rusty_shackleford
Arcane
- Joined
- Jan 14, 2018
- Messages
- 50,754
Now there's unlimited shelf space so your game is buried by thousands upon thousands of shovelware titles.I'm not sure why you guys keep reducing it to "profit" and "more profit", it's "profit" or "company goes under".American (and Western) RPGs, just like games in general, became a major part of entertainment industry and as such, first and foremost are made as a high return investment. Interesting stories, elaborate quests and complex mechanics are all shunned as potential risks in maximizing sales. Production effort is put on marketing and graphics, because those games are products that don't have to be good, they need to earn as much as possible. This business trend is slowly coming to other regions, CDPR being a great example.
The list of western developers that survived the great purge without changing their target demographic is what... Larian and PB? And Larian was on the brink of going under many, many times.
The rest are either defunct or zombie corporations being kept alive by necrophiliac publishers.
Those were different times, times of physical media. There was a limited shelf space, so not all games could be available for sale. If store chain wouldn't buy your game you were screwed and chains were interested only in giving shelf space to games who offered the biggest RoI to them. This forced you to adapt to mainstream taste or die. There are reasons so many people speculate if Troika would be able to survive is digital distribution was a thing back then.
The main takeaway from basically every indie dev I've talked to is they wished they hired someone to do PR/advertising.