Excidium II
Self-Ejected
ugly
ugly
Because everything is so much more deadly? You're literally always one roll away from your death.I love THAC0 and 6 HP low-level D&D.
Because everything is so much more deadly? You're literally always one roll away from your death.
With a fighter/thief it's best to distribute points at creation to pickpocket (40 is enough to get them really helpful items) and the rest into open locks, but you prob know this.
And in a party with a bard setting pickpocket to 40 is a total waste since the bard will have more naturally.
And in IWD locks don't really matter, traps are painful.
I swear kuldahar is intentionally designed to make the player waste time when they come back to town and they need to sell stuff, it's driving me NUTS.
Going through the Dragon's Eye without someone to disarm traps is very, very painful.Traps aren't really much of a problem though. I've started with as low as 15 in detect traps and was still able to get through the Vale of Shadows, and slowly add skill points as the Fighter Thief leveled up.
Going through the Dragon's Eye without someone to disarm traps is very, very painful.
When I play ID nowadays, I always activate the cheat console and shamelessly CTRL+J my way through town. I've spent enough time walking back and fro between giant roots when I was younger. As Paul Stanley (of KISS fame) said about "I was made for loving you" : It's not something I'm ashamed of but it's not something I would want to do again. 'Nuff said.I swear kuldahar is intentionally designed to make the player waste time when they come back to town and they need to sell stuff, it's driving me NUTS.
IWD2 Rogue is a good job to stash some serious race like Deep Gnome. He can hide and scout very well, doing most of rogue duty. In battle he can provide respectable ranged attack, though not backstab because at lower level melee is a bad idea. However, his main role is to depress average level and allow XP harvest to progress at good pace. An impossible to replace role in a 6man party.
He can get a few fighter levels to up his combat skills.
I almost never do the backstabber character. In a party, that figure is generally far from allies when creating troubles. Generally backstabbers get surrounded and killed after a knifing.
That IWD2 Rogue is intentionally using shortbow from the start. The few Fighter level complement his bow skill. When he's creating trouble, he would be far from hostiles, so having enough space to run away back to safety is appreciated.
I almost never do the backstabber character. In a party, that figure is generally far from allies when creating troubles. Generally backstabbers get surrounded and killed after a knifing.
My backstabber usually does half the kills in IWD in the early parts (before the Ice Wights at least).