Tbh what bothers me more than tooltip "vagueness" ever will is their patch note vagueness. "Tweaked the dungeons". Tweaked how? What's a tweak? Is it like tweaking a nipple? Will the tweak arouse me? Oh, NPCs now behave differently and charge instead of following, cool, nice to know I guess, is that intended? Oh.
It's like 2 sets of different people write patch notes - one set writes everything down to % ranges and values, and the other just throws some shit together. Then there's a HUGE amount of updates on Twitter all day long - I don't mind, but couldn't these same people like write down patch notes? Or does it distract them from tweeting too much?
Yeah, that annoys me. Bugs, crashes, unintended functions (Played story with GF, her story derailed completely into MY version of the story at Fort Trinity, yayay - guess it shows I was right with my choices, eh, bros, eh?), lags, bugs, fine, I can handle that, and I don't need a minute plan regarding your upcoming actions, but GIVE ME THE PATCH NOTES. I like to know if that shit I see now is a bug, or a feature. Sure, I could discover it by research, but that's probably not one of those things that I should be discovering by research. Anyway, p.sure they'll get there, they're a communicative bunch.