HoboForEternity
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I enjoyed pillars of the earth too tbh
After Styx? Why not? A stealth game about Gollum's escape from capture leading up to the events of Fellowship sounds cool as hell on paper.And with Gollum they were basically asking for it. Did even a single person on the planet seriously think that making a game about fucking Gollum in 2023 was a good idea? This game would have struggled even 2004 with the LotR hype at its peak
lol it finally killed them: https://www.eurogamer.net/gollum-st...ays-off-25-employees-exiting-game-development
It looked bad from the start.After Styx? Why not? A stealth game about Gollum's escape from capture leading up to the events of Fellowship sounds cool as hell on paper.And with Gollum they were basically asking for it. Did even a single person on the planet seriously think that making a game about fucking Gollum in 2023 was a good idea? This game would have struggled even 2004 with the LotR hype at its peak
I never understood the hate this game got prior to release.
I disagree. Gollum was never that popular as a character and LotR is not the big license it was in the past. Combine that with Daedelic's lack of experience when it comes to stealth games and you have a high risk project from the start with little upside.After Styx? Why not? A stealth game about Gollum's escape from capture leading up to the events of Fellowship sounds cool as hell on paper.And with Gollum they were basically asking for it. Did even a single person on the planet seriously think that making a game about fucking Gollum in 2023 was a good idea? This game would have struggled even 2004 with the LotR hype at its peak
I never understood the hate this game got prior to release.
Pillars was definitely enjoyable, although not much of a game. More a VN.I enjoyed pillars of the earth too tbh
They're a game developer. It's not like they're a multinational pharmaceutical and shipbuilding conglomerate that launched a failed venture into game development. If they're "exiting game development", what the fuck else are they going to do?
They are a game publisher first and foremost. They just stopped in house development(a smaller part of their operation). Nothing really changes for them.They're a game developer. It's not like they're a multinational pharmaceutical and shipbuilding conglomerate that launched a failed venture into game development. If they're "exiting game development", what the fuck else are they going to do?
He plays in a band and is not interested in games any more.Whatever happened to that Poki guy who was the main creative force behind their early games? I know he left a while back, but did he found another studio? Or just retire?
They were a game developer long before they were a publisher so calling their in house development "a smaller part of their operation", while it might be technically be true now, is somewhat misleading. Daedalic wasn't known for the publishing business but rather for their in house games. Probably only a matter of time until the publishing part will be only brand name for Nacon if it isn't already.They are a game publisher first and foremost. They just stopped in house development(a smaller part of their operation). Nothing really changes for them.
Not misleading at all, they had 25 employees working on development and 70 on publishing, doesn't matter where they've started when we are talking about the current situation of the company.They were a game developer long before they were a publisher so calling their in house development "a smaller part of their operation", while it might be technically be true now, is somewhat misleading. Daedalic wasn't known for the publishing business but rather for their in house games. Probably only a matter of time until the publishing part will be only brand name for Nacon if it isn't already.They are a game publisher first and foremost. They just stopped in house development(a smaller part of their operation). Nothing really changes for them.
Their entire publishing business is based on their reputation as a developer just like with any other AA developer that moved into publishing. So yes, it matters. Also, a quarter of the employees either being let go or moved to a different position is hardly a matter of nothing really changing for the company.Not misleading at all, they had 25 employees working on development and 70 on publishing, doesn't matter where they've started when we are talking about the current situation of the company.
No it wasn't.Pillars was definitely enjoyable, although not much of a game. More a VN.I enjoyed pillars of the earth too tbh
Good production value and art though.
Holy reading comprehension batmanNo it wasn't.Pillars was definitely enjoyable, although not much of a game. More a VN.I enjoyed pillars of the earth too tbh
Good production value and art though.
The entire theme of the game is disappointment and futility in a world devoid of meaning and explaination.
It's an interesting idea in theory to write a book about, but to make a GAME about that is self-defeating. You PLAY games for a reason, not a lack of one.
The companion quests were the worst and became predictable once I clued into the theme. Once you know it you know every one their quests will end in a sad shoulder shrug, be dropped and you move on with the game.
It's like if Super Mario Bros just ended with yet another "Sorry, but the princess is not in this castle".
The only things interesting in the game were talking to Durance, exploring his back story and the idea of a Christ-like deity going to war against the rest of the pantheon a d world because he was the only one who cared about shit, but that makes it sound like they should have made a game around the Saint's War instead.
Tis not wise to be posting with a bad headache after work~Holy reading comprehension batmanNo it wasn't.Pillars was definitely enjoyable, although not much of a game. More a VN.I enjoyed pillars of the earth too tbh
Good production value and art though.
The entire theme of the game is disappointment and futility in a world devoid of meaning and explaination.
It's an interesting idea in theory to write a book about, but to make a GAME about that is self-defeating. You PLAY games for a reason, not a lack of one.
The companion quests were the worst and became predictable once I clued into the theme. Once you know it you know every one their quests will end in a sad shoulder shrug, be dropped and you move on with the game.
It's like if Super Mario Bros just ended with yet another "Sorry, but the princess is not in this castle".
The only things interesting in the game were talking to Durance, exploring his back story and the idea of a Christ-like deity going to war against the rest of the pantheon a d world because he was the only one who cared about shit, but that makes it sound like they should have made a game around the Saint's War instead.
They should have gone with this.They should just go wild with it. Fuck the books - Gollum's in your hands now and he's taking control of this shit. Shiv Frodo and get the ring, blackjack a Nazgûl before stealing his mount, sabotage the goddamn eye of Sauron with blackpowder before setting Gollum up as the new leader of Mordor. Also add stats so that I can pump points in STR and turn Gollum into 150kg of pure muscle.
https://www.videogameschronicle.com/news/chatgpt-was-used-to-write-gollum-game-apology-its-claimed/ChatGPT was used to write Gollum game apology, it’s claimed
The game is the lowest-rated release of the year
Video Game News
8th Oct 2023 / 11:49 am
Posted by
Jordan Middler
A.I. program ChatGPT was used to write the apology for the bug-filled Lord of the Rings Gollum game, it’s been claimed.
In interviews with the German gaming outlet GameTwo (spotted by Knoebel), several former Daedalic staff members have spoken for the first time about what went wrong with the critically panned licensed game.
Following the release of Gollum, Daedalic apologized for delivering what it called an “underwhelming experience” with the final game. The company said “[we] deeply regret” that the game did not meet expectations, and pledged to improve it via future updates.
It’s now claimed that the apology was written with the AI software ChatGPT, according to two sources speaking to GameTwo.
It’s also claimed that developer Daedalic had no knowledge of the apology or its content prior to publishing and that it was handled entirely by publisher Nacon.
At the time of publishing, Gollum is the lowest-rated game of the year on both major aggregation sites Metacritic and OpenCritic, with The Guardian labelling it “a derivative, uninteresting and fundamentally broken stealth action adventure that fails to capture anything interesting about Tolkien’s fiction.”
Gollum’s development budget is reported to have been around 15M Euros, a modest sum for a game in the AAA space in 2023.
“There were people working on the game that have been developers for 10,15,20 years, and they’re good, but they can’t do magic because they weren’t given the funds,” said former Daedalic senior developer and technical director, Paul Schulze.
It was also claimed in the video that due to running out of time before the 2023 release, several characters and cutscenes that were meant to be animated were simply hidden from the player.
For example, one scene that was supposed to see Gollum eavesdrop on a conversation between two major characters was recorded, but never animated, so Daedalic had Gollum simply look at a window, and have the audio recording play, never having to show the characters that were speaking.
“You can’t just throw more money at something like that, hang on for another year and then everything will be fine. That’s unrealistic because the game underneath it doesn’t support it,” said Schulze.
It’s also claimed that the argument system, which saw Gollum and Smeagol argue over which option to take in the game was never finished, and a makeshift solution was added shortly before publication. Initially, the mechanic was supposed to replicate similar conversations in the film, which saw the camera change perspective to denote which part of Gollum’s personality was speaking.
When the mechanic was first shown off in the preview phase, a similar presentation was used. However, when the game was eventually released, players simply picked from a few options of simple text, all while Gollum’s lifeless character model floated in the background.