TheHeroOfTime
Arcane
BotW doesn't have a single fucking labyrinth
or really even a single sub boss.
(This is the only Zelda game in history with bosses exclusively for the open world)
but you can spend dozens of hours doing stupid mundane shit that The Legend of Zelda didn't have, like hiking to one of the 120 different stupid shrines to solve a puzzle or by collecting >200 korok seeds. BotW is simply an open-world herpa derp collectathon and hiking simulator in the mold of Skyrim, where you spend 95% of the time walking/climbing/gliding around the overworld to do the same mundane shit over and over.
The first The legend of Zelda didn't have cities, sidequests, shrines or heroic quests, minigames, secrets or any meaningful side-content besides finding some heart containers. The philosophy of free exploration in an open world that the first Zelda has is what BOTW takes inspiration from. But the game isn't just that and adds new things by its own. Reducing everything the game offers in just walking and collecting korok seeds in an attempt to ridicule the game it's just retarded and to be untruthful. It's like saying that PS:T it's just cliking between dialog options.
The way BOTW handles exploration is drastically different from Skyrim (It is more in the vibes of Morrowind), so the comparisons with this game are quite nonsensical putting aside that both are open worlds.