Videogames are a young medium, and any leaps forward can go towards defining, exploring the possibilities of this medium. Videogames are not just a game, since they have advanced they have become an experience built by people. A slice of imagined life. You could fill it with tropes and repetetive action, or you could actually fulfull the promise of the medium. You need to realize your audience isn't 20 years old or younger, some people are in their thirties and older and enjoying videogames. We're not monkeys who can't understand things unless you plot them out so that even someone who's never played games can understand it. But I suppose that wouldn't be profitable. Even though games like Dark Souls and the Witcher do well for themselves, the higher ups think that making the comparatively smaller profits they made are a failure. Everyone just wants best selling franchises it seems, and there is no such thing as a medium budget game apparantly.
I could play your games, but if I did I would become depressed. I'm not interested in romances. I don't care about virtual characters you just introdiuced. I do not BELIEVE a character is "awesome" just be cause you say it in dialogue or narration. No act perpetrated in a story is emotional just because you believe it is an emotional act, like killing off the main character. You have to work to make it that way.
Your fault is not that you aimed high and missed, but that you aimed low and hit the target exactly.