SionIV
thanks for the summary. I got two questions.
One - you're talking about modding. What and how you mod the 10th installment of the series?
Two - how are the dungeons in the game? After Mandate of Heaven (6th) only Writ of Fate (M&M IX) got decent dungeons.
1.) It's very easy to mod the game, you can do it with word.
-> Might & Magic X Legacy
-> Might & Magic X Legacy_Data
-> Streamingassets
-> StaticData
-> CharacterClassStaticData (this is where you can mod the different classes)
CLASS_NAME_CRUSADER,ADVANCED_CLASS_NAME_PALADIN,HUMAN,ART_character_human_crusader,PIC_body_human_crusader,ICO_award_promotion_crusader,"HUM_FEMALE_NAME_3,HUM_FEMALE_NAME_4","HUM_MALE_NAME_3,
HUM_MALE_NAME_4",
"3,14,17,18,25","
8,4,9,11,12,15,21","
6,13,16,23",
"6,23","9,11,13,16",8,6,5,9,9,6,55,25,1,0,0,2,2,0,10,0,0,0,0,0,0,"MELEE_WEAPON,2",2,2
DefaultMaleNames,ExpertSkills,
MasterSkills,GrandMasterSkills,
StartSkills,
The different skills have a different number, so if you want to change a class so that he can grand master a skill instead of only master, you remove the number from the master category and then place it into the grandmaster instead. I do small changes that makes it more fun and improves certain classes. I let the Barbarian Grand Master axes and learn expert Air magic, as he's the only might class that doesn't have any magic at all (the others have a minor that fit their race). The reason I started modding the classes was because I felt that a few of them were a bit lacking in certain areas. Every single piece of artwork in the game of the Crusader, has him two handing a sword. He does have Grandmaster in sword, but he doesn't even have expert in two handed, so he can't use any of the two handed swords. I changed it and gave him Master in Two Handed. The Mercenary has the 'jack of all trades, master of none' thing going on which can be charming at times, but when it comes to his weapons (all master, no grandmaster) he ends up far behind at the end game when picking up Grandmaster in your weapon doubles your damage. I let him Grandmaster the Sword (his starting skill), to let him have a chance to compete and fit the promoted class 'WindSWORD'.
2.) I happen to really enjoy all the dungeons, with the exception of two dungeons (too long), they are the perfect lenght. I get to enjoy some fun and unique dungeons, but I don't end up getting bored of them.