New Environments
Sharing a brief status update and some new environments!
Hey everyone! We've been hard at work these past few months: finalizing quest content, polishing and bug fixing, and creating and implementing some new environments. We're still working long hours at the moment, so this update will be brief, but we did want to share a sneak peek at 4 new environments we've added to the game:
Crypt
Dunes
Marsh
Fort
We hope you like the look of them; let us know what you think! We've tried to make sure that each environment in the game has at least 1 unique hazard or quirk to it to help keep combat fresh. We've also added a few new generic hazards that are shared across multiple environments (such as falling stone from a ceiling). We might go into detail on the different hazard types in a future update if there's interest in that. Either way, you'll be able to see a few of them in the next demo we put out.
The Future
We've previously mentioned in a few places that our current release target is Q1 2022. This remains the case, though we're not ready to give a firm date quite yet. Before we release, we are planning on putting out one more public demo during the Steam Next Fest in February '22. We were considering participating in the one that started yesterday, but since we're only allowed to choose 1 more, we opted for February as it lines up better with our intended release window.