sgc_meltdown
Arcane
- Joined
- May 8, 2003
- Messages
- 6,000
I think the Gears of War and Mass Effect teams should switch franchises for one installment
the greatest mind of our generationI think the Gears of War and Mass Effect teams should switch franchises for one installment
Hmmmmmm, all these recent posts remind me of something mentioned before in this thread...best way to destroy massive spaceships is to do an insertion into proper hole
Star Wars is space fantasy movie, Mass Effect is HARD SCIENCE RPG my panie
one hole destroy move is not complex enough, comboing tentacle squids and dropkicking them into suns is more realistic and better variety of gameplay
also during travel into reaper dimension mighty robot shepard prime should change into giant battleship and dodge reaper danmaku while laying down curtain fire (blue laser if paragon and red plasma if renegade)
Btw, did it really take us ~100 pages after the first mention of ripping off Gurren Lagann before posting a Gurren Lagann clip?
http://social.bioware.com/forum/1/topic/355/index/9845819/224#10471086I have been in contact with a manager at Child's Play. First, he wanted to stress how grateful they were for our efforts here, and the huge impact it will have in helping the charity. However, he pointed out that several sources are incorrectly assuming a link between the charity and the petition, or outright support of the petition by the charity. This has been a source of difficulty for them, and it has been requested that we wind this effort down. Again, I want to stress that the charity is not unhappy with our work, they are exceptionally pleased with what we have accomplished.
There will be conspiracy theorys regarding this. Many of the public statements by Penny Arcade have been dismissive or outright derogatory of our effort. I believe this is a failure on their part to understand our issues, but they are entitled to their opinion. Regardless, I want to stress that I do not believe for one second that this is an attempt by anyone at Penny Arcade to silence this movement.
Why would people be against raising money for children?
Actually, I've read speculation that Penny Arcade and their furious sucking of corporate cock is the reason behind this.Wait, so they're shutting down a charity drive because they don't want to be associated with angry Biodrones?
"Every single one of these things is done to perfection."Again he is not saying that Mass Effect is the greatest story ever.
"I have never read, watched, or felt any narrative to be its equal."
"I would even argue that it is greater then the greatest things ever written."
So are you talking about the "content" or the "structure" of the story here, when you write about perfection above?
Is the story in Mass Effect the best or the execution/structure of the story?
I speak of the narrative as a whole. In most stories told, be it books, movies, or video games, the total experience is indicative of all it's parts. You can't mechanically remove or change one part about a well written story and hope it to stay the same.
In the ME series, the basic concept of motivation,action,consequence is seen to completion in everything done. In fact, it seems to be the center piece for even the game play. You choose dialogue options, with different motivations set forth by previous game components, to see different consequences.
The narrative has no equal because no other medium has the ability to allow you to take part in this way. Even the dialogue reflects your desires.
The content as a whole is great, the settings is brilliant, the aliens all feels distinctly alien (yet human enough to empathize with), and the dialogue is strong. The structure is done brilliantly because everything has those three components(motivation, act, consequence). The narrative is both highly coherent (everything is seen through to completion), and has high fidelity (it does what its supposed to do within it's own universe).
But really, it isn't any one part of this. It's that there is no hanging threads and everyone behaves in a way we expect them to, and that we interact with it directly. We interact indirectly with books and television (we have to have a main character to empathize with). But here, because it is our choices, the consequences happened to us directly. This is important, because it is the lynch pin that propels it as a whole above all other works as far as art goes.
I hope that helps clear it up.
the aliens all feels distinctly alien
I asked the author of the article this in an email:
So are you talking about the "content" or the "structure" of the story here, when you write about perfection above?
Is the story in Mass Effect the best or the execution/structure of the story?
His reply:
I speak of the narrative as a whole. In most stories told, be it books, movies, or video games, the total experience is indicative of all it's parts. You can't mechanically remove or change one part about a well written story and hope it to stay the same.
In the ME series, the basic concept of motivation,action,consequence is seen to completion in everything done. In fact, it seems to be the center piece for even the game play. You choose dialogue options, with different motivations set forth by previous game components, to see different consequences.
The narrative has no equal because no other medium has the ability to allow you to take part in this way. Even the dialogue reflects your desires.
The content as a whole is great, the settings is brilliant, the aliens all feels distinctly alien (yet human enough to empathize with), and the dialogue is strong. The structure is done brilliantly because everything has those three components(motivation, act, consequence). The narrative is both highly coherent (everything is seen through to completion), and has high fidelity (it does what its supposed to do within it's own universe).
But really, it isn't any one part of this. It's that there is no hanging threads and everyone behaves in a way we expect them to, and that we interact with it directly. We interact indirectly with books and television (we have to have a main character to empathize with). But here, because it is our choices, the consequences happened to us directly. This is important, because it is the lynch pin that propels it as a whole above all other works as far as art goes.
I hope that helps clear it up.
Videogames are (superior) art.
Q: You said that the development team was able to track 700 choices from Mass Effect and incorporate them into Mass Effect 2. And, you plan to have more than 1,000 decisions tracked for Mass Effect 3. Why?
A: When you think about hundreds of choices, your selection is going make your experience different from somebody else's. And we try to think of those scenarios as water cooler moments. We want something interesting to come out it. Then you realize that the experience you're getting is customized to the game you're playing.