Multi-headed Cow
Arcane
Haven't even tried the episodes since they rejiggered them after launch since a liner experience kinda works against what I enjoy about the Long Dark, but presumably that'll mean more sandbox content so that's great.
Kickstarter Campaign said:The Long Dark is a thoughtful, first-person survival simulation that emphasizes quiet exploration in a stark, yet hauntingly beautiful, post-disaster setting. The breathtakingly picturesque Pacific Northwest frames the backdrop for the drama of The Long Dark.
As Mackenzie, you will:
(...)
- Risk the daily hazards of wilderness survival in this deep simulation that tracks weather, time of day, temperature, food/water, energy use/consumption, and gear condition. Fight the elements to stay alive!
- Explore a beautiful but savage Northern Wilderness, searching for gear and supplies as you struggle to survive a dangerous wilderness setting where the weather can suddenly turn on you, and wildlife stalk you. The hunter becomes the hunted!
- Face morally challenging scenarios that push you to your limit. Will you risk your life for the common good, or live by the adage, "every man for himself"? How far will you go to survive?
- Experience a mature storyline, rich world, cast of memorable characters, and hours of narrative gameplay in the Survival Story mode with a riveting storyline that advances at your pace.
- Enjoy dozens of hours of Survival Sandbox gameplay where you fight to last as long as possible across a range of survival scenarios.
Since it looks like they will never deliver on those two points - which patch version should I pirate to have the most fun in sandbox mode?
Oh, yeah? Thought there will be some drop off point, like last patch before all the talent left.Since it looks like they will never deliver on those two points - which patch version should I pirate to have the most fun in sandbox mode?
Just get the newest version, they update sandbox mode allt he time adding more maps and so on.
Yup.I had seen screenshots from earlier builds and the UI looked decent back then, but now it's this generic-bland mess. And now I know the reason why: Consoles. Fucking consoles.
Ha, I didn't realize that since have played 3-4 episodes separately as they were coming out. Yeah, there's much more clear.. erm pattern than I noted in my post. Anyway, cannot wait to actually see what a massive shitshow ep 5 will be with such "brilliant" predecessors.Hilarity ensues as MacKenzie also gets pestered by a woman on the phone, who sounds almost exactly the same as the one in Ep. 3 who was pestering Astrid.
Just tedious and simply there to drag the player down in order to increase *gameplay time*. Annoying as most stuff in the story mode.The puzzles... are a pain.
Hunting bears down in that manner is a pain anyway. You need to kill in one go and for that you have to repeatedly hit his head and/or neck 2-3 times with a rifle, never myself did so with a bow though but I think it's possible.Despite my best efforts, I never found the corpse. An amusing, but very annoying glitch. I wanted that bearskin!
Yeah, you have to give the devs credit, they've made it actually very difficult but rather reasonably so if you learn some tricks and gain enough of the game experience. I like the idea that you HAVE TO make a massive journey across most maps since there's too little loot around in general and you need to stock up plenty of arrows. My biggest achievement is only that - making to that coastal map through a few maps and stocking up lots of arrows, afterwards I've felt that I'm done with the game. By the way, in case you don't know but they did a neat mechanic for the last two difficulty levels only that you can eat carnivor meat (and therefore once you get a bow wolves turn into walking burgers) but you risk getting parasites and if you get it you can still cure it but you need supplies and staying more or less at one place for several days.On that note, I also gave Interloper-difficulty a go. This mode is brutal.
I first started with Survival mode on Voyager difficulty, that should work fine too if you don't want to suffer through the Wintermute story...One thing I did notice regarding Wintermute compared to Survival Mode: Wintermute teaches players how the game works, but does so in a drawn-out and ham-fisted manner. But Survival Mode is the meat and potatoes of the game, so reluctantly I recommend that players complete Wintermute before trying Survival Mode... it'll help out.
I saw a bear climb over a cabin too once, from a distance it looked like the bear and cabin were of the same size --how did that happen? Some clipping may also occur, another bear I'd shot walked straight through a rocky outcrop and continued out on the other side; I think it died in its cave underneath the floor, since crows were flying above but no other carcass was visible nearby.Bear takes off again, heading straight for one of the cabins... then it climbs over the cabin as if it weren't there! Then it continues downhill over steep cliffs and insurmountable scenery. Great, I'm hunting a bear that ignores the Z-axis on this map. It died eventually... somewhere. Despite my best efforts, I never found the corpse. An amusing, but very annoying glitch. I wanted that bearskin!
It was also impossible to postpone installing that update and keep playing the old version (at least on the Epic client), very disrespectful.The DLC costs $20, adds its content in a tiered release, and makes all current save games incompatible with future updates.
But how it's done is brilliant in its simplicity: you must keep exploring to find resources, and once they run out locally you need to move on or die. On Voyager difficulty this becomes a bit too easy after a while, especially once you learn to craft ammo and have visited all areas.The biggest problem I have with Survival Mode is that normally there's no goal to reach, save to find out how long you can survive.
Interloper is awesome if you wan't a truly challenging game, but you need to be familiar with the areas and the game mechanics so you can take full advantage of them (you'll need it). To survive the first hours it's crucial to know where the nearest box of matches use to spawn, or at least reach a house with a bed and toilet water to drink. :-pOn that note, I also gave Interloper-difficulty a go. This mode is brutal. You start with minimal gear, in a setting where the wildlife hunts you down mercilessly, where your stats are constantly sinking like stones, on maps where most gear is unavailable (not removed, unavailable. No guns for you!) and your starting point is always in the fringe zones of the most dangerous maps. I needed several attempts before I happened to spawn in Pleasant Valley and was fortunate enough to recognize I was close to the plane crash - but that playthrough only lasted ten days. I can understand the thrill of players who play the game on Interloper, but for me it's a little too much. I still recommend people try it out, at least.
I think this only works on Steam though, not Epic.But one final thing, and this may be good news to some, like Burning Bridges - Hinterland did something real neat with their latest big update. They created the 'Time Capsule' - a method in which every previous version of the game is made available to play, via the Beta-program. Go to the Hinterland-website, find the proper release code, enter it into Steam, and presto! Your favorite version of TLD is yours to play with again!
Nice bug!I was being hopelessly optimistic when I said that players should wait a week or two before playing the new patch.
It's been two months now, and the game is still a bug-ridden mess, to the point I don't recommend playing it at all until Hinterland gets off its ass and fixes things.
In the meantime, here's an idea of how buggy the game currently is. (Skip to 39:27 and watch from there.)
I was being hopelessly optimistic when I said that players should wait a week or two before playing the new patch.
It's been two months now, and the game is still a bug-ridden mess, to the point I don't recommend playing it at all until Hinterland gets off its ass and fixes things.
In the meantime, here's an idea of how buggy the game currently is. (Skip to 39:27 and watch from there.)
In the meantime, here's an idea of how buggy the game currently is. (Skip to 39:27 and watch from there.)
Adding more detail: playing Interloper, I transited from Carter Hydro Dam lower level to the upper one during an Aurora, and got electrocuted. Next time I started the game I clicked Resume (instead of choosing New Game) without thinking, and spawned just after the level changer.Got myself killed a few seconds after a level changer, but the next time I started TLD the save was still active. Do you get some kind of grace period after saves or level changers, or was this a (well-deserved) divine intervention?
fuzz said:With base customization update still not in sight.
Is that a planned feature?With base customization update still not in sight
I disagree, Survival Mode feels very solid. But they keep adding more content and mechanics anyway, so I'd say it's more like the game is continuously evolving. Hopefully it won't become bloated over time, some of the Tales... DLC cooking recipies seem a bit overcomplicated.Meanwhile the game is turning ten years old and is still an unfinished product.
Yeah I didn't care too much about The Wintermute Storymode. Maybe the developers are procrastinating, trying to forget it exists...they still didn't deliver the last story episode be those as lazy made, badly written, designed and shitty in general as possible.