deuxhero
Arcane
The real problem with the artstyle emerges when looking at the screenshots on the Steam page:
The point of having such exaggerated/stylized characters is so they are identifiable at a glance, regardless of lighting or angle, which is good for gameplay and free camera movement. This fails at that basic part as multiple characters are concealed by long coats or fall into the same "buff" frame. It would be one thing if the cast were dozens, but we've seen only a single digit number and they still blend together.
The point of having such exaggerated/stylized characters is so they are identifiable at a glance, regardless of lighting or angle, which is good for gameplay and free camera movement. This fails at that basic part as multiple characters are concealed by long coats or fall into the same "buff" frame. It would be one thing if the cast were dozens, but we've seen only a single digit number and they still blend together.