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The Mass Effect 3/BioWare Thread

sgc_meltdown

Arcane
Joined
May 8, 2003
Messages
6,000
I think the Gears of War and Mass Effect teams should switch franchises for one installment
STYE9.png
:thumbsup:
 

Cowboy Moment

Arcane
Joined
Feb 8, 2011
Messages
4,407
best way to destroy massive spaceships is to do an insertion into proper hole

Star Wars is space fantasy movie, Mass Effect is HARD SCIENCE RPG my panie

one hole destroy move is not complex enough, comboing tentacle squids and dropkicking them into suns is more realistic and better variety of gameplay

also during travel into reaper dimension mighty robot shepard prime should change into giant battleship and dodge reaper danmaku while laying down curtain fire (blue laser if paragon and red plasma if renegade)
Hmmmmmm, all these recent posts remind me of something mentioned before in this thread...







Btw, did it really take us ~100 pages after the first mention of ripping off Gurren Lagann before posting a Gurren Lagann clip?


Yeah, that's what would happen if someone took a silly idea like that seriously, and dragged it out over 26 episodes of a nonsensical EPIC plot. Kind of comparable to ME actually, except it has an ending at least.
 

dextermorgan

Arcane
Joined
Aug 24, 2009
Messages
4,184
Location
Ελλάδα
I have been in contact with a manager at Child's Play. First, he wanted to stress how grateful they were for our efforts here, and the huge impact it will have in helping the charity. However, he pointed out that several sources are incorrectly assuming a link between the charity and the petition, or outright support of the petition by the charity. This has been a source of difficulty for them, and it has been requested that we wind this effort down. Again, I want to stress that the charity is not unhappy with our work, they are exceptionally pleased with what we have accomplished.

There will be conspiracy theorys regarding this. Many of the public statements by Penny Arcade have been dismissive or outright derogatory of our effort. I believe this is a failure on their part to understand our issues, but they are entitled to their opinion. Regardless, I want to stress that I do not believe for one second that this is an attempt by anyone at Penny Arcade to silence this movement.
http://social.bioware.com/forum/1/topic/355/index/9845819/224#10471086
 

Multi-headed Cow

Guest
Hold the line? But I was told that the line had already ended. Why do you lie, Bioware?
 
Joined
May 6, 2009
Messages
1,876,702
Location
Glass Fields, Ruins of Old Iran
Why would people be against raising money for children?

aaaaaaaaaaaaaaaaaaaaaaaaaaa I agree. They are troubled people who need as much help as these kids do.

Tell me more about these people . Maybe they just don't like children very much.

aaaaaaaaaaaaaaaaaaaaaaaaaaa Pfft, donations. If you can't get by yourself, don't expect pity from strangers.
 

Pegultagol

Erudite
Joined
Feb 4, 2005
Messages
1,184
Location
General Gaming
Why hasn't the always reactive and creative pr0n industry get wind of this Mass Effagotry and unleashed a parody of biotic proportions? Did the Avatar one require too much foreknowledge of its lore for it to achieve market recognition? Did the implications of doing justice to turian exoskeleton makeup and suits prove too prohibitive in terms of cost and time? Or did they have to abandon it after researching a bit about what core demographics that it would mostly serve?
 

Grimlorn

Arcane
Joined
Jun 1, 2011
Messages
10,248
My memory is a little fuzzy but didn't Bioware make fun of FF13 for being so linear and bad or something? I remember people talking about it when DA2 came out because of how similarly linear it was and how it was hypocritical what Bioware had said when they did the same thing. Funny that they would make a deal with Square Enix for N7 armor. I'm guessing 13-2 was just as bad as 13?
 

RPGMaster

Savant
Joined
Feb 23, 2011
Messages
703
Why in the name of tittyfucking would you make a 3 minute trailer for armour?

It's obvious that BioWhore want FF's audience in Japan (not being aware enough to know DQ has the bigger audience). First they diss it, then they add space ninjas to their own game, now they're trying to cross promote it to gain awareness. And let's not forget the anime for Dragon Age, the promotion of cosplay faggotry and the ludicrous name-checking of Kurosawa.
 

potatojohn

Arcane
Joined
Jan 2, 2012
Messages
2,646
God damn, I have a ME3 let's play open on another monitor and although I haven't really paid much attention to it, it seems like the most bland, the most artless and toneless experience I have ever seen.
 

Kashrlyyk

Scholar
Joined
Jan 24, 2010
Messages
112
Again he is not saying that Mass Effect is the greatest story ever.
"Every single one of these things is done to perfection."
"I have never read, watched, or felt any narrative to be its equal."
"I would even argue that it is greater then the greatest things ever written."

I asked the author of the article this in an email:

So are you talking about the "content" or the "structure" of the story here, when you write about perfection above?
Is the story in Mass Effect the best or the execution/structure of the story?

His reply:

I speak of the narrative as a whole. In most stories told, be it books, movies, or video games, the total experience is indicative of all it's parts. You can't mechanically remove or change one part about a well written story and hope it to stay the same.

In the ME series, the basic concept of motivation,action,consequence is seen to completion in everything done. In fact, it seems to be the center piece for even the game play. You choose dialogue options, with different motivations set forth by previous game components, to see different consequences.

The narrative has no equal because no other medium has the ability to allow you to take part in this way. Even the dialogue reflects your desires.

The content as a whole is great, the settings is brilliant, the aliens all feels distinctly alien (yet human enough to empathize with), and the dialogue is strong. The structure is done brilliantly because everything has those three components(motivation, act, consequence). The narrative is both highly coherent (everything is seen through to completion), and has high fidelity (it does what its supposed to do within it's own universe).

But really, it isn't any one part of this. It's that there is no hanging threads and everyone behaves in a way we expect them to, and that we interact with it directly. We interact indirectly with books and television (we have to have a main character to empathize with). But here, because it is our choices, the consequences happened to us directly. This is important, because it is the lynch pin that propels it as a whole above all other works as far as art goes.

I hope that helps clear it up.
 

Xor

Arcane
Joined
Jan 21, 2008
Messages
9,345
Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
The world viewed through the eyes of someone with incredibly low standards.
 

treave

Arcane
Patron
Joined
Jul 6, 2008
Messages
11,370
Codex 2012
I asked the author of the article this in an email:

So are you talking about the "content" or the "structure" of the story here, when you write about perfection above?
Is the story in Mass Effect the best or the execution/structure of the story?

His reply:

I speak of the narrative as a whole. In most stories told, be it books, movies, or video games, the total experience is indicative of all it's parts. You can't mechanically remove or change one part about a well written story and hope it to stay the same.

In the ME series, the basic concept of motivation,action,consequence is seen to completion in everything done. In fact, it seems to be the center piece for even the game play. You choose dialogue options, with different motivations set forth by previous game components, to see different consequences.

The narrative has no equal because no other medium has the ability to allow you to take part in this way. Even the dialogue reflects your desires.

The content as a whole is great, the settings is brilliant, the aliens all feels distinctly alien (yet human enough to empathize with), and the dialogue is strong. The structure is done brilliantly because everything has those three components(motivation, act, consequence). The narrative is both highly coherent (everything is seen through to completion), and has high fidelity (it does what its supposed to do within it's own universe).

But really, it isn't any one part of this. It's that there is no hanging threads and everyone behaves in a way we expect them to, and that we interact with it directly. We interact indirectly with books and television (we have to have a main character to empathize with). But here, because it is our choices, the consequences happened to us directly. This is important, because it is the lynch pin that propels it as a whole above all other works as far as art goes.

I hope that helps clear it up.

Let me sum that up for you.

Videogames are (superior) art.

Of course, this is assuming that the content is great (it's not), the settings are brilliant (sci-fi cliches, so no), the aliens are distinctly alien (how many of the alien races that actually matter are humanoid?), the dialogue is strong (you loco), the narrative is coherent (ahahahahahaha) and the fidelity remains high (let's not even start on the fucking thermal clips, shall we).

Is this the widdle babby's first RPG, if he's spazzing out over dialogue choices that bring about 'different consequences' like they've never been done before?
 

Regdar

Arcane
Joined
Apr 24, 2011
Messages
665
This whole "games are art" movement reminds me of those female pornstars who are unable to reconcile their career choice with parental/societal expactations, so they refer to porn as "art" and talk about how they're nerdy and into science fiction and philosophy and shit. Then the camera cuts to a scene of them ejaculating pool balls out their assholes.

Also: if games are art, and art is supposed to make you think, then why do people play games to relax after a hard day's work?
 

waywardOne

Arcane
Joined
Aug 28, 2010
Messages
2,318
Someone respectable needs to get Casey Hudson to revisit this interview:


Q: You said that the development team was able to track 700 choices from Mass Effect and incorporate them into Mass Effect 2. And, you plan to have more than 1,000 decisions tracked for Mass Effect 3. Why?

A: When you think about hundreds of choices, your selection is going make your experience different from somebody else's. And we try to think of those scenarios as water cooler moments. We want something interesting to come out it. Then you realize that the experience you're getting is customized to the game you're playing.
 

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