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The Legend of Heroes Thread - Trails of Cold Steel in the Sky

HoboForEternity

LIBERAL PROPAGANDIST
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Mar 27, 2016
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liberal utopia in progress
Steve gets a Kidney but I don't even get a tag.
I Am really loving the reverie corridor so far. Really challenging at least compared to post sky games. 2nd mid boss battle
corrupted SSS
was really cool and pretty challenging
 

Jermu

Arbiter
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Joined
Aug 13, 2017
Messages
1,644
early Hajimari is probably the third hardest game after fc-sc with max difficulty but compared to those games there are many more ways to break the balance later (fc-sc earth wall spam + pump speed how fun)

regarding 3rd Richard is indeed a beast best character combat wise with Kevin
 

Nelka

Scholar
Joined
Oct 28, 2019
Messages
554
Location
Kentucky, US.
I Am really loving the reverie corridor so far. Really challenging at least compared to post sky games. 2nd mid boss battle
corrupted SSS
was really cool and pretty challenging
I just wish there was an option to change view to grid in party menu, switching characters or planning party is sometimes a pain in ass with so many characters available, and since it's the last game in the series I would like to play all my fav characters in reverie corridor dungeon :C
 

Nelka

Scholar
Joined
Oct 28, 2019
Messages
554
Location
Kentucky, US.
With Kuro perfectly playable with fan translation maybe I will pick it up when finished with Reverie... waiting another 3-4 year for official western release is suffering
 

Jermu

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Aug 13, 2017
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1,644
yup kuro1 translation was pretty decent, kuro2 is still in rough state a lot of MT so Im waiting till it gets better
 

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,434
No, it's only critical path and some side quest NPCs. Most secondary dialogue boxes on those aren't translated either. This is based on research I've done on Hajimari, Kuro 1, and Kuro 2 spreadsheet translations. Would love to be proven wrong on this, but I don't think I am. Trails games without the NPC dialogue just aren't worth playing for me.
 
Last edited:

Jermu

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Aug 13, 2017
Messages
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D6GvMUW.png


It was done by zerofield which did a good job, sadly need to search a little to find it because
fuck nisa
also no need overlay programs or whatever + combat things are fully translated. also Im pretty sure someone translated (all?) npcs but at least most of em after that was released but cant check now
 

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,434
Yeah, "many minor characters" is not enough for me, sadly. Would do it if they confirmed they weren't bring Kuro to the west or something. If there was a patch out there with every line of dialogue translated, I would absolutely just buy a Japanese or Chinese copy though.
 

Jermu

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Aug 13, 2017
Messages
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as I mentioned that was zerofield translation and some 4chan people have translated it for 1 more year.
all npcs were translated 21st february 2023 and the latest update was done 19th april.

27th July - Initial Release (I guess this is the pre-alpha or whatever cos this patch is FAR from done lol)
-All spreadsheet text inserted into script.
-Several table files complete.
-Most textures translated.

28th July
-Updated Hollow Core table
>Redone in KuroTools
-Updated Shard Skill table
>Redone in KuroTools
-Updated m0100 script file (Underground Ruins)
>Fixed some typos
-Added English launcher config translation
-Updated c0000 script file (Old Town)
>Added missing translation for a scene in chapter 1
>Removed some random Japanese I accidentally left in chapter 1
-Updated t5000 script file (Oración Southern District)
>Added remaining spreadsheet NPCs
>Fixed some typos
-Updated m1200 (Creil Outskirts)
>Fixed some stuff
-Updated e0100, m0100, m1100, m7510, and m7600 script files
>Fixed some stuff
-Updated Achievement table
>Fixed typos

29th July
-Added remaining menu textures (tutorial pop-ups still not done yet)
-Added system icons with the custom logo made by @Aridoyu (without permission, haha...)
-Added text table back in (it's fixed now)
-Updated the name table
>Changed Sarah to Saara
>Changed Ashrad to Askeladd
-Added dinput8.dll
-Fixes the bad font spacing
-Updated help table
-Fixed some typos
-Updated font
>Fixed alignment for Asian characters
>Added 2 missing characters for a weird ass name that is used literally once
-Added quest table [it's fixed now]
-Replaced dinput8.dll with XAudio2_9.dll.
>Does the same thing, just doesn't interfere with controllers anymore
-Included the original game exe and launcher in the ENG PATCH folder so people stop asking me why the font isn't working

30th July
-Updated t0000
>Fixed linebreaks
-Updated t1200
>Added missing line
-Updated skill table
>Shortened some descriptions to improve readability
-Updated text table
>Fixed a typo
-Updated m1100 script file
>Fixed a translation for a chapter 1 side quest
-Added tips table
>Loading screen tips have been translated (though the game often loads too fast to see them)
-Updated c0400
>Fixed Zin being misnamed as 'Jiji' in one scene
-Updated font
>Added missing heart character
-Updated text table
>Fixed some wording and text overlap
-Added item table
>Very unfinished. This one's just temporary for the time being

31st July
-Added status table
-Updated text table
>Fixed some typos
-Updated sys_event script
>Fixed a typo
-Added chapter_save table
-Added connect table (still unfinished)
-Added gourmet table
-Added notemenu table (Hex-edited)
>Temporary until we get a KuroTools schema for this file. Some names are cut short to fit
-Updated hollow core table
>Changed some wording, nothing big
-Updated skill table
>Changed Silver Thorn to Argent Thorn to match the item table
-Updated item table
>Translated a ton of stuff
-Updated name table
>Fixed a few incorrect names
-Updated quest table
-Fully completed, with all quest names, descriptions and navigation

1st August
-Added shop table
>Thanks mystery anon who decided to translate this for us lol
-Updated t1000 script
-Updated t1200 script
-Various typos and missing text fixed
-Updated e0200 script
-Attempted to fix the slow dialogue scrolling in the race scene
-Updated c0000 script
-Added some additional translations
-Added topic table
-Added first batch of tutorial textures
-Updated notemenu table
>Redone in Kuro Tools

2nd August
-Updated a bunch of scripts (c0000, c0400, c0410, c0600, c0800, c1000, c1010, c1020, c1200, c1400, c1600, e0220, m2300, m2310, t4000)
>The <wxxx> delay modifier for every translated line should be adapted to english length now.
>Cmd_text_0D, Cmd_text_08, Calling chr_set_display_name, Calling menu_additem, and alignment stuff should be done, only leaving actual dialogue.
>One of the files that I did had "Taikun" instead of "Tycoon", not even sure why since I did name him Tycoon in every other file.
>The Siden District intro and a love triangle conversation in that file were missing, now they are done.
>A line of dialogue was cut into 4 lines, I edited it into 3 and I have it in the notes, just in case.
>Every error posted in the last 2 threads should be fixed, keep posting them and I'll keep fixing them.
-Added second batch of tutorial textures
-Updated hollow core table
>Mare bug should be fixed now
-Updated t2000, t2200, and system scripts
>Fixed missing green text in some messages
>Fixed missing text in Tharbad
-Updated text table
-Updated c0200 script
>Removed test dialogue (again)
-Added third batch of tutorial textures

3rd August
-Updated a bunch of scripts (c0000, c0200, c0400, c0600, c0800, c1000, c1200, m3400, t3000, t3400)
>Fixed a couple of missing lines
>Changed Sharid to Sherid and Najah to Naje in some scenes
>Fixed a couple lines that were too long
-Added third batch of tutorial textures (next one will be the last)
-Added Shard Skill guide on the Orbment menu
-Updated e0710, l1000, m5000, and t3000 scripts
>Minor fixes
-Updated a shitload of scripts (like 23, I'm not gonna list em all here)
>Compiled some of the decompiled ones to bring them up to date
>Changed instances of "........." or whatever to just "..." instead
>Added spaces before some of the heart symbols

4th August
-Updated a bunch of scripts (c0000, c0200, c0400, c0600, c0800, c1000, c1020, d0000, m0100, m4100, t2000)
Minor fixes
-Added condition info table
-Updated a few more scripts (c1000, l0000, l1000, m4100, sys_event, t3000)
>Fixed a few typos
>Translated missing 'SP increased' and 'Quest complete' lines
-Updated skill2 texture
>Fixed incorrect descriptions for a few Shard Skills

5th August
-Added final batch of tutorial textures
>All textures should be done now (barring unused stuff)
-Updated help table
>Changed 'Statistics' to 'Parameters' to match the name Falcom went with on the Status screen
-Updated pretty much every script file
>Adjusted delay modifiers to account for new text scroll speed from the dll

6th August
-Updated gourmet table
>Fixed linebreaks, typos and wording
-Updated a few scripts (c0000, m5200, t2000)
>Removed some Japanese leftovers, nothing big
-Updated text table
>Fixed Magic Attack and Magic Defence overlapping numbers in shops by shortening them
>Changed the wording in some of the warnings like when changing hollow cores or drivers
-Updated item table
>Fully completed

7th August
-Added dlc table
>Fully completed

8th August
-Updated conenct table
>Fully completed
-Updated skill table
>Changed 'Spirit' and 'Charm' to 'Gleaming Blade' and 'Dazzle' to match the help menu
-Updated status table
>Shortened Aaron's, Risette's and Quatre's descriptions
-Updated a bunch of scripts
>Fixed a typo in btlsys
>Fixed most typos reported today
>All mxxxx files are free of Japanese text (except m3000 and m3200, which have NPCs)
>Added translations for missing dialogue for party members, Viktor, Paulette and Yumé (WIP)

9th August
-Updated cvis1_0320 texture
>Fixed Fan Lu's character introduction being misnamed 'Huang Lu'
-Updated scripts
>Fixed minor errors across most scripts
>All exxxx files fully translated
-Updated text table
>Fixed Zoom Out/In text on the map overlapping
-Updated item table
>Fixed untranslated Ideal Force driver description
>Fixed U-Material typo
-Updated dlc table
>Items now redeem correctly

10th August
-Updated active voice table
>Fixed a typo and changed one of Agnès' battle lines (changed "what a pain" to "how troublesome")

11th August
-Updated a bunch of scripts
>Fixed a bunch of minor issues reported in the thread
>Added missing spreadsheet dialogue for the finale in c0400
>All lxxxx files fully translated
>Translated some more Old Town NPCs (Harry, Mark, Hawker, Robinson, Natalia, Gin)
-Updated text table
>Fixed typos
-Updated dlc table
>Fixed untranslated descriptions for droplet set 1/2
-Updated gourmet table
>Fixed typos and wording
-Updated item table
>Mirrored gourmet changes
-Updated name table
>Fixed incorrect NPC name
-Updated topic table
>Changed 'Marc' to 'Mark'

12th August
-Updated c0000 script
>Fixed some typos and linebreaks
>Translated a couple more Old Town NPCs (Kris and Rebecca from Stanley Factory)

13th August
-Updated note_help5050 texture
>Fixed typo for Quick's description
>Fixed incorrect description for Slow
-Updated c0000 script
>Translated a few more Old Town NPCs (Sheena, Brenda, and Eddy)
>Fixed some missing lines from the first quest in chapter 1
>Fixed some linebreaks

14th August
-Updated c0000 script
>Fixed some typos and linebreaks
>Fixed mismatched lines for Agnès and Aaron in the finale
>Translated a couple more Old Town NPCs (Anya, Anya's Mother [yes that is her name])

15th August
-Updated most scripts
>Small fixes reported over the last few days
>Changed most "--" to "──"
>Added missing dialogue for main story content in Creil and Langport (should be able to play them any way you want without missing dialogue now, though NPC stuff still needs doing)
>Translated a couple more Old Town NPCs (Old Man Huck, Father Nikolai)
-Updated gourmet table
>Fixed typos
-Updated item table
>Fixed typos
-Updated achievement table
>Redone in KuroTools

16th August
-Updated c0000 script
>Translated a few more Old Town NPCs (Sister Milia, Curtis, Roman [group convos for the latter two aren't done yet])
>Fixed a few typos and linebreaks

17th August
-Updated various scripts
>Small fixes
>Story dialogue for Tharbad fully completed (not NPCs though)
-Updated achievement table
>Small fixes
-Updated status table
>Small fixes

19th August
-Updated achievement table
>Fixed a bug that prevented Tyrell news and movie pamphlet counters from incrementing
>Changed a few Japanese characters to English ones
-Updated c0000 script
>Translated a couple more Old Town NPCs (Zola, Jesse)
>Minor fixes

20th August
-Updated c0000 script
>Translated a few more Old Town NPCs (Margarette, Raymond, Carol [group convos for the latter aren't quite done yet])
>Minor fixes

21st August
-Updated c0000 script
>Translated all NPCs in Old Town (I think)
>Minor fixes

22nd August
-Updated skill3 texture
>Fixed auto forte and auto crest descriptions being the wrong way around
-Updated various script files
>Usual fixes
-Updated item table
>Minor fixes
-Updated status table
>Minor fixes
-Updated text table
>Minor fixes
-Updated tips table
>Minor fixes

23rd August
-Updated shop0 texture
>Added the missing archive icon for the system menu
-Updatded c0000 script
>Minor fixes

27th August
-Updated c0000 script
>Old Town is now fully translated (sorry for the wait)

28th August
-Updated most scripts
>Usual fixes
-Updated active_voice table
>Minor fixes
-Updated connect table
>Minor fixes
-Updated item table
>Minor fixes
-Updated quest table
>Minor fixes
-Updated shard skill table
>Minor fixes
-Updated tips table
>Minor fixes
-Added ai folder
>Still WIP, but these are the little names that show up on the bottom of the screen for enemy crafts and the like

[Side note: The JP patch is more or less done now, minus the tutorial pop-up textures and the archive menu. There's a few minor issues that need to be fixed, but it is playable from start to finish now as far as I'm aware]

30th August
-Updated ai scripts
>Added translations for all human enemy crafts and arts in-battle (monsters are next)
-Added archive_logo texture
>Changed the Japanese game logos in the archive menu to the English ones (for when we eventually translate the contents of that menu)

31st August
-Updated ai scripts
>All enemy craft/art names translated

1st September
-RIP Zerofield...

2nd September
-Updated most scripts
>Added optional story dialogue for Basel (not NPCs)
>Usual fixes
>Decompiled scripts updated to latest KuroTools version
-Updated skill table
>Minor fixes

3rd September
-Updated book table
>Translated movie pamphlets

4th September
-Updated scripts
>Added optional story dialogue for Oración (not NPCs)
>Removed '(ZF)' from choices
>Usual fixes
-Updated connect table
>Minor fixes
-Updated hollow core table
>Minor fixes
-Updated shop table
>Minor fixes
-Updated status table
>All enemy names translated
>Minor fixes

5th September
-Updated c0600 script
>Added translations for a few Tyrell District NPCs (Jesse, Irene, Carol, Yunifa, Graham, Shino, Giordano)
>Minor fixes
-Updated cvis_c5320 texture
>Changed 'Kaela Mcmillan' to 'Kaela McMillan' in her introduction nameplate

6th September
-Updated status table
>Minor fixes

7th September
-Updated status table
>Changed 'Disaster Scorpion' being incorrectly named 'Dither Scorpion'
-Updated scripts
>Fully translated sys_event
>Various fixes (thanks to the anon who provided the document)
-Updated hollow core table
>Minor fixes
-Updated place table
>Minor fixes
-Updated quest table
>Minor fixes
-Updated shop table
>Minor fixes

9th September
-Updated several scripts
>Usual fixes
>Fixed an incorrect spelling for one of Melchior's craft names
>Added translations for a few more Tyrell District NPCs (Alvis, Regina, Cleo, Nadia [Cleo's wife, not Na-chan], Amia, Filia, Chignon, Tracy, Agnès)

11th September
-Updated scripts
>Usual fixes
>Removed some unecessary spaces at the start of lines
>Moved misplaced heart/music symbols for some lines
>Translated remaining NPC dialogue in m3000 and m3200
-Updated item table
>Minor fixes
-Updated mapjump table
>Minor fixes
-Updated text table
>Changed window title from 'New Save Data' to 'The Legend of Heroes: Kuro no Kiseki' (I don't know why this took so long to fix)

-13th September
-Updated scripts
>Usual fixes
>Added translations for a few Creil/Langport NPCs (Alvis, Melchior, Marielle, Jack, Halle, Xiao Lin)
-Updated books table
>Minor fixes
-Updated connect table
>Minor fixes
-Updated skill table
>Minor fixes

-15th September
-Updated t2000, t2200, and t3000 scripts
>Added translations for a few Tharbad NPCs (Daswani, Nate and his girlfriend, Saara, Marielle, Dingo, Bermotti, Gotch, Judith, Nina, Sherid and Naje)

-20th September
-Updated c0600 script
>Added translations for a few Tyrell District NPCs (Abbey, Shakkar, San, Marilyn, Peter, Karin, Nancy)

-22nd September
-Updated book table
>Added translations for Tyrell News Issues 1 and 2

-23rd September
-Updated scripts
>Fixes from the doc (thanks anon)
>Added additional main story and side quest lines for c0200 (Riverside)
>Translated some more NPCs
*Basel: Alvis, Albert, Julian, James, Yunifa, Graham, Feri, Giscard, Esmeray, Cronkite
*Longlai: Risette, Quatre, Fio, Xeros, Yume
*Oración: Zin, Alvis, Xiao Lin, Renne, Shizuna
-Added archive table
>WIP (quality may be iffy since we don't have the Japanese table)
-Updated name table
>Fixed a few untranslated NPC names
-Updated shop table
>Minor fixes

-24th September
-Updated c0600 and c1000 script
>Added translations for a few more NPCs
*Tyrell District: Marielle, Odette, Albert, Hermes, Daswani, Nate, Nate's GF
*Vantaille District: Chen, Regina, Moffsen (FULLY COMPLETE)
>Added missing main story and side quest lines for Tyrell District
>Minor fixes
-Updated name table
>Fixed some untranslated names in Vantaille
-Updated shop table
>Changed 'Mohsen's Meat Stand' to 'Moffsen's Meat Stand'

-26th September
-Updated c1200 script
>Added translations for a few more Dark-Light NPCs (Maja, Yimai, Paprika, Morgan, Gabriella)
>Minor fixes

-29th September
-Updated c1200 script
>Added translations for a few more Dark-Light NPCs (Yota, Beckson, Marron, Magissa, Mistress, Tracy)

-30th September
-Updated c1200 script
>Dark-Light District fully translated

-2nd October
-Updated c0600 script
>Added translations for a few more Tyrell District NPCs (Porco, Nami, Wendell)
>Minor fixes

-4th October
-Updated c0600 script
>Added translations for a few more Tyrell District NPCs (Sloth, Charles, Kageyoshi)

-6th October
-Updated c0200 and c0600 scripts
>Added translations for a few more NPCs
*Riverside: Jonas, Bruno, Selma, Lodi, Lashkar, Annie, Gordon
*Tyrell District: Lucia, Haora, Lolo
-Updated name table
>Minor fixes

-8th October
-Updated c0600 script
>Added translations for a couple more Tyrell District NPCs (Giselle, Julia)

-10th October
-Updated c0600 script
>Added translations for a couple more Tyrell District NPCs (Trancent, Polka)

-12th October
-Updated c0600 script
>Added translations for a few more Tyrell District NPCs (Hendrick, Old Man Talkie, Kathy)

-14th October
-Updated c0600 script
>Added translations for a few more Tyrell District NPCs (Mau, Kaohan, Kunmin)
>[Next update will be the last one for this file. There's only like 3 or 4 NPCs left in this area]

-17th October
-Updated c0600 script
>Tyrell District fully translated

-18th October
-Updated books table
>Added translations for Tyrell News issues 3 and 4

-21st October
-Updated c0800 script
>Added translations for a few Seiden District NPCs (Oslo, Simon, Kirk)

-22nd October
-Updated c0800 script
>Added translations for a couple more Seiden District NPCs (Flora, Marguerite)

-24th October
-Updated c0800 script
>Added translations for a few more Seiden District NPCs (Young Officer, Allen, Kanza, Chen)

-27th October
-Updated c0000, c0400, c1400, e0200, m1200, m2000, m7100, sys_event, and t1200 scripts
>Minor fixes
-Updated archive table
>Added additional translations

-31st October
-Updated c0800 script
>Added translations for a few more Seiden District NPCs (Corold, Kiara, Rumsfield)
-Updated name table
>Fixed Brawny Joe's name being untranslated
>Changed 'Cremona' to 'Clemona'
-Updated shop table
>Changed 'Elland Boutique' to 'Elleland Boutique'

-2nd November
-Updated c1400 script
>Minor fixes
-Updated c0800 script
>Added translations for a few more Seiden District NPCs (Clemona, Simmons, Basilea)

-3rd November
-Updated c0800 script
>Added translations for a couple more Seiden District NPCs (Polanski, Jennifer)

-4rd November
-Updated c0800 script
>Added translations for a few more Seiden District NPCs (Mora, Eddy, Carol, Huck, Eve)

-5th November
-Updated c0800 script
>Added translations for a few more Seiden District NPCs (Giordano, Cleo, Tracy, Trancent, Langdon, Alvis, La'Ahad)

-6th November
-Updated c0800 script
>Added translations for a few more Seiden District NPCs

-7th November
-Updated c0800 script
>Seiden District fully translated
-Updated mapjump table
>Changed 'Elright Boutique' to 'Elleland Boutique'

-8th November
-Updated t0000 script
>Added translations for a few Creil Village NPCs (Whaley, Goddard, Roger, Molly)
>Minor fixes

-9th November
-Updated t0000 script
>Added translations for a few more Creil Village NPCs (Nason, Kyle, Melissa, Bercia, Lutz, Garland)

-10th November
-Updated t0000 script
>Added translations for a couple more Creil Village NPCs (Ranjie, Motona)

-11th November
-Updated t0000 script
>Added translations for a few more Creil Village NPCs (Gonzales, Giovanna, Annie, Kent, Nero, Jafar)

-12th November
-Updated t0000 script
>Added translations for a few more Creil Village NPCs (Lashkar, Martha, Folken, Hans, Ben, Lan)

-13th November
-Updated t0000 script
>Creil Village fully translated

-14th November
-Updated books table
>Added translations for Tyrell News issue 6

-15th November
-Updated books table
>Added translations for Tyrell News issue 7

-16th November
-Updated books table
>All newspapers fully translated

-17th November
-Updated t1000 script
>Added translations for a few Langport - New Town NPCs (Tricia, Hanjao, Suiran, Vittorino, Shue, Yao)

-18th November
-Updated t1000 script
>Added translations for a few more Langport - New Town NPCs (Yang, Anthony, Tuan)

-19th November
-Updated t1000 script
>Added translations for a few more Langport - New Town NPCs (Monique, Downey, Hyades, Ilin, Kuwano, Sicily)

-20th November
-Updated t1000 script
>Added translations for a few more Langport - New Town NPCs (Darren, Katyusha, Fu Ming, Kim, Honghwa)
-Updated ed9.exe
>Updated to the latest Steam version for compatibility with the freecam cheat table

-21st November
-Updated t1400 script
>Langport - Port District fully translated

-22nd November
-Updated t1000 script
>Langport - New Town fully translated

-24th November
-Updated t5000
>Oración - Southern District fully translated

-26th November
-Updated t5200
>Oración - Eastern District fully translated

-29th November
-Updated c1200 script
>Changed 'Filenkov' to 'Frankoff'
-Updated name table
>See above
-Updated t5400 script
>Oración - Northern District fully translated

-1st December
-Updated connect table
>Minor fixes

-8th December
-Updated t4000
>Longlai fully translated

-15th December
-Updated c0200
>Added translations for alternate party member dialogue in Riverside

*All of the alternate dialogue for picking different party members to Zerofield in the main story and side quests should be done now. NPCs are still WIP.

-31st December
-Updated t1200
>Langport - Eastern Quarter fully translated

-5th January
-Updated books table
>Changed 'Leslie Lam' to 'Leslie Ram'

-14th January
-Updated t2000 and t2200 scripts
>Tharbad - Entertainment District fully translated
>Tharbad - Traditional District fully translated
>Minor fixes

-28th January
-Updated c0200
>Added translations for a few Riverside NPCs (Primo, Rooney, Ilulu, Lolo, Bermotti, Kokone, Kronin, Bradley, Yunifa)

-29th January
-Updated c0200
>Added translations for a few more Riverside NPCs (Graham, Downey, Hyades, Lucio, Damian)

-2nd January
-Updated c0200
>Riverside fully translated
-Updated name table
>Fixed Selma's name being untranslated

-6th February
-Updated c0400
>Added translations for a few Station Street NPCs (Stephan, Paul, Meliease, Clarissa, Maina, Giordano, Clutch, Greta, Kopeika, Hazel)

-7th February
-Updated icons and note1 textures
>Changed the kanji in the element icons to an English equivalent

-8th February
-Updated c0400
>Added translations for a few more Station Street NPCs (Alvis, Regina, La'Ahad, Gray, Carlo, Ilhan)

-11th February
-Updated c0400
>Added translations for a few more Station Street NPCs (Sylvie, Kaina, Li Lian, Wesley, Deborah, Enma, Milte, Neumann)
-Updated name table
>Changed Marguerite (Station Street) to Margaret to avoid confusion with Marguerite (Seiden District)

-13th February
-Updated c0400
>Station Street fully translated
-Updated t2000
>Minor fixes
-Updated t2200
>Minor fixes
-Updated t_books
>Minor fixes

-21st February
-Updated t3000, t3200, and t3400 scripts
>Basel fully translated
*ALL NPC DIALOGUE NOW FULLY TRANSLATED*
-Updated mapjump table
>Minor fixes
-Updated t_place table
>Minor fixes

-22nd February
-Updated c0600
>Fixed some missing lines in the Tyrell District

-23rd February
-Updated c0200 script
>Fixed some missing lines in Riverside
-Updated m7510 script
>Fixed some misaligned text
-Updated archive table
>Fully translated

-28th February
-Updated item, shard_skill and skill tables
>Changed a few Quartz names to be consistent with the official releases
*Spirit -> Mind
*Destruction -> Break
*Critical -> Strike
>Changed Erosion ailment to Corrosion to avoid confusion with a plot element in Kuro 2
-Updated note_help5020, note_help5020_e, and s_skill1 textures
>Changed Erosion ailment to Corrosion to avoid confusion with a plot element in Kuro 2
>Fixed Shade being mislabeled as Blind

-5th March
-Updated ed9.exe and launcher.exe
>Brought up to the latest patch for high frame rate support
-Updated archive table
>Fixed typos
-Updated title0 texture
>Added Config Tool to the main menu

-7th March
-Updated scripts
>Minor fixes
>Added missing dialogue for Julian in Riverside

-8th March
-Updated textures
>Fixed misaligned button icons in the NISA port

-19th April
-Updated scripts
>Minor fixes
-Updated tables
>Minor fixes

here is current kuro 2 progression, red is machine translation:
4xF35Fb.png


bad research :cool:
 

HoboForEternity

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Steve gets a Kidney but I don't even get a tag.
Finished reverie's main story but not postgame yet. That was great. Rean's storyline closure was so satisfying and really shows how much he has grown over the years. I can't believe they also managed to make me like this motherfucker:

2Q==.jpg

No shit. He has become one of my favorite character in this series full of great characters. I don't mind the cop out death too since the game hammered to us that self sacrifice isn't the only answer, and lapis deserve her dad to be alive i guess. His route, i think is falcom's best writing chops in recent times. There are many things they did to "redeem" other characters like cedric in the daydream too. Falcom's writing can be inconsistent in quality but when they hit they hit a home run.
 

moleman

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I just finished Trails in the Sky FC. Never played a JRPG before, because I was always put off by their ... uhm ... flamboyant art-style.

First the bad:
somehow I expected the game world be more open. Everything is very corridor-like which I found a bit disappointing. Cities look all the same and, god that camera rotation was annoying to the very end.

The neutral:
Combat seemed very basic at first, maybe because I played on normal difficuilty since I'm a filthy casual. First time I looked deeper how the orbments worked was when I lost to the two monster-dogs in Ruan.
I was really pissed at the multi-staged final battle. It took forever and when I fnally beat it the game crashed on me. It didn't crash a single time before that for 50+ hours, so I guess it was just bad luck for me.
Still don't know what to make of the thing that Professor Alba was the main villain after all. That Ouroboros organization came a bit out of thin air unless I missed something before. The bitter-sweet ending for Estelle an Joshua I found very touching.

The good:
Right at the beginning of the game I was convinced that Estelle would annoy the fuck out of me and that I would quit the game after two hours max. To my big surprise I ended up liking her.
Lore and characters is what carries the whole game. It's a very slow burner at the start but I actually enjoyed that. You learn about the world and its characters without getting lore-dumps getting pushed down your throat like in some other games (looking at you Pillars).

Summary:
Bit disappointed for the lack of world exploration and presentation of the world in general.
Liked the characters and story. I bought the next two games already. Are there any improvements in gameplay and exploration in later games of the series?
If I like this game does that mean I'm a weeb now?
 

Tse Tse Fly

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Are there any improvements in gameplay and exploration in later games of the series?
Exploration - not really, it's like the weakest aspect of these games, but I guess that's just how (most) jrpgs are
There'll be some enhancement to the combat system, but nothing really worth looking forward to, at least not in Sky SC and 3rd

If I like this game does that mean I'm a weeb now?
Actually Sky FC might be the least weeb game in this series
 
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Everything is very corridor-like which I found a bit disappointing.

In the second game of a Trails arc, the game eventually opens up and you get freedom to go where you want. Chapter 8 of Trails in the Sky SC, the first half of the final chapter of Ao, act 2 of Cold Steel II, acts 2 and 3 of Cold Steel IV. However the level design is still corridors. The only really wide open fields levels in Trails games is that area around Zeiss in Sky, and the Nord Highlands in the first two Cold Steel games.


Cities look all the same

Yeah. Sky looks really samey. Towns with the same style, the roads are all the same green deciduous forests and brown rocky mountain paths. Crossbell is similar in having samey looking towns and samey roads. Cold Steel you get a little more aesthetic variety in locations (you get to visit a town whose main export is beer, and the surrounding countryside is yellow grain fields. You get to visit an old timey aristocratic city with baroque architecture. You get to visit mongolian steppe nomads. A castle by a misty lake. A huge urban metropolis. A quaint little village sequestered high in a snowy mountain range. Etc).


I played on normal difficuilty since I'm a filthy casual.

Normal difficulty is what the game was originally designed around. Later Trails games had higher difficulties but those did not exist in the original Sky. For the Sky games on PC you're playing now, those difficulties were inserted by the English localization company.


Right at the beginning of the game I was convinced that Estelle would annoy the fuck out of me and that I would quit the game after two hours max. To my big surprise I ended up liking her.

Be aware that the quirky Estelle we got is fanfiction by XSEED. In the original Japanese she's rather boring. That holds true for much of Trails' writing, which was spiced up by English localizers.

VYJHCiM.png



Are there any improvements in gameplay and exploration in later games of the series?

SC and Ao are pretty boring since you do not get to explore any new towns. They are 60+ hour long games set in the same places you already explored in the previous game. The Cold Steel sequels at least introduce new places to explore.

Combat becomes fun in Sky the 3rd, then becomes boring again in Crossbell. I found the combat and character building in the Cold Steel games to be very enjoyable.

Sidequests are trash until you reach Ao. Before Ao I would recommend skipping the side quests. Ao has a few sidequests which I found to be worthwhile (keeping talking to the Harolds and you will get them). CS has okay sidequests. Cold Steel IV has some very good side quests.
 

Endemic

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NISA get a lot of flack for their localizations, but they did at least cut down the filler "ha ha..." type lines dramatically.
 

4249

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PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Codex Year of the Donut Divinity: Original Sin 2
Whats the optimal difficulty for first playthrough of Zero and Azure? Gonna finally have time for starting 'em soon™ :bounce:
 

Tse Tse Fly

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I played both on Hard and it was kind of too easy for me. Though Azure has a number of quite tough fights towards the end, but there are ways to counter it with the help of Master Arts (also be sure to keep your burst orbs for when you really need them).

In terms of difficulty I'd rate Trails games (those that I've played so far) as follows:
Sky SC (Hard) >> Azure (Hard) > Sky 3rd (Hard) > CS2 (Nightmare) > CS1 (Hard) > Sky FC (Hard) > Zero (Hard)
None of them were particularly difficult for me except Sky SC
 
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I found the combat in the first two Sky games and the Crossbell duology to not be very enjoyable. Crafts deal pitiful damage compared to arts (Agate suffers the most from this), and on higher difficulties the game boils down to spamming earth guard and aerial/death scream/white gehenna in Sky or equipping Pixie on Wazy and spamming Lord Inferno in Crossbell. Cold Steel was where I began enjoying the combat and character building. Crafts based damage builds become viable again even on higher difficulties. For CS1 my first playthrough was on hard, and I played the next three games after that on Nightmare, and then played Reverie on Abyss. The early game (first 20 hours or so) always sucks because you have so few options but eventually you get more party members and you're able to start farming sepith to craft better quartz and buy better gear and the combat starts becoming more manageable.
 

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