PorkyThePaladin
Arcane
- Joined
- Dec 17, 2013
- Messages
- 5,397
You are wrong. BotW is a great game on its own. Can it be a foundation of even better games in the future? Sure, but it's already great, you edgelord.
I think it’s been a long time since you have played LttP or Link’s Awakening. They both have an excellent overworld, which is enriched with excellent dungeons. I especially love Link’s Awakening’s overworld, and I think that it, not BOTW, is actually the perfection of the first Zelda. There is some level of linearity and non-linearity to Zelda 1, LttP, and LA.but either one of them said that Zelda came about from wanting to emulate the sense of wonder when they explored caves in their youth.
Not just caves but the outdoors in general.
The Overworld was the most interested thing to explore and interact with in the 1st game not the Dungeons - they only became the center focus with LttP (and all subsequent titles). Even the items that were gained in the dungeons had at least an equal amount of utility in the Overworld as they had in Dungeons (contrary to the LttP formula were items are mostly for Dungeon use).
With BotW the Overworld is once again the central aspect that connects to all others and all other aspect feed to.
I think ALttP and the original LoZ have way more in common than the original and BOTW.
My argument above already disproves this, but then you also had the fact that BotW is the only Zelda title, aside from the original, that is non-linear in how you can progress through the campgain and it's challeges (in this regard it even surpasses the original).
Be fucking honest.
The formula reached it's potential a long fucking time ago.
The last 15 years before this game is the proof that they were unable to do anything good or least anything with the potential to be good.
If BotW followed yet again the LttP script nobody here would've played the fucking thing and we would be bitching how the formula should dead and buried.
Even to Nintendo this couldn't be "yet another 3D Zelda main line title" because the series is not their main money printing franchise like Mario, it's their most acclaimed franchise.
The one that should be "The Next Big Thing" on market everytime a main title is dropped, and they've been unable to achieve that ever since Wind Waker.
Like I've stated in previous pages, the problem ultimately is the fact that BotW lives and dies by "the journey is what counts not the destination" motto.
So while the beggining and middle of every adventure is memorable and full of promise, the end most of the times just falls flat.
They need to remove filler, improve and expand the core aspects and possibly makes some sort of synthesis with the old way.
But as the foundation for a new style of games, BotW is brimming with potential.
And that is something the series has been lacking for way too long.
I think it’s been a long time since you have played LttP
Once again, Zelda 1 has well-crafted dungeons, while BOTW’s are fairly meh.
I don’t hate BOTW at all. I think it is much more like OOT than Zelda 1, though.
2D Zelda is one of my favorite styles of game, and I disagree with the notion that BOTW is the “true” spiritual successor.
I find it laughable that you think that LttP’s overworld is weak
and not the focus.
I think it’s been a long time since you have played LttP
2015/2016 I think
Once again, Zelda 1 has well-crafted dungeons, while BOTW’s are fairly meh.
Once again the focus of BotW much like Zelda 1 is the Overworld not the Dungeons.
Also BotW has some great Dungeons of it's own.
I don’t hate BOTW at all. I think it is much more like OOT than Zelda 1, though.
You're kinda contradicting yourself.
You say that BotW is nothing like LttP but at the same time you say that BotW is much more like OoT - a game that is pretty much LttP in 3D.
2D Zelda is one of my favorite styles of game, and I disagree with the notion that BOTW is the “true” spiritual successor.
See your opinion in this matter is coming from your bias towards the LttP formula, when the evidence points otherwise:
Zelda 1 - Overworld focus; mostly non-linear campaign structure
LttP - Dungeon focus; linear campaign structure
BotW - Overworld focus; non-linear campaign structure
I find it laughable that you think that LttP’s overworld is weak
Never said that.
I said that the Dungeons are important to that game's experience and exploration.
and not the focus.
Because it clearly is not.
Well, since BotW was my first Zelda, I actually wanted that "normal" Zelda everyone grew tired of.f BotW followed yet again the LttP script nobody here would've played the fucking thing and we would be bitching how the formula should dead and buried.
It’s ok man. Not everyone is tired of Zelda. I personally love the series. I especially like the 2D ones because they play very well, and have a different gameplay than the 3D ones. Personal favorites are A Link to the Past and Link’s Awakening. The remake for Link’s Awakening is really good too.Well, since BotW was my first Zelda, I actually wanted that "normal" Zelda everyone grew tired of.f BotW followed yet again the LttP script nobody here would've played the fucking thing and we would be bitching how the formula should dead and buried.
Probably should try it out. My Switch's been gathering dust for a long time.It’s ok man. Not everyone is tired of Zelda. I personally love the series. I especially like the 2D ones because they play very well, and have a different gameplay than the 3D ones. Personal favorites are A Link to the Past and Link’s Awakening. The remake for Link’s Awakening is really good too.
LTTP to the past
lol wutYou are wrong, btw, about it being Ubisoft-like. The problem with Ubisoft-like games is that they are entirely meaningless checklists of tasks to be done. BotW, on the other hand, has lots of meaningful encounters everywhere, hidden away in every part of the map.
For example there are Korok seeds, but they can be obtained if you complete a certain puzzle. However, there are 900 seeds and only like 9 types of puzzles.You are wrong, btw, about it being Ubisoft-like. The problem with Ubisoft-like games is that they are entirely meaningless checklists of tasks to be done. BotW, on the other hand, has lots of meaningful encounters everywhere, hidden away in every part of the map.
<a href="the past">Link</a>LTTP to the past
wtf the fuck?
LTTP to the past
wtf the fuck?
Instead of explaining what kind of stuff you can do in this game. I tried searching for videos that probably did it in a more elegant way.I've been playing this game for some time now.
While I'm not a fan of the open world, as it can be boring, repetitive and Ubisoft-like (towers are here too), I'm surprised how good this game at being an immersive sim, while not being advertised as one.
I'm a little sad too, because I don't think we will get anything even remotely close, considering that the genre is in decline.
EDIT: Here's the video again
Thanks to LESS T_T for sharing it.