Kane
I have many names
planetside/darkfall/eve, the rest doesn't even qualify as MMO.
I felt that way before, but after a friend recommended me to use master/lion salvage kits on rares, I sorta started to change my mind. Sure, it's still not a massive gain, but just flipping through all the chest events (can be pretty easy if you hop realms to guest about) will net between 3 and 5g on the average.My biggest gripe with GW2 is just how much of a chore it is to make money. I don't think the Diminishing Returns system is implemented so much to prevent botting as it is to prevent players from becoming rich easily. I'll admit, in WoW getting your hands on gold is way too easy, but in GW2 it feels like there simply isn't an easy and effective way of making gold that doesn't involve copious amounts of grinding over long periods of time. Dungeons are probably the easiest way to make gold, but even there you're likely to hit the DR pretty fast and it would take a few dungeon runs to just get enough gold together for your next exotic piece.
When doing the events in Orr you'd have to be very lucky not to hit the DR threshold. And that's level 80 content. It's fucking ridiculous.
Define "fail". I've seen people wipe and die and have to re-run. They were possibly scrubs, but I've seen more failures in GW2 in about last 2 weeks than I've seen in WoW for 2 years outside raid environment. If you mean "Fuck this shit, I'm going home", then yeah, I've not seen that a whole lot, but again, I actually have seen that, mainly in CoF.What's abominable about dungeons? I can get behind the "grind is overwhelming" and "everything is tied to timers" stuff, for sure, but uhm, what's the issue with dungeon content? It's miles above the abominable WoW dungeons for last 3 expansions simply by the fact that you can actually fail, even on the trash, and it takes more than 8 minutes to complete a dungeon run with a gang of brainless retards with aimbots.
Yeah, and being actually unable to fail in GW2 dungeons makes it better how?
Ah, so you responded to a stupid compliment with a stupid complaint, got you.Because in the article he brought up something every GW2 circlejerk says: "there is no grinding, there is no endgame, there is no pressure to level" Yet there are these walls that you cannot get past unless you do actually level up. Like every hit being glancing, conditions not being applied unless you are within 7 levels with the mob. Oh, and "no endgame" is complete bullshit simply because you don't gear yourself out in exotics unless you are, you know, level 80. Which is sort of an endgame goal in itself since it's the only way to min-max attributes.
So, every MMO/RPG ever should have an option for L1 character to complete the game? I have news, friend! Bethesda makes these sorts of games!because you have that option all the time
WvW is a bore, same as in planetside: fighting for same objectives day in and day out, with no real pay off other than points for the server, which means even less if you're stuck in the same tier, fighting same servers on the same maps. zzzzzzzzzzzzzzzzzz
You forgot one more important thing that drives people away: The Old Boys' Club effect.Sadly it's not a PW like UO or NWN, it's more of theme park, though at least one that tries to be mildly reactive. I've heard some interesting things about Saga of Ryzom ages ago, it had a lot of player-influenced stuff, including a possibility of a permanent farm-out (until a world reset, which I think happened once in a few months), which is probably a model that you'd have been after more. There's a few MMOs like that on the market, but they're generally made in some funny way that prevents mass populations to join it. And no, it's not the threat of perma-death, or of genuine failure and fuck-up that prevents people to play these, it's really more like "Obscure mechanics" and "Wtf is this interface" kinda issues from what I've been hearing. Pity really.
Yeah, there's that too, especially in games without seasonal resets.You forgot one more important thing that drives people away: The Old Boys' Club effect.Sadly it's not a PW like UO or NWN, it's more of theme park, though at least one that tries to be mildly reactive. I've heard some interesting things about Saga of Ryzom ages ago, it had a lot of player-influenced stuff, including a possibility of a permanent farm-out (until a world reset, which I think happened once in a few months), which is probably a model that you'd have been after more. There's a few MMOs like that on the market, but they're generally made in some funny way that prevents mass populations to join it. And no, it's not the threat of perma-death, or of genuine failure and fuck-up that prevents people to play these, it's really more like "Obscure mechanics" and "Wtf is this interface" kinda issues from what I've been hearing. Pity really.
Fixed that, no need to thank methe difference is that planetside is intrinsically shitty due to the fact that it's an FPS.
Like I said - no need to, that's my jobwhy would i thank you for you being right?
Fixed.tl;dr, this game would have been better had it been based on the strengths of GW1 instead of becoming mediocre mmo with a twist #1247543.
Having played Neverwinter, I grew to appreciate GW2's combat more. Stun-breakers, condition removal, boon removal, evades, heal skills, weapon switching (not to mention, multiple weapon types for every profession) add an entire level of depth to combat. It's a shame that almost all PvE content is designed to favour burst damage zerkers and wvw is such a dull experience in general.
It also could have benefited from varied damage types and resistances (fire, cold, lighting, etc). Ah well.
Care to expand on that?combat in neverwinter is better than in gw2.