mindx2
Codex Roaming East Coast Reporter
Alex Aterdux Entertainment I attribute my win today to the great mood you put me in by getting your boxed version of LoE today... thank you!
Please tell Obsidian and other KS devs who you used for your map, because the quality of the PoE map put it in dish-rag territory. Only it was too stiff to be a decent rag.Glad you like it! However, we will resend you the discs, so you will get another pair! These ones are not that good and unfortunately I overlooked how they were produced. We will do a better print and they will be proper DVD9 discs...
They will be sort of sidequels. One of the rumors about Gustav Platte will be expanded into a full story, for one.
The system worked too long. Restart the computer to start the game.
The thing is that the game is compiled with 32 bit Delphi. So the system uptime counter is getting loaded very fast. As a result, we can't really do any memory control and if we let the game start, it will crash. That's why this restarting and it should be a real restart not a hybrid one modern systems do. The easiest thing to do is open admin console window and type there shutdown /s /t 0
Fuck you game, I ain't restarting my computer. What an absurd request.
For now atleast. Maybe after some shuteye I'll be more receptive to bullshit.
In the past, for some systems new patches stopped working, for unknown reasons. It has something to do with configurations and we haven't figured out what exactly. So, those who can't start the game have an extra option of trying the previous versions. We keep them since 1.005.Hey Aterdux Entertainment, just saw that you released the new patch today. Any specific reason why you offer the possibility to downgrade to the previous one?
Aterdux Entertainment said:Making turn-based RPGs is tough - takes a lot of effort which is then hard to justify. Thanks for mentioning our Legends of Eisenwald but as a head of the studio I am not sure we will be able to continue making games like this. My impression is that despite that people say they want turn-based but in truth the market wants simple games where you don't have to think. I am really happy and proud how our game turned out, E:C was also good but the time where you can have good sales without much advertising seems to be over. (...) I for one don't play short games at all. I like to dive in and explore the world. Yet, you are right, attention span of people according to research is getting shorter, so unless you have already an established IP like HoMM or new IP based on some other games (PoE) it's not easy. Still, this tendency of games getting shorter is a bit of a surprise for me - during our Kickstarter campaign and later at Early Access the majority was saying they'd love to have more content, more hours of gameplay. Sad to realize most of those people are not even ready to admit that's not true for them anymore - they might have thought like that in the past but times changed.
It's good, but it's really not excellent, you know?Well, the game is good, no questions about that, but it just didn't sell enough. Maybe GOG will save us, who knows
The 1.1 patch is coming sometime this month. As for GOG, we need to make achievements work (should happen soon) and then the release might be within a month or so once they give us a slot.Any news on when it'll come out on GOG? Also, when is patch 1.1 going to be released? Thanks.
If it's the sentiment that our game is not excellent then it's indeed a reason of it not doing well. It really beats me when I hear there is little atmosphere (a lot of atmosphere is usually mentioned in many both press and user reviews). We did the game and put everything into it that we loved and to us, the game is great despite some technical glitches. Even the story segments you mention are not just the lore, they are really the part of the story.It's good, but it's really not excellent, you know?
For me it seems there's a spark missing somewhere, like if I compare it to E:C, it looks much better but there's so little atmosphere. I'm finding it a little bit a chore to play now after a week. I don't know what's there to look forward to because I don't like the writing style at all. I like the stories themselves.
I really love the paintings for the story segments, they are absolutely stunning and better than E:C and PoE and everything else I can think of.
You might just be the first studio here on the codex who totally love their game and actually defend it instead of being pussies and telling us how great we are for offering criticism, lol.The 1.1 patch is coming sometime this month. As for GOG, we need to make achievements work (should happen soon) and then the release might be within a month or so once they give us a slot.
If it's the sentiment that our game is not excellent then it's indeed a reason of it not doing well. It really beats me when I hear there is little atmosphere (a lot of atmosphere is usually mentioned in many both press and user reviews). We did the game and put everything into it that we loved and to us, the game is great despite some technical glitches. Even the story segments you mention are not just the lore, they are really the part of the story.
As I said, our game is just not a good fit for Codex. I guess it never was so I am even more grateful for the all the support we got.I would say the issue is more that there is nothing really special, not that the game is not good. I mean let's see the successful turn based games of the last years:
- D:OS had the co-op and all the freedom for the player
- WL2 had a famous ancestor and the creation of your own team in a post apoc setting
- Blackguards had really good encounters and a deep character system
- Shadowruns had a famous setting mainly and delivered on its aesthetic.
Your game while good, doesn't have (imo) something that people will remember it for/advertise it for. And something like that is needed unfortunately for TB games these times