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The Legend of Heroes Thread - Trails of Cold Steel in the Sky

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,438
It all goes back to what I was saying when I first started playing it, and that is the opposing forces' weak motives and lack of desire to fully commit to their beliefs. In 3, a lot of characters remained highly enigmatic and their impetuses mysterious, that made everything exciting.
The moments you outline are cool from a visual/scale perspective, sure, but that's unrelated to what I'm talking about.

The end result of this character writing is not even morally gray (which appears is what the writers were going for in the end).

I certainly get what you're saying, but the way those characters behaved in the end - particularly who you mention in the spoiler - made for a very interesting perspective on all the characters in question, and for some uniquely presented motivations all around.

Osborne in particular, being willful and intelligent enough to recognize the fate before him, yet still manage to manipulate a fucking 1000 year old curse is what I call interesting. And that we can have that intermingling of emotions not only for him, but all the other characters who felt the need to go along with his plans for whatever reason they deemed necessary is pretty good storytelling, in my opinion.

Obviously it's going to hit everyone different, but we've been seeing mysterious motivations for characters throughout the entire series. It was nice seeing this one come to a logical conclusion that caused one to look back and re-examine years of behavior that these characters exhibited in a different light.

Particularly when it caused me to recall the conversation between Olivier and Osborne that takes place in Sky 3rd and start reconsidering things all the way back to that point.

And it does make for a lot of grey morality in retrospect, particularly for those characters kind of orbiting the truth of the matter.
 
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Cat Dude

Savant
Joined
Nov 5, 2018
Messages
501
Rean is probably the most typical animu main character in the series. In anime and weeb games the most interesting and bad ass one are always the sidekicks.
 

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,438
this statement is almost correct, except there are no interesting sidekicks in cold steel

A statement from someone who has clearly not played the games in question. We get it, you don't like the direction taken with Cold Steel.

EDIT: Calling out normie too. What you got to say about it?

DOUBLE EDIT: Jermu, get in here too.
 
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j2alg

Educated
Joined
Aug 8, 2021
Messages
81
I like Tita, I can forgive her horrible HP because she has nice skills and is cute
 

The Jester

Cipher
Joined
Mar 1, 2020
Messages
1,741
-Trails in the Sky FC ending:
Here's the super assassin/spy guy with an interesting past and a connection to the secret organization that controlled all the events of the game from shadows.
He'll no longer run away from his past, he'll face it head on!
Sounds epic right?

Trails in the Sky SC:
-You play as cheerful optimistic girl #61737

:nocountryforshitposters:
 

Ventidius

Arbiter
Joined
Jul 8, 2017
Messages
552
I had been replaying some of the Cold Steel games lately and one thing that really stands out when you are taking things easier is just how good the music is in this series:









Of course, this is something that has been mentioned quite a few times. Worth emphasizing nonetheless.
 

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,438
anyone who has played the end of CS4 will know there seems to be more than a fair share of hints that link this game and some of it's lore with the main series.

I'm surprised someone else picked up on this. I know next to nothing about Nayuta, but having looked at some of the screenshots - and more importantly some of the artwork - I started to draw some tenuous connections. Glad I'm not the only one who sees the possibility there.

Is this another plane of existence that the Grandmaster had existed in? And if my theory that the Grandmaster is indeed Aidios is correct, is this where she became a "god" before taking residency in Zemuria? Very interesting.
 
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Ventidius

Arbiter
Joined
Jul 8, 2017
Messages
552
I remember being interested in Nayuta back in the day. IIRC the game did get a fan translation, but there was no PC version, just PSP. I'll be keeping an eye on that, since it's apparently a canonical part of the setting and Falcom do Action RPGs well.

Gotta give it to Falcom, they've been really enterprising about bringing their games, even the more obscure ones, to a lot of different platforms. I hope more Japanese developers follow their example.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,080

Ventidius

Arbiter
Joined
Jul 8, 2017
Messages
552
One thing about Trails into Reverie that's got me curious is its structure. Apparently, the main campaign will alternate between three main squads/parties (Rean's, Lloyd's, and C's), and apart from that, there will also be some side stories where you play as some of the other characters from the franchise. I presume these side chapters will take place in between the main ones.

Seems rather ambitious. Both CS3 and CS4 experimented with different ways of juggling a large cast, with different results. It's interesting to see that they will continue to tinker with this concept, as it became a considerable draw of the games for me, and it was very effective when it worked properly. It didn't always work properly, to be sure, but hopefully they have a feel for what works and what doesn't by now. The main issue is balancing cast coverage with a meaningful sense of progression (though some QoL elements like equipment and quartz management also come into play).

Either way, I'm looking forward to the game.
 
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Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
All that charjumping and overload of characters did't work in steel and probably won't work in new gaem. Smaller cast of chars is more wholesome because they get more time to develop.
 

Ysaye

Arbiter
Joined
May 27, 2018
Messages
790
Location
Australia
One thing about Trails into Reverie that's got me curious is its structure. Apparently, the main campaign will alternate between three main squads/parties (Rean's, Lloyd's, and C's), and apart from that, there will also be some side stories where you play as some of the other characters from the franchise. I presume these side chapters will take place in between the main ones.

Seems rather ambitious. Both CS3 and CS4 experimented with different ways of juggling a large cast, with different results. It's interesting to see that they will continue to tinker with this concept, as it became a considerable draw of the games for me, and it was very effective when it worked properly. It didn't always work properly, to be sure, but hopefully they have a feel for what works and what doesn't by now. The main issue is balancing cast coverage with a meaningful sense of progression (though some QoL elements like equipment and quartz management also come into play).

Either way, I'm looking forward to the game.

Getting into the "why" of it would invoke massive plot spoilers, but basically structurally or design-wise they were going for the next version of Trails in the Sky The Third with elements like the Sun / Moon / Star Doors covering the past, present and future and it being a much more linear experience. Many of the main characters that are in Kuro No Kiseki are first seen (often in still imagery) with introduction stories linking them into the series.

Like The Third, a large cast can be selected from for a range of sections; in addition to nearly all the characters from past games being playable, there are some brand new playable characters and some characters that were not playable before but are as part of this game (again that is far as I can go without massive spoilers).
 

Duraframe300

Arcane
Joined
Dec 21, 2010
Messages
6,395
I remember being interested in Nayuta back in the day. IIRC the game did get a fan translation, but there was no PC version, just PSP. I'll be keeping an eye on that, since it's apparently a canonical part of the setting and Falcom do Action RPGs well.

Gotta give it to Falcom, they've been really enterprising about bringing their games, even the more obscure ones, to a lot of different platforms. I hope more Japanese developers follow their example.

It's not

and even if its retconned to be in it there's nothing you really gain out of Nayuta for trails story. Calling the few refrences ingame flimsy would be optimistic. Just play it for what it is.
 

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
3,079
https://nichegamer.com/2021/09/19/the-legend-of-heroes-kuro-no-kiseki-opening-movie/

the-legend-of-heroes-kuro-no-kiseki-09-19-21-1.jpg


Falcom has shared the new The Legend of Heroes: Kuro no Kiseki opening movie, showing off the game’s cast and its theme song.

Featured in the new The Legend of Heroes: Kuro no Kiseki opening movie is the theme song “The End of the Nameless Nightmare,” performed by Falcom’s in-house band, the Falcom jdk BAND.

Here’s the new opening movie:



Here’s a rundown on the game:

A completely new title in the series to commemorate Nihon Falcom’s 40th anniversary!

The “Trajectory” series of story RPGs has received high praise for its character portrayal and epic storyline. The story RPG “Trajectory” series has received high praise for its character portrayal and epic storyline, and has sold over 5.5 million copies in total.

With a completely new setting and characters, the second half of the series is set to begin! The Legend of Heroes: Trails of Dawn”, a commemorative title for the 40th anniversary of Nihon Falcom, will be released as a PlayStation 4 title on September 30, 2021.

All-new characters and setting! A new story will unfold with the backstage solver (Spriggan) as the main character! The story takes place in the Republic of Calvados, in the eastern part of the Zemuria continent, which has not been revealed in the previous games in the series. The story is set in the eastern part of the Zemuria continent, the Republic of Calvado, which has never been revealed in the series.

Features

  • A new “trajectory” story will be depicted with new characters.
  • Seamless “Trajectory” series battles have evolved! The graphics have been enhanced with the new engine.
  • The graphics have been enhanced with the use of a new engine, and the system has evolved and developed to seamlessly switch from field battles to command-type battles.
  • Evolution and development! In addition to making field movement and battles more enjoyable, the new graphics are enhanced by the use of Nihon Falcom’s unique new engine.
  • In addition to making field movement and battles more enjoyable, the game’s graphics have been greatly enhanced through the use of a new proprietary engine.
The Legend of Heroes: Kuro no Kiseki is launching for PlayStation 4 on September 30th in Japan.
 

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