Cunt Dickula!?
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West Virginia and Montana are our last chance for incline.
I have a question: how much of the rise of the cRPGs can be attributed to people who were heavily influenced by the DnD (and tabletop RPGs in general)?Apart from New Vegas, the Great American RPG has been essentially vanquished by the console invasion and then its already struggling form got kicked around by the journos.
Hmmmm or maybe they weren't that great to begin with,and they were just the only producers of such games.Nope, the point is that it used to make great games, then suddenly it stopped (together with everyone else). Then others recovered, but America didn't.america is really gay so it makes shitty games. there's your analysis without the graphs, folks.
In the current system,sure. It is well known fact that the best art is made by miserable people. That said i dislike modern day system,it is all about profit.He's a businessman in the entertainment industry, not an artisan with wealthy patrons that have good tastes in RPGs. Artistic integrity is for hobbyists.while retaining his honor and integrity as a craftsman
Am I missing something? The only one that actually stands out is Underrail and it's almost 6 years old.The current isometric RPG renaissance is localized in Europe
Why is it so unprofitable to make cRPGs? Why don't Americans play more of them, like people in other regions? If they did, then it would have been distinctly less unprofitable.This isn't a new insight.
(a) the American cost of living is too high for AA RPGs to provide a reliable return on investment for any company. It's not fundamentally impossible to make a good AA RPG (Shadowrun: Dragonfall would be the best example in the 2010s), but development is laborious unless the vision is streamlined (like Shadowrun: Dragonfall) to keep development focused and costs down. Anything more complicated always ends up butchered because shoestring budgets can't buy their way out of usual development problems (every Fargo Kickstarter game was always borrowing against the future). A couple million doesn't go far when you are paying dozens of people a professional California salary.
(b) going in that direction, programmers are the nuts and bolts of game development and getting them to stay in the company and/or industry is difficult unless you command AAA budgets. Sacrificing personal income for art was fine in the 90s when even programmers got a chance to voice and defend creative ideas to the development team, with the expectation at least some of these ideas will be accepted and implemented, but now programmers have nothing to do with the developing the creative aspects of content. To the extent there is any fun in programming at all, it is way more fun to it with a physics-intensive action game like Skyrim (hence the large modding community) or Grand Theft Auto than Wasteland 3. It might be possible to get game designers, writers, and artists to stick with your game development company as long as you can pay them, but turnover among programmers is always a problem. You would have to be some kind of idiot to prefer to program for inXile or Harebrained Schemes or any company that might make AA RPGs when you can get a job at Bethesda, ID Software, Rockstar, or some other AAA developer.
Thing is, it has not plunged in countries like Britain and Japan, nor even really in Canada, only in the US. If you look at the graph, Japan definitely went up, as did Western Europe. In fact, Western Europe is producing more good games than Eastern Europe, it's just the latter had a few major hits. When it comes to strategies, most of the recent good ones are Western European. Field of Glory II is British, Shadow Empire is Dutch/French, Age of Wonders III is Dutch, Rimworld is Canadian, Endless Legend is French, Dominions 5 is Swedish, even Total War: Warhammer 2 is British.I'd say it's very simple: Americans don't have any advantage in the market anymore. Back 25 years ago, most people in the world were either too poor to own a good computer or spoke some weird language that made it hard for them to reach a global market. The rest of the world has made huge gains in wealth, education, and English proficiency since then. So now we're competing on a level playing field, except that Americans have to pay more for rent.
Notice that the output of good games from countries like Britain and Japan has also plunged over the same period.
Ahhh who knows,maybe they would have made more moneyz without kwan ones. You presume that there is clear correlation between those two.The current isometric RPG renaissance is localized in Europe, but it's worth noting that they needed American devs to (literally) kickstart the thing. No Kingmaker without Pillars of Eternity, etc.
It's true that Larian were already doing their own thing in 2012, but I'm not sure they would have been as successful without doing the Kickstarter for Divinity: Original Sin in 2013, which again probably wouldn't have happened without those American devs.
What sort do you mean?Kwan just doesn't have any regulations at all.
It's not unprofitable, the codex just doesn't like the kind of RPGs that are most profitable.Why is it so unprofitable to make cRPGs? Why don't Americans play more of them, like people in other regions?
The answer seems to be mainly the post-SNES console invasion which undermined the PC too much in the US, but not elsewhere. Looking at the data above, might also be that only whites play the PC. Might also be that the devs can bribe the journos more easily since they're nearby, so the more unscrupulous and misanthropic devs who despise games have an advantage. But then they can do it in Canada too, yet it's not quite as miserable.
That they have no market regulations in anything really,and it becomes a shithole because of it. Unregulated market ends up in a death spiral where you get say 50k usd per month yet you live like a poor hobo lol. In such broken economy you can't just have a functional low and mid tear businesses. Getting 2 mils on kickstarter is like two months of salaries for a californian studio lol. While if a serbian dude that made underrail gets 2mil.....well that will be incline. The idea that inflation is good and should be pursued is very toxic retardation that the western economics ride,which will end up with massive fuck up in the end.What sort do you mean?Kwan just doesn't have any regulations at all.
Come to think of it. Did the island apes even create ONE good rpg?Britain
If a game company is listed on the stock exchange, it is almost a guarantee that the games will be shit.
OK, why is it unprofitable in the US market to make "good" cRPGs with interesting systems and detailed dialogue, but only profitable to make "bad" console-like RPGs with primitive actiony gameplay and cinematic cutscenes replacing all interactivity?It's not unprofitable, the codex just doesn't like the kind of RPGs that are most profitable.
Of the 10 best selling RPGs in the past decade I wouldn't be surprised if 8/10 of them are either from USA or Canada. Shit, half of them are probably from Maryland.
OK, why is it unprofitable in the US market to make "good" cRPGs with interesting systems and detailed dialogue, but only profitable to make "bad" console-like RPGs with primitive actiony gameplay and cinematic cutscenes replacing all interactivity?It's not unprofitable, the codex just doesn't like the kind of RPGs that are most profitable.
Of the 10 best selling RPGs in the past decade I wouldn't be surprised if 8/10 of them are either from USA or Canada. Shit, half of them are probably from Maryland.
In many other countries, lowbrow console RPGs don't have such an advantage.
cost of developmentOK, why is it unprofitable in the US market to make "good" cRPGs with interesting systems and detailed dialogue, but only profitable to make "bad" console-like RPGs with primitive actiony gameplay and cinematic cutscenes replacing all interactivity?It's not unprofitable, the codex just doesn't like the kind of RPGs that are most profitable.
Of the 10 best selling RPGs in the past decade I wouldn't be surprised if 8/10 of them are either from USA or Canada. Shit, half of them are probably from Maryland.
In many other countries, lowbrow console RPGs don't have such an advantage.
And having the PPP of a nigerian taxi driver....cost of developmentOK, why is it unprofitable in the US market to make "good" cRPGs with interesting systems and detailed dialogue, but only profitable to make "bad" console-like RPGs with primitive actiony gameplay and cinematic cutscenes replacing all interactivity?It's not unprofitable, the codex just doesn't like the kind of RPGs that are most profitable.
Of the 10 best selling RPGs in the past decade I wouldn't be surprised if 8/10 of them are either from USA or Canada. Shit, half of them are probably from Maryland.
In many other countries, lowbrow console RPGs don't have such an advantage.
the idea of someone like sawyer having a quarter million salary in any other country is lol
Country roads...
West Virginia and Montana are our last chance for incline.
It's a business
Come to think of it. Did the island apes even create ONE good rpg?
France delivers with Arkane Studions and Pierre.
1-0 for France
West Virginia and Montana are our last chance for incline.
america is really gay so it makes shitty games. there's your analysis without the graphs, folks.
OK, why is it unprofitable in the US market to make "good" cRPGs with interesting systems and detailed dialogue, but only profitable to make "bad" console-like RPGs with primitive actiony gameplay and cinematic cutscenes replacing all interactivity?It's not unprofitable, the codex just doesn't like the kind of RPGs that are most profitable.
Of the 10 best selling RPGs in the past decade I wouldn't be surprised if 8/10 of them are either from USA or Canada. Shit, half of them are probably from Maryland.
In many other countries, lowbrow console RPGs don't have such an advantage.
Niggers.
If I had to choose between being Todd Howard or Vince, I'd take Todd Howard's position any day of the week. Anyone else pretending otherwise is a big fat liar.
Video games are entertainment, Todd's money is generational wealth for your family.
Vince can support himself and his family while retaining his honor and integrity as a craftsman while Todd threw all that away for an expensive sports car and the chance to be in the same room as Snoop Dog. Glorifying this level of schysterism is completely un-American.