360 square kilometres...
...
Yup. I was right it's gonna be Wind Waker all over again.
Not even the Witcher 3 biggest region is that big. And it's surprising that CDPR made it with an actually good exploration. But they had experience, talent and patience to make it happen so. Nintendo doesn't have that.
Lets summarize all the things you can do in Zelda and the changes:
World
•There are shrines scattered around the world, over 100, each have trails of puzzles or combat. Treasures and sometimes new skills are found within. These are not the full dungeons you will also find.
•There are enemy base camps, some have a treasure chest that only opens when you clear the camp.
Wich will feel very repetitive after the first 3. Also the camp will be the same as MGS5 and Far Cry 2 checpoints (with trashy loot on the chests)
•The E3 demo is only the plateau, a small elevated chunk of land where you can spend hours and hours exploring and its like 2% of the full game.
This is bad. Even tough they did seen to try their best to make the plateu feel somewhat alive, they probably won't manage to keep that up with the rest of the world.
Combat
•Mostly its like WW/TP but with new options.
If you dodge at the right time you can do a fury strike which slows things down and allows for a super combo of attacks.
NOOOO. It's really like Wind Waker all over again. Press the A in the 5 second time window to insta kill that mini-boss.
•You can pick up any weapon and use it, they degrade fast so you need to stock up on them. All of it governed by a stats system. Enemies drop weapons too, which you can pick up. Different classes of weapons fight differently like a spear is fast and used for thrust attacks. An axe is slow but powerful. Clubs are big and slow and can be put on fire.
This might be good. If they don't wash it down in the MMO and jRPG typical item upgrading system. "You some Peasent Clothes +55 !". Also they have to be careful it this because in the Zelda games, items had always something special to them for player fonding them only in the dungeon's and for being unique, singular.
Gathering and cooking
•Use the wolf amiibo from TP and wolf link appears in your game and is your companion until it dies. It will hunt for you, attack enemies, and so on.
Soooo... There's no other way to have acess to Wolf Link?
No......
•These shrines have great puzzles, one is a gigantic spinning gear with spikes, you need to freeze the gears in time to jump around. Another had a series of rooms with giant boulders which needed to be pushed. At one point you take control of a giant hammer to smack the boulder. You can use all your skills to solve these, no set solution, multiple ways to solve all puzzles.
I am sure that won't last long. Also they will probably sin in the level design... or the loot found in them... or the puzzle design.
Well aside from this they have really good ideas. But I fear this game will fail because Nintendo is being too ambicious for their on sake.
It kind of reminds me of Daggerfall.
Because aside from these issues, that already are BIG ISSUES. There's one thing Nintendo hasn't mencioned.
And it is the content they will fill this game with. Will this game have any other activities aside from the main quest and the survival elemesnts. Will it have side-quests, something they always (except in Majora's Mask) sucked. Will those side-quest's be the usual bullshit bug hunt or like Majora's Mask ones?
I want this game to work and be good. But they did seen to have biten off more than they can chew.