7 levels above you. Pretty mild critique.
Yeah, seen some real good wvw on my server as well.Well i still play and i still tear shit apart in wvw. I even made somewhat of a name for my self on my server.
Still the best MMO out there.
So what's raw's MMO de jour?rofl