This "Gasp! The technological singularity that Professor Epstein predicted!" comes out of nowhere. It was never brought up over the past 1,000 hours of Trails.
Knock it off with the Crossbell wanking.
There is no good reason why it isn't with you.
"LOOK MOM! SCANTILY CLAD WOMEN GYRATING!"
You can't make this up. Wallace and Aurelia's army stationed there (as well as a few NPCs visiting from Ordis) should have been disintegrated.
Gramhardt's English voice is underwhelming. Doesn't have the gravitas of his Japanese voice.
Make up your mind prick. You don't get to cry "Erebonia must disarm while we hulk up our military!" and then turn around and say "Oh, why are you Erebonians being so cautious when it comes to intervening in this territory?".
"Crossbell has consistently needed a multinational force with multiple Gralsritter, Enforcers, A Rank Bracers, Jaegers, Divine Blades, etc, to solve its own issues short of Dieter figuring out how to solve their issues on their own."
"No, THIS time for sure we will prove we can handle crisis with their own borders by having this multinational team of special people take care of it!".
Gramhart and Osborne had a point.
I've noticed that the dialogue keeps switching back and forth between "Babel" and "Retributive Tower".
Sadly it looks like the devs didn't make The Retributive Tower/Babel visible from atop the Moon Temple.
Why is Lucy here? Where is Julia?
Why is my controller rumbling after the end of each fight inside the Retributive tower?
Claire's treasure chest voiceline sounds nasally.
Got stuck on the cube boss for an hour. At one point I thought I would have to go back to an earlier save and readjust Lloyd's team, but I managed to get through it. Just keep Aeon shield up. What I did I would switch to Lloyd, have him use Burning Heart to build BP, and use Chrono Burst to get a heal in there during the electrifying phase to heal Lloyd back up. Then swap back out to Joshua and had him and Rufus spam Cavalary edge. I brought in Estelle because of her S-craft that has a high break rating, and since it's an S-craft that means she has a long delay, which means fewer turns of Aeon Shield lost.
Cool.
That third phase of the Zoa Gilstein divine knight battle was the hardest final boss battle in this franchise yet, surpassing Valimar vs Ordine at the end of CS1. Took me about 2-3 hours of attempts, and my winning attempt took 30 minutes. Basically you want to guard if below 50% HP, try to use Alisa/Elliot/Musse to heal the whole group since that's more efficient than just healing a single mech, and try to stack debuffs on the boss.
Debuff combos:
Sara's Lordly Lightning (costs 300 EP) will inflict SPD down (L), which if followed up by Fie's or Altina's Shadow Rise (costs 200 EP), will extend that to two turns.
Jusis' Silvery Runes (costs 300 EP) will inflict DEF and ADF down (L), which if followed up by Rean's Crescent Flash (costs 60 CP) will extend that to 3 turns. Use this before a 5 BP team attack for maximum damage. Rufus' Divine Arc will extend that ADF down (L) to 4 turns. If Rean still has 60 CP and doesn't need to guard against the boss, then Machias or Juna can accelerate Rean so he can use Crescent Flash and refresh the debuff before it falls off. Emma's and Ash's Silver Ray can also extend the debuffs but only for 2 turns.
Crow and Sara can inflict STR down (L) which lasts 2 turns, and can be extended by Jusis or Juna's Galt Arrow for 2 turns.
When Zoa Gilstein starts nearing 50% HP, start saving up your CP so you can turtle during his enhanced state, which lasts 9 turns. Defending has a longer AT delay than attacking, so if you use defend then the enhanced phase will go by quicker. You can't debuff the boss during this phase (most importantly, you can't slow him down fast enough to defend in time if he changes targets), and his attacks are deadly, so everyone should just defend. You will also be protected from more attacks by Emma's Crescent Shell team-wide DEF up buff. Alisa's art can provide healing and CP so she should be used the most. Use Musse to heal the whole team.
If a support character is not going to use an art, and instead use an item/charge/spirit, then swap that character out to a useless character like Gaius, Kurt, or Millium. That way, when the next support character's turn comes up, you can switch them out if there is an opportunity for a good combo.
Items have a short delay.
Try not to charge EP as the Divine Knight pilot, as has an AT delay of 25 which means you have less time to react and defend if the boss switches to targetting you. Have the arts support character do the EP charging.
It is disappointing to hear that Soldats/Divine Knights aren't playable in Kuro. To me they were one of the biggest appeals of the Trails of Cold Steel games.
The final fight on foot after that was pretty disappointing. Couldn't use Rean, stupid Lloyd forced into my party, and each of the boss' attacks are raid-wide one shots so you are forced to bring Tio and use her Aeon Shield all of the time.
Rufus' friends going back to save him and him realizing he has close friends might have been powerful had they not only known each other for just three days.
Fuck Lloyd. Second game where he has done his best to sabotage this planet.
Is Valimar still inside the Tyrfang? Or is it a new consciousness that has emerged inside it?
Huh? The unrepetent criminals get into the happy ending montage?
No, you didn't.
Kondo lied. I remember the news during the lead up to Hajimari's release. He said that the final scene of the game would be in Kuro's engine. It wasn't. It was a grainy, pre-rendered FMV and the audio was out of sync.
Ending thoughts
Fuck Lloyd and fuck Crossbell, and I'm sure Falcom will find a way to take the story back to Crossbell (again!) and shove the SSS into more stories they have no business being in, and have more characters talk about how amazing Crossbellians are.
One of my biggest peeves with the latter Trails games is Falcom's pathological impulse to shoehorn in characters from prior games - whose stories are over - into stories they don't belong in.
SC ended with Ragnard and Cassius telling the kids that there is going to be other stuff going on in the world, but that's not up to them to solve. That is for the people over there to whome those conflicts are relevant to solve. But then here you get Reverie where they're talking about everyone across the world has to come together to solve every problem.
And of all the characters they choose to shove into Rean's and Rufus' story aka Cold Steel 5, they choose the most unlikeable: Lloyd and the SSS. Also, 1/3rd of the game revolves around Crossbell, the story of which had already concluded in Ao and then concluded again in CS4. Class VII and Rufus carried this crisis while the SSS accomplished jack all, and ofcourse Lloyd had to commit sabotage (again!) and destroy life-saving information about an impending apoclaypse.
More empty platitudes about the power of friendship.
Once again - like with SC and Ao - it makes no sense that the final boss could be defeated when he has mastery over space. He could have just used his mastery over space to teleport the protagonists into solid rock, or drown them in the lake below, or crush their space, or whatever. And with mastery over time he could just rewind time everytime they are hit and thus evade that hit, or just delete their enemies from existence.