Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

The Legend of Heroes Thread - Trails of Cold Steel in the Sky

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,439
Well, Geofront has partnered with Falcom for the Zero and Azure western releases. Congratulations to them! Still haven't played their Azure patch (as I was impatient and just went ahead and played the Flame edit), so I look forward to checking it out in 2023.

No mention of Epic exclusivity at all. Games are coming to all platforms. All and all, a great night for Falcom fans. Here's to Ys IX on PC in a little over a week!
 

HoboForEternity

LIBERAL PROPAGANDIST
Patron
Joined
Mar 27, 2016
Messages
9,427
Location
liberal utopia in progress
Steve gets a Kidney but I don't even get a tag.
https://geofront.esterior.net/2021/06/25/from-fantasy-to-reality-our-partnership-with-nis-america/

The dang mad lads and lasses
From Fantasy to Reality: Our Partnership With NIS America
Posted OnJune 25, 2021
2b6746376ad81a619ab43f69cd87a1a8
AuthorSupremezerker
website-friendly-version.jpg

Artwork by Kyo (@kyotyanehh)

Well, here we are. Trails from Zero and Trails to Azure are being officially localized, and the Geofront has partnered with NIS America to make it happen. We reached an agreement with NIS America and, now, our text—the text you have seen in our localization patches—will serve as the basis for the official releases of the Crossbell duology. Each and every member of our team is thrilled about this opportunity because it’s the culmination of our driving motivation:

To ensure Crossbell gets the localizations it deserves so that people can experience these engaging, touching, wonderful games.

As you may have noticed, our patches for Trails from Zero and Trails to Azure are no longer available on our website. Some might be disappointed by that, but we would enthusiastically request you to support the official releases instead.

We couldn’t be more excited for what the future holds for us and for the Crossbell games. To celebrate that, we thought that we would round up some of the Geofront members (and a special guest) to talk about what this announcement means to them!

STATEMENT FROM ZERKER, PROJECT LEAD OF TRAILS FROM ZERO:
When I asked Gu4n if he could use some help on Trails from Zero, I never imagined that we’d make it to this point—to the point where our work is being used to bring Crossbell over officially. It’s funny, really. There were points during Trails from Zero’s first editing pass when I’d dread about the possibility of official localizations being announced out of the blue, dashing our hard work prematurely. I desperately wanted us to be able to finish our work before it reached that point.

And…we did. Somehow—for some reason—everything has worked out. Not just worked out, but worked out in the best possible way. The Geofront was able to release two localization patches that we can be immensely proud of, and we have the opportunity to partner with NIS America to bring these lovely games over officially now. Whenever I sit down and really think about it, I’m speechless. Just absolutely floored.

Thank you, NIS America, for partnering with us. And thank you, Geofront, for being the best, most talented group of people I’ve ever had the pleasure to call my friends.

Zerker-S.jpg

STATEMENT FROM OMGFLOOFY, GEOFRONT CO-FOUNDER/ESTERIOR.NET ADMINISTRATOR:
I think I have an apology to make.

By saying, “We won’t sell to anyone, there’s too much red tape,” I was inadvertently lying to everyone—even to myself because, quite frankly, I honestly thought it was that way for sure. That there were too many people involved both with us and before us. To me, this would be a nightmare project to accomplish and realize as a fully licensed release. Who would be willing to go out of their way to not only work with all of us involved with the Geofront, but the previous team that worked on the games, as well?

I mean, I guess I can now say that NIS America absolutely would. And they really delivered—to not only us, but everyone else. I legitimately did not expect this to go the way it has, and everyone with NIS America has blown away my expectations. We’ve been in communication with them—though some of us have not been as active as others (coughlikemyselfcough)—and the team working with the games has been amazingly receptive to everything we’ve done and what we want to discuss with them regarding the games.

Beyond just their willingness to work with us, I was over the moon to see that not only did they keep our titles (which we had very specific reasons as to why we went with “Trails from Zero” and “Trails to Azure”)—but they also kept what was done for our Azure logo, while adopting that style into the Zero logo. (By the way, those logos are amazing!)

I’m so excited that all of this will be able to go out far beyond just the people we’ve reached through our patch. As a result, this means that those of you who have wanted it, but didn’t want to play on PC can finally have the chance to play these wonderful games!



Floofy-S.jpg

STATEMENT FROM GUREN: ORIGINAL LEAD TRANSLATOR OF TRAILS FROM ZERO & TRAILS TO AZURE:
Hi, everyone.

As you just read, sometimes what seems impossible can become reality. When all hope is lost and Crossbell seems to be a piece of the Kiseki story you’ll never experience in an official way, NIS America comes knocking at the Geofront’s door and stuff happens. It took a long time for all of the pieces to come together for various reasons; however, now it’s official and you can start waiting for those ETAs.

Personally, I’d like to thank the old comrades-in-arms who made Trails from Zero and Trails to Azure less obscure and more accessible for people to play, the Geofront, for the amazing job they did using our old work as a base for their much improved versions and for getting in contact with the previous team to discuss these possibilities. And, of course, a very big thank you to NIS America for the nice things to come our way in the future.

Guren-S.jpg

STATEMENT FROM RIBOSE, PROGRAMMER/TESTING LEAD OF TRAILS FROM ZERO & TRAILS TO AZURE:
“This series set my path in life with its incredible focus on attention to detail. I was led to finding a community—a group of friends and passionate fans. Together, we made two wonders we can be eternally proud of.”

To expand on this message you may have found in Trails to Azure‘s finale, there are few things that have changed my life quite as much as this pair of games. I found the series six years ago now, and I believe I was in just the right place to meet the right people who could make it happen.

And in December of 2016, we set out with the goal of making these two games be accessible with as high-quality of an overall experience as we could. The team changed and grew just like the projects, but from the outset, we wanted to embrace the best parts of the other English entries in the series. Which to many of us was the passionate teams who “did it right” as opposed to “fast” or “first.” And now it turns out we also won’t be the last.

So, please enjoy these two wonders in ways that we couldn’t have dreamed of.

Ribose-S.jpg

STATEMENT FROM SCOTT, PROJECT LEAD OF TRAILS TO AZURE:
That’s a hard act to follow, isn’t it?

Leading the Geofront’s Trails to Azure was a dream come true, but seeing this partnership come to fruition is something unfathomable. I cried tears of joy the day I read NIS America’s proposal to us. I was overwhelmed at the thought of my name being immortalized in my favorite game of all time…forever.

This experienceit’s something that can’t happen in other mediums. You can be the biggest fan of the first Star Wars film in the world, but you’ll never have your name attached to the original as a director or writer. But it’s possible in localization. The game I fell in love with years ago, the game I surrendered over a year of my life sacrificing my heart and soul to… We will forever be linked. I was the lead editor of the official localization of my favorite game ever, and there are no words to describe how happy or proud that has made me.

Selfishly, I’ve seen usthe Geofrontas the stewards of Crossbell. Trails of Cold Steel III and Trails of Cold Steel IV may feature Crossbell City, but Trails from Zero and Trails to Azure are where its spirit resides. And now, two of the most ambitious unlicensed localizations ever have gone to live with the stars. Today, we grant NIS America the key to the city and take a bow.

While our time with Crossbell may have come to an end, we know everyone on NIS America’s localization team working on these two games will preserve the love and care we put into them. They have welcomed us with open arms, because, at the end of the day, we aren’t as different as we seem. We all have so much passion for what we do—and it shows. Now, more people around the world will finally get to experience these two masterpieces in English and see the passion that both teams have put into getting Crossbell over the language barrier.

That is a cause worth celebrating.

So, thank you. Thank you to NIS America for granting us this opportunity, to our friends and family that supported us, and to every fan that believed in us and spread positive word of mouth about our work. We never would have made it this far without you. We sincerely hope you’re as proud of us as we are of you for helping make this possible. And, for one last time…

Please look forward to Trails from Zero and Trails to Azure.

Scott-S.jpg

[\quote]
 

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,439
It's just funny because Rean is essentially the same basic archetypal protagonist that Estelle and Lloyd are. Except it could be argued that he goes through even more growth than them. I really didn't care much for Rean in Cold Steel 1 at all, but warmed up to him a bit in II, then actually enjoyed him in III and IV. I get the repulsion - hell, learning to like Estelle was a huge hurdle for me to get over in order to start enjoy the series - but there is so much important worldbuilding that happens over the 4 games that'd it'd be shame to miss it, especially if you plan to continue playing the series.
 

Maxie

Guest
never seen Estelle sporting black leather with a flowing edgy albino mane and katana
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,081
I liked Estelle right from the beginning. Even previous two times when i couldn't finish first game it was not because of her.
 

Rean

Head Codexian Weeb
Patron
Joined
Nov 14, 2020
Messages
2,165
Strap Yourselves In
Still debating nignogs who have obviously never touched Cold Steel? Let me fix.

Let me restate this basic FACT OF LIFE.

ANYONE WHO DOESN'T LIKE REAN IS A FAGGOT

I don't want to play game centered on someone i dislike. Life is too short.

gay private account, which should be handed over to me for safekeeping

never seen Estelle sporting black leather with a flowing edgy albino mane and katana

gay private account, which should be handed over to me for safekeeping

:positive:

Essentially, Rean is GOD.
 

Rean

Head Codexian Weeb
Patron
Joined
Nov 14, 2020
Messages
2,165
Strap Yourselves In
It's just funny because Rean is essentially the same basic archetypal protagonist that Estelle and Lloyd are. Except it could be argued that he goes through even more growth than them. I really didn't care much for Rean in Cold Steel 1 at all, but warmed up to him a bit in II, then actually enjoyed him in III and IV. I get the repulsion - hell, learning to like Estelle was a huge hurdle for me to get over in order to start enjoy the series - but there is so much important worldbuilding that happens over the 4 games that'd it'd be shame to miss it, especially if you plan to continue playing the series.

Rean gets more development than Estelle and Lloyd put together. I don't like the way the guy looks, but, after finishing the games, I have to admit he's got amazing character development.
You're trying to argue with mongoloids who have never touched the series.
Reinhardt got into Trails in the Sky literally 6 weeks ago.
Completely irrelevant.
 

Maxie

Guest
calm down Matt or you will run out of your happy pills at this rate
Rean is a crap high school protagonist elbow pressed into a world where japanese high school dynamics simply did not exist before Cold Steel, thankfully to facilitate this Erebonia is just Japan with germanesque locales with it's emperor and Meiji industrialization and schools of the blade and onsen and all that stupid crap
all stuffed there just so Rean can have a high school type plot for him and completely in the face of Estelle and Lloyd, who were both greenhorns advancing within larger organisations that didn't exist to fellate them
 

Rean

Head Codexian Weeb
Patron
Joined
Nov 14, 2020
Messages
2,165
Strap Yourselves In
Did you copy that from the Gamespot review?
Like I said, those who have played the games and the LIARS are obvious to tell apart.
 

CyberModuled

Arbiter
Joined
Mar 31, 2019
Messages
443
Too bad people will miss three good Cold Steel games just because the first game put them off.
Falcom set the bar pretty high for themselves so going from og trilogy to Cold Steel (Geofront wasn't a thing at the time and I wasn't aware of the older PSP emulation translations), only made me dislike Cold Steel 1 even more than I would've under normal circumstances.

Unfortunately I was retarded enough to beat CS2 after because I already owned a copy and was hoping in vain that it might hit SC highs because CS1 could've just been growing pains for Falcom. I can't say I was very impressed with that either though when most of it was goddamn filler that barley matters in the context of the main story so the one thing CS1 had going for it (its ending) felt wasted. Plus at the end of the day, just like SC, it is essentially just one giant sequel expansion for CS1 which meant I played more fucking CS1 with some tweaks.

For all I know, maybe CS3 and 4 are masterpieces that completely change my viewpoint on this particular arc. I'm not willing to find out first hand anytime soon though after already wasting close to 200 hours on two games I disliked.
 

Jermu

Arbiter
Patron
Joined
Aug 13, 2017
Messages
1,644
CS 1-2 are easily the worst games in Trails series, 3-4 are a lot better and I enjoyed playing those.
Tits2>Ao>Zero/tits1>tits3/CS4>CS3>>>>>>>CS1>CS2

On the other hand I have played CS1-CS4 only once and tits1-2 5 or 6 times
 

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,439
Falcom set the bar pretty high for themselves so going from og trilogy to Cold Steel (Geofront wasn't a thing at the time and I wasn't aware of the older PSP emulation translations), only made me dislike Cold Steel 1 even more than I would've under normal circumstances.

I think my love of the Zemuria setting as a whole, and in particular the events of the Crossbell duology, enhanced my enjoyment of CS1 much more than it would have coming straight off 3rd. Something about getting to see the events from Zero and Azure unfold from a totally different perspective was kind of a magical moment in gaming for me. I hate school settings, and the overall tone of CS1 was off-putting as a result, but the gameplay was fun enough and the introduction to Erebonia intriguing enough that I managed to have a fun time with what I feel is the weakest entry in the series. Luckily CS1 is the only one where the school setting is present enough to mar my enjoyment a bit. Besides that, CS3 has such a unique perspective with Rean being put in the instructor roll that I enjoyed it way more. CS2 and 4 are barely "school" games at all.

My opinions on CS2 on the other hand are definitely considered abnormal, because it was the game that actually made me come to accept and truly love the CS games. The structure, tone, characters, events, and overall gameplay as a result of the tweaks to the former elements made me have a great time. To this day I get a little confused at the hate it gets, but as I've said before in the thread, titles like 3rd, CS2, CS4, and to some extent Azure get special love from me in how they tend to shake up the series formula and presentation in interesting ways.

Regardless, I'm not here to convince anyone to play games they don't want to. I just get a little surprised that the attachment to the setting and getting to see events unfold in it in any form isn't enough to draw some people in despite some flaws. That's ultimately what makes the flaws of most of the games in the entire Trails series much easier overlooked or endured for me.

By the time it gets a Steam release the game will be free on Epic.

If you're referring to the upcoming Trails titles, they aren't Epic exclusives, so no.
 
Last edited:

Sarathiour

Cipher
Joined
Jun 7, 2020
Messages
3,276
By the way i finished CS4 last week.


Pretty good conclusion to the story, mega-curse due to a god-like being is a lazy trope, lazy trope tend to be the bread and butter of jrpg anyway. My main grip was how awkward it was to reload the last save to get to see the grand master doing a cliffhanger

Lot of improvement gameplay wise compared to CS3, but the game is unfortunately way too easy, DK battle were the only moment in the game were i felt menaced. It's a shame, because disorders were interesting, and boss tend to had more nasty thing up their sleeves
all cancel, BO cancel, BP drain to name a few
, but are not doing enough damage to be threatening, apart from the occasional burst due to a S-craft, which is most of the time heavily predictable.

I'm following a bit the modding community, another difficulty balance mod is on his way, and also few thing like extend craft set for the old cast character (liberl & crossbell) . Will probably give it another spin before 2023.
 

Valestein

Arcane
Patron
Vatnik
Joined
Dec 31, 2011
Messages
6,204
Location
Haliask, North Ambria
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here Strap Yourselves In
My chief gripe with the 4 ending was:

Crow and Millium remaining alive and well.

One thing i really liked about it was:

Jurai and North Ambrai remaining under Erebonian control despite the unfortunate loss of Crossbell. Plus I liked Rean and Ozzie developing a proper father/son relationship.
 
Last edited:

Ysaye

Arbiter
Joined
May 27, 2018
Messages
790
Location
Australia
My chief gripe with the 4 ending was:

Crow and Millium remaining alive and well.

One thing i really liked about it was:

Jurai and North Ambrai remaining under Erebonian control despite the unfortunate loss of Crossbell. Plus I liked Rean and Ozzie developing a proper father/son relationship.

Well technically they (Crow and Millium) also died as per the first ending - it is "Trails into the Reverie" more complicated than just the second ending. Did you also see the bonus Ouroboros bit after reloading the save game once more?
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom