Kane
I have many names
GW1: Ability says it does 100 damage. I know it does 100 damage to low armor. To higher armored characters it will do 50-70 damage.
GW2: Ability says it does 1000 damage. To what? There is no standardized armor value here. All the damage helps you figure out is that a 1k damage spell is better than an 800 damage spell, but that tells you little about the total damage you actually have in any given situation until you test it.
- Per 100 toughness will block about 34 damage for every 1,000 applied and only if it isn't from conditions.
- Per 100 vitality will absorb 1,000 damage. Striaght up. conditions/damage vitality don't care.
- Generally speaking, Vitality is better than Toughness, with the important caveat that Toughness works better when Healing and other health sources are on the field (wich is pretty much always the case).