Echo Mirage
Arcane
Does it need WiiU/Switch controls or will it run with mouse and keyboard?
http://mudlord.info/trashheap/cemu174c.zip
Working, cracked version. Because even pirates have their DRM these days.
IMPORTANT: Be sure to run the game once, then exit the emulator, run it again, let it compile the shaders, then enjoy your 100% stutter-free game.
Does it need WiiU/Switch controls or will it run with mouse and keyboard?
http://mudlord.info/trashheap/cemu174c.zip
Working, cracked version. Because even pirates have their DRM these days.
Does it need WiiU/Switch controls or will it run with mouse and keyboard?
It definitely doesn't need Nintendo controllers, but i'm playing with my X360 pad, so i don't know if it can be played with kb+m.Does it need WiiU/Switch controls or will it run with mouse and keyboard?
Didn't even know it can be turned off. I'm afraid i don't have much time to play this this week.ewwwwwwwwwwwwwwwwwww
turn off the noob hud bro. and tells us where you head off to first
I don't know how shaders work. But that's how this emulator works, so i'm just telling you people this, the first try might be somwhat discouraging. It's choppy as fuck and takes quite a while to even load the first time.Re: shaders, that's not how it works. Did you download a precompiled shader cache?
What kind of framerates are you getting? Are you able to get 30fps in the overworld?
i5 3570k @3,40 GHzAlso, what kind of machine do you have if you manage to play decently?
Yeah, yeah. Thing is, Nintendo makes their games to sell their shitty consoles (and vice versa). If you're skipping one step, you're "stealing money" anyway. I'm surprised they haven't done anything about this yet.Emulators aren't illegal. Playing pirated games is.
I was actually thinking about buying a WiiU, for this game and both Bayonettas. But now i don't need a console to play Zelda, and Bayonetta is getting a proper port anyway.
Can emulators fix frame-rate drops?http://mudlord.info/trashheap/cemu174c.zip
Working, cracked version. Because even pirates have their DRM these days.
IMPORTANT: Be sure to run the game once, then exit the emulator, run it again, let it compile the shaders, then enjoy your 100% stutter-free game.
Re: shaders, that's not how it works. Did you download a precompiled shader cache?
What kind of framerates are you getting? Are you able to get 30fps in the overworld?
I'm reading a locked 30 fpsCan emulators fix frame-rate drops?
i5 3570k @3,40 GHz
GTX 970 4 GB RAM
8 GB RAM
SSD (might make a diffrence, might not?)
Win 10 x64
Definitely not a high-end machine.
Well shit I think I can run the damn thing, since I got a R9 390 with 8gb, and a 16gb of ram. Shame that my cpu is the bottle neck since its a i5 2500.i5 3570k @3,40 GHz
GTX 970 4 GB RAM
8 GB RAM
SSD (might make a diffrence, might not?)
Win 10 x64
Definitely not a high-end machine.
Well, now it doesn't stutter, but the fps goes between 15 and 20 instead. Are the shaders kept in memory or does the game read them from disk?The freezes are because of the shader cache being built - on recent Nintendo machines, there's a lot of realtime shaders being computed on the video hardware. You can download pre-compiled shader caches for Cemu, though - you need to do it for each separate game. It helps a lot.
https://www.reddit.com/r/CEMUcaches/
Tried to play some of this on cemu. It almost works, I get like 25-30 fps 90% of the time. The issue is the that the remaining 10% of the time I get one second freezes for seemingly no reason. I guess I'll wait a few months longer. Might want to pick up a controller too, the technology stack to make mouse work in this seems quite awkward.