Tweed
Professional Kobold
Another one who's occasionally gone off the deep end is EnaiSiaion. In particular when Novajam reviewed one of his mods and he had a gigantic meltdown about it.
Mod users are entitled twats, and someone asking the same question that was asked 100 times before may just trigger mod author going off the deep end.Then when I checked back on his topic after a few years he was radiating hostility to everyone that posted in his thread, and screaming, "You stupid! It says right in the ReadMe what you need to do here!!!" Are modders naturally bi-polar? Or just misunderstood mad geniuses? Who are the true tools of the toolsets?
Besides, the proportion of people complaining and offering their infinite wisdom about what should be done, to people actually doing something about it is about 1000:1. The truly insane individuals are in the first group, and rpgodex forums are the proof of that. You need minimal level of mental stability to actually create something that other people will find useful and interesting.
You need minimal level of mental stability to actually create something that other people will find useful and interesting.Then when I checked back on his topic after a few years he was radiating hostility to everyone that posted in his thread, and screaming, "You stupid! It says right in the ReadMe what you need to do here!!!" Are modders naturally bi-polar? Or just misunderstood mad geniuses? Who are the true tools of the toolsets?
a lot of people who dont realize that the dude who made REBORN for STALKER is probably some 60 year old russian dude who has spent time in a mental institution. his moddb page says that:
https://www.moddb.com/members/liqidator
truth be told i loved OGSE 0693; this was probably helped by the fact that it had diverse mission design and a great english translation
SimplyYuri hates the new OGSR version funnily enough, despite the massive performance and stability improvements.
This is a good questionHOW DO I INSTALL THIS ON LINUX
Game developers are capable of showeringThe main difference between game developers and modders is
Speaking of "anon-dropping" I remember the codexer that overhauled Deus Ex incurring the wrath of one of the moderators here and ending up with nearly half a page of epithets under his username - the most I ever saw anyone get on The Codex - but actually reading his posts he never seemed like such a bad fellow to me and his mega-mod seemed solid enough. But it got so bad he had to change his username. But insane moderators are a topic for another day.
I wonder if the craziness comes from not working on their own stuff, but basically doing thousands of unpaid hours work on the gameplay equivalent of fan-fiction that will never or almost never be appreciated by the original creators
Speaking of STALKER mods - Misery 2xx for Call of Pripyat.
In general - stay away from mods that describe themselves as "realistic" because it's gonna be shitshow but combined with "hardcore" - it's even worse.
They had no skill or any clue how to make it in better way, so many binary situations and artificial difficulty situations it's not even funny. It's so convoluted it straight up not works on HDD and barely works on SSD, absolute mess in game files.
These days you have 64 bit engine that works smoother.
I still got that TH1HD installed, zero crashes or anything and spend unhealthy amount of time with it.
There you goI still got that TH1HD installed, zero crashes or anything and spend unhealthy amount of time with it.
So, um... do you have any links or files for it? I need it... for scientifical research.
A Guy spent 7 years remaking BG1 in NWN2.
I don't know what else to tell you
The guy who made that became a professional game developer. Seems he's at Massive Entertainment now: https://www.mobygames.com/developer/sheet/view/developerId,392780/