Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Turn-Based Tactics The Lamplighters League - turn-based tactics in pulp 1930s setting from Harebrained Schemes

SpaceWizardz

Liturgist
Joined
Sep 28, 2018
Messages
1,123
This looks like a suitable evolution of the Battletech foundation.
Yes, but it doesn't appeal to my specific interests so that means it's objectively terrible and shouldn't exist.

i urge you to replay it before you sing its praises
it's nothing special
Subpar mechanics are compensated by the competent realization of the setting and occasional good encounter design.
There's no nostalgia here, this is the general consensus in both threads.
 

Maxie

Wholesome Chungus
Patron
Glory to Ukraine
Joined
Nov 13, 2021
Messages
7,118
Location
Warszawa, PL
This looks like a suitable evolution of the Battletech foundation.
Yes, but it doesn't appeal to my specific interests so that means it's objectively terrible and shouldn't exist.

i urge you to replay it before you sing its praises
it's nothing special
Subpar mechanics are compensated by the competent realization of the setting and occasional good encounter design.
There's no nostalgia here, this is the general consensus in both threads.
nah it's cheap and shitty to rely on 'consensus,' i'd like to know you lot's opinions
dragonfall is a short game takes maybe 20h to beat if you know your way around it even if you don't rush
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
98,052
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
After watching the trailer:
i did not expect 'saturday morning indiana jones xcom' and i can't say i'm entirely uninterested

More like DreamWorks Indiana Jones XCOM, surely: https://tvtropes.org/pmwiki/pmwiki.php/Main/DreamworksFace

dreamworks_face_4.png
 

ferratilis

Magister
Joined
Oct 23, 2019
Messages
2,464
That art style, just why? Why does every new game have that bland, featureless art style that looks like it's deliberately avoiding any sense of originality? Is there a manual for developers somewhere out there that prohibits them from designing good looking games, or is it that all young designers lack the know-how? I'm really curious.

It can't be THAT hard to design something like this (even if 3d).
4f6df7ad6b60d4776f4140c31d001e968c4c16954b9c785b486a1ff4e58cc16d.jpg
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,311
Devs tagged it as Adventure/RPG/Strategy, so...

And yeah I'll second the rest of the comments, Indiana Jones RPG with some monsters and occult sprinkled in sounds awesome, but that artstyle is atrocious.
 

SpaceWizardz

Liturgist
Joined
Sep 28, 2018
Messages
1,123
dragonfall is a short game takes maybe 20h to beat if you know your way around it even if you don't rush
You could say the same for something like Fallout, that's not a good point.
DF/HK are a novelty stand out amidst a sea of banal shit boring Baldur's Gate copycats we've been assaulted with since the Kickstarter resurgence, I'd gladly take another Shadowrun game over another Pillars/Pathfinder/Divinity.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,038
trpg, belongs in the tactical gaming subforum :M

I don't see the word "RPG" anywhere in this game's description. Correct me if I'm wrong.
Genre: Adventure, RPG, Strategy.

Still in the right section, though.

I don't count Steam genre tags.
Definitive answer https://store.steampowered.com/news/app/1167750/view/3642887094702773697

What is “The Lamplighters League and the Tower at the End of the World”?

It is an exciting turn-based strategy game with engaging characters, taking place in an all-new world set in an alternate 1930s with an occult twist, carried by a unique artistic direction. Globetrot across a variety of exciting locales around the world and outwit your enemies in strategic turn-based combat - and, if you play your cards right, you might just save the world.

Right forum now. :cool:

"Unique artistic direction" is a stretch though.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
6,614
It can't be THAT hard to design something like this (even if 3d).

You are seriously overestimating the abilities of modern developers.

Also, this is what happens when people who don't even like video games are in charge. It's all about the $$$.
 

Humbaba

Arcane
Joined
Aug 12, 2021
Messages
2,940
Location
SADAT HQ
Games like that live and die by encounter design, enemy and weapon variety and progression, none of which can be assessed until release, so no, not gonna follow, throw it through my window once it's out.
 

Maxie

Wholesome Chungus
Patron
Glory to Ukraine
Joined
Nov 13, 2021
Messages
7,118
Location
Warszawa, PL
dragonfall is a short game takes maybe 20h to beat if you know your way around it even if you don't rush
You could say the same for something like Fallout, that's not a good point.
DF/HK are a novelty stand out amidst a sea of banal shit boring Baldur's Gate copycats we've been assaulted with since the Kickstarter resurgence, I'd gladly take another Shadowrun game over another Pillars/Pathfinder/Divinity.
I didn't bring up its length as an argument for its mobile character
I did so to urge anyone here to replay the game and look me in the eye (on the internet) when they say it's any good
frankly I liked HK a bit more especially if you skip dialogues
 
Joined
May 31, 2018
Messages
2,605
Location
The Present
I agree that the art is weak. I'm skeptical about the the dev team. I didn't really enjoy the Shadowrun games. I abandoned Dragonfall mid-run from disinterest. I didn't play Battletech, but its reception was pretty good. I like the concept presented here and it looks a bit higher effort than the Shadowrun games. I won't write this off yet.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
12,675
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
I agree that the art is weak. I'm skeptical about the the dev team. I didn't really enjoy the Shadowrun games. I abandoned Dragonfall mid-run from disinterest. I didn't play Battletech, but its reception was pretty good. I like the concept presented here and it looks a bit higher effort than the Shadowrun games. I won't write this off yet.

Yeah I'm about the same, though it was Hong Kong I couldn't get through. Beat the others though. Still, it's interesting just because it's a fun setting that isn't used all that often.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom